Wizard

Sehkola's page

145 posts. Alias of Bryan.


Full Name

Sehkola, the Scion of Abendego

Race

Human (Mwangi - Bekyar)

Classes/Levels

Sorcerer 2 (Air Elemental Bloodline)

Gender

Male

Size

Medium

Age

22

Special Abilities

Elemental Ray, Eschew Materials, Cantrips

Alignment

Chaotic Good

Deity

Gozreh

Location

Sandpoint

Languages

Polyglot, Common, Auran

Occupation

traveller

Strength 12
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 8
Charisma 18

About Sehkola

STATS

Spoiler:
Hit Points: 15 (d6 + 4 CON + 2 favored class + lvl 2 hit points (1d6=3) )
AC:12 (16 w/mage armor active) Touch:12 Flat-Footed:10
Initiative: +6
BAB: +1 CMB: +2 CMD: 14
Speed: 30ft
Saves: Fort +2, Ref +2, Will +7
concentration: +6

Base Stats
Str 12 (4 pts)
Dex 14 (6 pts)
Con 14 (6 pts)
Int 14 (6 pts)
Wis 8 (0 pts)
Cha 18 (16+2 racial, 10 pts)
Total: 32

Experience: 1650 xp

ATTACKS

Spoiler:
Elemental Ray (electricity): +3 ranged touch (1d6+1) 7/day
Spear: +2 melee or +3 ranged (1d8+1/x3)
Dagger: +2 melee (1d4+1/19-20)
Javelin: +3 ranged (1d6+1)

FEATS

Spoiler:
Eschew Materials (Sorcerer Lvl 1 B)(cast spells w/o components)
Force of Personality (Human B) (Use Charisma modifier for Will saves)
Improved Initiative (Lvl 1) (+4 to initiative rolls)
Alertness (Familiar B) (+2 to Perception, Sense Motive)

SKILLS

Spoiler:
Acrobatics +2
Appraise +2
Bluff +12 (2 ranks)
Climb +1
Craft (untrained) +2
Diplomacy +4
Disguise +4
Escape Artist +2
Heal -1
Intimidate +9 (2 ranks)
Knowledge (Arcana) +7 (2 ranks)
Knowledge (Planes) +7 (2 ranks)
Perception +1
Perform (untrained) +4
Profession (untrained) -1
Ride +2
Sense Motive +1
Spellcraft +7 (2 ranks)
Stealth +2
Survival -1
Swim +1
Use Magic Device +9 (2 ranks)

bolded are class skills

Ranks: 12 (4 class + 4 Int + 2 human + 2 favored class)

EQUIPMENT

Spoiler:
Spear
Dagger
Javelins, 2
Traveller's Oufit
Belt pouches, 2
Scroll cases, 2
Backpack
Waterskin
Trail Rations, 4 days
Alchemist's Fire, 1 flask
Acid, 1 flask
Flint & Steel
Tindertwigs, 10
Blanket, winter
Bedroll
cure light wounds tile
lesser vigor tile

Scroll of expeditious retreat

Carries: 38 lbs

Light Load: < 43 lbs
Medium Load: 44-86 lbs
Heavy Load: 87-130 lbs

34 gp
4 sp

SPELLS

Spoiler:
Spells/Day:
0 Level: At Will
1st Level: 5 (cast one)
bloodline arcana allows Sehkola to change the energy type of a spell he casts to electricity

Spells Known:
0 Level: Daze, Detect Magic, Disrupt Undead, Light, Mage Hand
1st Level: Color Spray, Mage Armor

FAMILIAR

Spoiler:
M'Tala (tiny viper)
+3 to Bluff checks, Alertness when within range

APPEARANCE, PERSONALITY, & FEARS

Spoiler:
Height: 6' 8" Weight: 191
Hair: Bald (black)
Eyes: Brown

Sehkola is a tall, dark skinned man in his early twenties. Standing 6' 8", he typically towers over those around him; ironically, considering that many Bekyar top out at over 7', he's actually short among his people. He usually has a look of intensity about him, and doesn't smile often. He keeps himself neat and tidy, including clean shaven (typically using his kukri). Used to warmer climates, he typically wears somewhat heavier clothing than most folks, finding the northern areas chilly.

Sehkola is an unhappy man. He doesn't like the fact he had to leave home, and as much as he despises the practices of many Bekyar (slave-taking and demon-worship, he still misses it. Despite this, he tries to remain friendly, or at least polite, to everyone he meets. He is a loyal friend, and can be counted on by those who have earned his trust.

Sehkola has two great fears: being buried alive (claustrophobia) and demons. Seeing his brother devoured by a demon (see background) has given him nightmares to this day. The claustrophobia is at least partially from an incident that occurred to him as a child; once, when playing, he discovered a small cave. Crawling in, it collapsed behind him; he nearly suffocated before his brother could pull him out. Of course, his elemental bloodline is also at least partially responsible for this fear.

BACKGROUND

Spoiler:
Sehkola talks very little about his past. He originates from the Bekyar, a group of Mwangi that little is known about. What is known or rumored is generally not positive - they are believed to be slave-takers who worship demon lords. Unfortunately, in the case of Sehkola's tribe, it is all-too correct.

Sehkola was born to a minor warrior in the tribe, one who had grown increasingly dissatisfied with the cruel nature of his people. He raised both of his sons to value individual freedom, and to help those who needed it (all in secret, of course). However, when Sehkola first exhibited his sorcerous abilities, his father knew he had to leave the tribe - unlike every other sorcerer the tribe had ever had, Sehkola's abilities obviously did not stem from Abyssal taint. This put him at risk of being seized (and likely killed) by the tribal elders. The family left in the dark of night, heading west and north.

Eventually, they arrived in the Sodden Lands. Believing that this would be a place to hide, they settled there. Life was hard, but ironically, the exposure to the winds of the Eye of Abendego fully brought out Sehkola's powers, and they all managed to survive.

Unfortunately, the tribe they left would not take abandonment lightly. They sent trackers after them, and when they were found in the Sodden Lands years later, they tried to capture them. In the ensuing fight, Sehkola's parents were killed, his brother captured, and he himself was thought killed. Once recovered, Sehkola sent out to follow his former tribesmen; he arrived back only in time to watch in hiding as the tribe executed his brother by feeding him to summoned demon. The next morning, the tribe awoke to find the six warriors assigned to night sentry duty dead, charred as if by lightning.

Sehkola left the Mwangi Expanse after that. He knew he was too weak to offer proper vengeance on the whole tribe and vowed to return. Wandering throughout the continent of Avistan, he has found what work he can; but he finds it difficult as his unusual height and appearance cause to stand out a bit. He has arrived in Sandpoint after spending a little time in Riddleport; he disliked the city as it was too corrupt (and cold); he hopes to find better opportunities in Magnimar.