Winter-Touched Sprite

Selene Solaris's page

116 posts. Alias of WerePox47.


RSS

1 to 50 of 116 << first < prev | 1 | 2 | 3 | next > last >>

Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

redot


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Still around.. Still need to level Selene and im not exactly sure how to make the campaign show up in my tab again..


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Ill be around as well.. Hope everything gets goin better for u..


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"Or perhaps he was sent to find out our abilities.. I have a feeling this Jim fellow is going to be more than an annoyance.."

I assume we can level once we've rested in town? Or are you gonna allow leveling on the fly?


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Selene shrugs her shoulders and turns to the group.. "I guess he feels the need to chase the unknown creature, who's abilities he knows not and fight it by himself.. Not a very wise decision imo.. I guess we wait abit to see if he returns.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Selene yells.. "Sumak come on back! It's not a good idea for you to take off after it by yourself.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Yea im pretty sure we gave up on chasing him right off the bat and headed off for town..


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"That's up to yall, but I think we should get the kids back, not wander off after mysterious figures.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"Perhaps he can cast comprehend languages.. Or maybe yall have a library that could aid us?"

Did we determine what language it is? Because i could put a point into linguistics and learn it this level and that would solve the problem..


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Perc: 1d20 + 5 ⇒ (19) + 5 = 24

Glancing over her shoulder she notices the figure.. "Don't look now, but there's some sort of humanoid above where the entrance to the mine is.." Can she make out what it is? Knowledge Check?

Ill go be going up a level in Druid.. I'll level her when we get back to town..


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"Well we can always come back my dear Rusigari.. Come lets get these boys home and take a rest to do some research.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"Interesting.. Mind if i take the paper and ink? After we do some research i can use it to make some scrolls.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"Indeed.. We should go back and regroup.. Do some research and then return and check that door out closer.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Sorry i forgot he was invis..

Miss, High is good: 1d100 ⇒ 1

Lol weird..


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Seeing the dwarf isnt gonna be taken without a fight she'll run over and try to knock him in the head with her staff.. Not trying to get in the melee's way.. If she is than she'll just observe.. Its not worth the roll for a ranged attack.. -4 for firing into melee and -4 for him being prone..

Staff Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 - 1 ⇒ (2) - 1 = 1


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Know Local: 1d20 + 8 ⇒ (1) + 8 = 9


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Is he a normal looking dwarf or a more grey coloerd one lol

Seeing he's not going to change his mind and talk Selene casts a spell Grease DC 16 Reflex targeting his square and 5' behind him..

Its a 10' radius, i want to start it with him at the front of the raidus so our melee can get close without getting in it..


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"I agree, lets try the other way.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Yea if we cant tell what spell it is and we have no way to dispel it we might not be going any farther..

"That or it could be an alarm spell.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"Very odd.. Shall we continue?"


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"Some sorta ceremonial chamber perhaps?"

Any Religious symbols/arcane writings?

Perc: 1d20 + 5 ⇒ (18) + 5 = 23


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"As long as the boys are safe"


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"I say we go back the way we came in.. We shouldn't put these boys lives in any more danger scouting unknown places.. WE can come back and look around if yall wish.. The priority should be getting them home safely atm.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Standing up soaked Selene is glad she purcahsed that waterproof spellbook/scroll bag.. "Drats! My clothes are soaked now.. Can we still get out the way we came in?"


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"Id say thats our que to exit this place.." She moves to leave..


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"Well now that was easy! Comone lets get outta here.. Place gives me the creeps.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"I have some rope! This just doesn't seem to me like something a boy would do.. Perhaps we should circle back and call out for him.. At this point i think we should throw stealth out the window in favor of finding him.. If he doesn't respond than we can all go for a swim.. Thoughts?"


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Selene looks at the dark water.. "Im not a very good swimmer.. Do we seriously think the boy would have went down there.. Perhaps we missed a side tunnel or another way.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Perc: 1d20 + 5 ⇒ (11) + 5 = 16

Obilvious to her surroundings Selene follows the group.. "Looks like we're going for a swim"

Definitely filling out the rest of knowledge ranks next level..


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Once their gone.. "C'mon there's no time to waste we must find the child.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Hey man family and RL comes first.. You take all the time you need.. Im with the others, you have put considerable time into making this realistic.. Im on board for the long haul..


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"Look i know we we're supposed to wait for them to leave, but the longer we wait the less chance the other boy will have.. I say we confront them and tell them we know they don't have him.. Give them what we can and send them on there way.. If they won't take it than the sword.. We just don't have time to wait for them.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Selene will hand over 10 gold, 5 rations and 2 alchemist fire to the pile.. "Ill save the potion as a bargaining chip if he doesn't like the lot.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"I have 5 rations and some gold to offer.. Anymore and i would be naked.."

"He might just have to take what we offer or fight.. It is not the boys fault they were captured by hobgobs.. The hobgobs reasons for taking them are not valid either.. The boy should not be allowed to persih while his captures bargain for a better deal.. If the Hobgobs wont take whtat we offer than death to them i say.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"Well its simple.. We tell em that we know they don't have the boy, but we'll still honor the agreement if they do not harass us.. If they cannot agree to that than death it shall be.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

That or we could let Morton take the child back and we could go back for the other one.. We just simply tell the hobgobs that we know they dont have him, but that we will honor our agreement if they let us pass to find the other child..


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"Perhaps whatever happened to him lives further in the mine.. Yikes, that sounds scary.. We should hurry so the boy isn't turned into a rotting skeleton.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Selene looks at the body.. "Your guess is as good as mine.. I have no clue.. As far as the supplies goes couldn't we just buy some from the town ourselves and bring them back?"


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Selene waits for the lift to be pulled up..


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Straight Arcane bloodline is pretty good Rusigari.. If you wanna go blaster i would suggest one of the primal elementals..

I wish i had a way to make stealth a class skill...


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

I thought we tied up a rope for a couple of people to climb and then together raise the lift..

"I agree with Tenoch.. We made a deal and we should fulfill our part.. Lets hurry and get back, so we can return an search for the other boy.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"We shall return with your supplies in short order.. Come along boy, we'll have your brother soon.."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Sounds like color spray it is.. If their grouped i should be able to get just about all of them.. Of course if he makes the save and yall cant get to him and maybe disarm him than the kid dies.. Thoughts?


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Waiting to hear the Hobgob's response to Sumak before figuring out what to do.. Regardless moving/casting and slitting throats will go on initiative right?


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

I can color spray him if we're within 15'.. I can cast grease on his weapon if we're within 25'.. Or if i can move and get within range.. I suppose that leaves it up to initiative though..


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

How close are we to the leader?


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Just a heads up noone but him hears the spell.. It doesnt make a loud external noise..

Spell Here


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Selene pulls a scroll.. Reading it casts Ear Piercing Scream..

1d6 ⇒ 1 plus Daze.. DC 15 1/2 damage and negate daze


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Oh its ok i missed than.. Im fine with u using the deck.. I think it creates a certain random element.. As far as my acid glob its actually called Acid Dart.. Its the conjuration spec use/day ability..


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Why did my crit cause him to be flanked? Houserule?

1 to 50 of 116 << first < prev | 1 | 2 | 3 | next > last >>