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Sekh Semet's page

No posts. Organized Play character for Rusty Ironpants (RPG Superstar 2015 Top 16).


About Sekh Semet

Sekh Semet
Male human (Garundi) unchained summoner 4 (Pathfinder Unchained 25)
NG Medium humanoid (human)
Init +2; Senses Perception +1
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 29 (4d8+6)
Fort +2, Ref +3, Will +5
Defensive Abilities shield ally
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Offense
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Speed 30 ft.
Melee longspear +3 (1d8/×3) or
. . dagger +3 (1d4/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Summoner (Unchained) Spell-Like Abilities (CL 4th; concentration +8)
. . 7/day—summon monster II
Summoner (Unchained) Spells Known (CL 4th; concentration +8)
. . 2nd (2/day)—barkskin, invisibility
. . 1st (4/day)—blurred movement[ACG], mage armor, magic fang, lesser rejuvenate eidolon[APG]
. . 0 (at will)—acid splash, daze (DC 14), detect magic, light, mending, read magic
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Statistics
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Str 11, Dex 15, Con 13, Int 10, Wis 12, Cha 18
Base Atk +3; CMB +3; CMD 15
Feats Combat Casting, Defending Eidolon[UM], Extra Evolution[UM]
Traits magic is life, secrets of the sphinx
Skills Knowledge (arcana) +5, Knowledge (history) +4, Knowledge (local) +4, Knowledge (planes) +6, Knowledge (religion) +4, Linguistics +5, Spellcraft +5, Use Magic Device +8
Languages Common, Ignan, Osiriani, Sphinx
SQ bond senses (4 rounds/day), eidolon (unchained), life link
Combat Gear potion of cure light wounds, wand of cure light wounds (50 charges), acid, alchemist's fire, alkali flask[APG]; Other Gear studded leather, dagger, longspear, bandolier[UE], belt pouch, spell component pouch, sunrod, 8,793 gp
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Special Abilities
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Bond Senses (4 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Defending Eidolon (-1 eidolon atk./+1 dodge AC) When adjacent to eidolon, eidolon can take attack penalty giving you a dodge AC bonus.
Eidolon (Unchained) Can summon a powerful aspect of an outsider.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Shield Ally (Ex) +2 AC and save when within eidolon's reach.
Summon Monster II (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.

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