Novice Path: Hunter
Level 1:
Prof: Hunter
Hunter Training. When you attack with a dagger, long knife, spear, bow, or longbow, you make the attack roll with 1 boon.
Nimble Recovery. You can use an action to heal damage equal to your healing rate and then move up to half your Speed without triggering free attacks. Once you use this talent, you must wait until you complete a rest before you can use it again.
Stealthy. You make challenge rolls to hide or sneak with 1 boon.
Level 2.
Bleeding Strike. When the total of your attack roll with a weapon is 20 or higher and beats the target number by 5 or more, the attack deals 1d6 extra damage or, if the target is living, deals 1d3 extra damage at the end of each round for 1d3 rounds. While the target takes this extra damage, you make challenge rolls to find or track the target with 2 boons. A target can use an action to stanch the wound and end the effect on itself.
Combat Prowess. Your attacks with weapons deal 1d6 extra damage.
Level 5.
Hunter’s Expertise. When you use an action to attack with a weapon, your attack deals 1d6 extra damage and you can move up to 2 yards without triggering a free attack.
Level 8.
Characteristics: Health +4
Swift Recovery. On your turn, you can use a triggered action to use your Nimble Recovery talent. In addition, you can use Nimble Recovery an extra time between rests.
Hunter’s Mastery. When you use an action to attack with a weapon, your attack deals 1d6 extra damage and you make attack rolls against the target of your attack with 1 boon until the end of the next round
Expert Path: Ranger
Level 3.
Prof: Tracker.
Alertness. You make Perception rolls with 1 boon. In addition, you cannot be surprised while you are conscious.
Hunt Prey. You can use an action, or a triggered action on your turn, to designate one creature you can see as your prey. The target remains your prey until you use this talent again, you become unconscious, or you complete a rest. Your prey grants you 1 boon on attack rolls you make against it and to challenge rolls you make to track it.
Natural Lore. You make challenge rolls to recall useful information about animals, plants, geography, and nature with 1 boon.
Level 6.
Expert Guide. You always know which direction is north, and you can always retrace your steps. In addition, when you travel over land, everyone in your group that has Speed lower than yours moves at your Speed.
Expert Tracker. When you find tracks, you can make an Intellect challenge roll. On a success, you learn a useful piece of information about the creature or creatures that made the tracks.
Master Path: Acrobat.
Profession. Academic (Nobility).
Acrobatics. You gain all of the following benefits:
• You can move through spaces occupied by other creatures.
• You move at full Speed across all forms of difficult terrain, even when climbing or swimming.
• Provided your Speed is greater than 0, you can stand up without using your move.
• When you take damage from landing after a fall, you can use a triggered action to make an Agility challenge roll. On a success, you reduce the damage from the fall by the total of your roll. If you reduce the damage to 0, you land on your feet.