Seelcudoom wrote:Fair i guess alchemists are more popular then i thought, although i wouldent consider it as unique gameplay wise, its a caster with a buff in a bottle and a limited blasting ability, a witches hexes are more unique, but i suppose they will likely change that to reflect the "magic threw science" approach, i still personally think kineticist would have been better but ya i see what you mean about differences from existing classes(though one could argue psychic classes add the same) so with that in mind alchemist probobly my second choice
What they're doing is making Alchemist more unique. They aren't going to be a caster anymore, they're going to exclusively make alchemical items. That also means that a lot of Alchemist's content will be useful for the other classes, whereas Kineticist material is very tightly locked down to the class.
The psychic classes are a bit of a package deal, I think. It wouldn't make sense for them to have just one psychic class, and they'd need to fit in a lot of unique psychic spells to make it worthwhile.
hm i guess that works although im always iffy of item based classes, a lot of games they fall behind because the whole team benefits from what they do so while useful they dont really have anything they do that noone else in there party can do, i trust paizo to be able to handle it well but still
i mean i feel you could have gotten away with just the psychic as the introduction to psionics and introduce the rest later