Abderrahmane Zagora

Sejwr Dhmat's page

No posts. Organized Play character for Andrew Trexler.


Full Name

Sejwr Dhmat

Race

Spells:
2nd 4/4 1st 6/6 | Bonded: Unused

Classes/Levels

Abilities:
Acid Dart: 8/8 | Re-roll: Unused

Gender

Garundi Conjuror 4 HP 34/34 | AC 12 Tch 12 FF 10 | F+4 R+4 W+6 | CMD 13 | Perc +4 | Init +8

Alignment

N

Deity

Ptah

Languages

Taldane, Osiriani, Ancient Osiriani, Kelish, Polyglot, Aquan, Auran, Ignan, Terran, Varisian, Vudrani

Occupation

Jeweler

Strength 8
Dexterity 14
Constitution 14
Intelligence 21
Wisdom 12
Charisma 10

About Sejwr Dhmat

"Sejwr Dhmat" translates from Ancient Osiriani as "student of the order (Dhmat) of great mystics (Sejwr)."

Garundi Conjuror 7
N Medium Humanoid (Human)
Init +8; Senses Perception +4
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 Armor)
hp 58 (7d6 + 28)
Fort +5, Ref +5, Will +9
--------------------
Offense
--------------------
Speed 30 ft
Ranged acid dart touch +5 (d6+3/x2)
Melee dagger +2 (d4-1/19-20x2)
Special Attacks acid dart (9/day)
Spells Prepared (CL 7, concentration +14, combat casting +18)
Level 4 (3/day) acid pit (dc 21), black tentacles (dc 21), summon monster IVs
Level 3 (4/day) dispel magic, fireball (dc 19), spiked pit (dc 20), summon monster IIIs
Level 2 (6/day) glitterdust (dc 19), invisibility, mirror image, see invisibility, web (dc 18), summon monster IIs
Level 1 (7/day) burning hands (dc 17), liberating command, mage armor, magic missile, shield, silent image (dc 16), grease (dc 17)s
Cantrips (at will) detect magic, read magic, prestidigitation, mending
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 14, Int 23, Wis 12, Cha 10
Base Atk +3; CMB +2; CMD 14
Feats Toughness, Spell Focus (conjuration), Augment Summoning, Improved Initiative, Combat Casting, Extend Spell, Iron Will
Traits Reactionary, Focused Mind
Skills [63 Total Ranks] appraise +10 [1 rank], climb +0 [1 rank], craft (jewels) +13+2 [5 ranks], diplomacy +7 [7 ranks], fly +10+4+3 [5 ranks], knowledge (arcana) +16 [7 ranks], knowledge (other) +10 [9 ranks], linguistics +16 [7 ranks], perception +7 [7 ranks], sense motive +5 [5 ranks], spellcraft +16 [7 ranks], swim +0 [1 rank], use magic device +1 [1 rank]
Languages Common (Taldane), Osiriani, Ancient Osiriani, Kelish, Polyglot, Aquan, Auran, Ignan, Terran, Varisian, Vudrani, Celestial, Goblin, Orc, Undercommon
SQ summoner's charm, acid dart, opposition schools (enchantment, necromancy)
Gear alchemist's fire, antitoxin, belt pouch, candle, chalk, cloak of resistance +1, crowbar, explorer's outfit, flask (2), flint and steel, handy haversack, headband of vast intelligence +4 [spellcraft, knowledge (arcana)], ink, inkpen, jeweler's eyeglasses (masterwork tool), miniature shovels (10), mirror, mug, parchment (9 sheets), pearl of power +1, rod of metamagic extend (lesser), scroll of comprehend languages, scroll of detect secret doors, scroll of disguise self, scroll of identify, scroll of mage hand, scroll of mending, scroll of summon monster I, signal whistle, silk rope, spellbook, spell component pouch (2), sunrod, trail rations, universal solvent, waterskin, wand of cure light wounds (50 charges), wayfinder, whetstone, 330 gp
--------------------
Special Abilities
Summoner's Charm (Su) Conjuration (summoning) spells are extended by 3 rounds.

Spellbook
4th Level: acid pit, black tentacles, summon monster IV
3rd Level: dispel magic, fly, fireball, haste, spiked pit, summon monster III
2nd Level: glitterdust, invisibility, mirror image, see invisibility, summon monster II, web
1st Level: burning hands, color spray, comprehend languages, enlarge person, feather fall, liberating command, grease, mage armor, magic missile, protection from evil, shield, silent image, summon monster I (10 pages)
Oth Level: All (except Enchantment and Necromancy)

True Sejwr:
Sejwr Dhmat
Garundi Conjuror 4
N Medium Humanoid (Human)
Init +8; Senses Perception +4
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 34 (4d6 + 16)
Fort +4, Ref +4, Will +6
--------------------
Offense
--------------------
Speed 30 ft
Ranged acid dart touch +4 (d6+1/x2)
Melee dagger +1 (d4-1/19-20x2)
Special Attacks acid dart (8/day)
Spells Prepared (CL 4, concentration +11)
Level 2 (4/day) glitterdust (dc 18), see invisibility, web (dc 18), summon monster IIs
Level 1 (7/day) burning hands (dc 16), feather fall, liberating command, mage armor, magic missile, silent image (dc 16), grease (dc 17)s
Cantrips (at will) detect magic, read magic, prestidigitation, ray of frost
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 14, Int 21, Wis 12, Cha 10
Base Atk +2; CMB +1; CMD 13
Feats Toughness, Spell Focus (conjuration), Augment Summoning, Improved Initiative
Traits Reactionary, Focused Mind
Skills appraise +9, climb +0, craft (jewels) +14, knowledge (arcana) +12, knowledge (other) +9, linguistics +12, perception +4, spellcraft +12, swim +0
Languages Common (Taldane), Osiriani, Ancient Osiriani, Kelish, Polyglot, Aquan, Auran, Ignan, Terran, Varisian, Vudrani
SQ summoner's charm, acid dart, opposition schools (enchantment, necromancy)
Gear alchemist's fire, antitoxin, belt pouch, candle, chalk, cloak of resistance +1, crowbar, explorer's outfit, flask (2), flint and steel, headband of vast intelligence +2 [spellcraft], ink, inkpen, jeweler's eyeglasses (masterwork tool), masterwork backpack, mirror, mug, parchment (9 sheets), pearl of power +1, scroll of comprehend languages, scroll of detect secret doors, scroll of disguise self, scroll of identify, scroll of mage hand, scroll of mending, scroll of summon monster I, signal whistle, silk rope, spellbook, spell component pouch (2), sunrod, trail rations, universal solvent, waterskin, wand of cure light wounds (50 charges), wayfinder, whetstone
--------------------
Special Abilities
Summoner's Charm (Su) Conjuration (summoning) spells are extended by 2 rounds.

Spellbook:

2nd Level: glitterdust, invisibility, see invisibility, summon monster II, web
1st Level: burning hands, color spray, comprehend languages, enlarge person, feather fall, grease, liberating command, mage armor, magic missile, protection from evil, shield, silent image, summon monster I (10 pages)
Oth Level: All (except Enchantment and Necromancy)

Backstory:

Sejwr was born the son of two grain merchants in Eto. Although he showed skill early on at managing accounts, he was always held the lowly business in contempt and has strong dislike for his parents' way of life. After Osirion opened its heartland to adventurers and the artifacts began pouring into Eto's markets, Sejwr was amazed by the beauty and power of ancient pieces recovered from sands. He saw opportunity to leave his dreary life behind and took it. First disappointed by a school of magic in Sothis, he traveled to Absalom and joined up with the Pathfinder Society. There, he learned of the Order of the Jeweled Sages, which sought to protect the wonders of Ancient Osirion. Sejwr has been a fanatic ever since.

Personality Notes:

Contemptuous of the lower classes.
Values craftsmanship, wealth, arcane skill, and knowledge.
Haughty and arrogant, but not vain.
Utterly loyal to the Order of the Jeweled Sages and its goals.