AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
Character Name: May
If we could get the chronicles by 7 PM pacific standard time tomorrow, that would be awesome. There's a face-to-face game I could use this character slot in :D
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
Seelah delays until Merisiel moves out of her charge lane, then charges the archer, so this action will happen after Merisiel's. Seelah lines herself up for another charge, this time on the archer. "Pray you are still conscious to surrender after this attack." Attack with Longsword (charge, inspire): 1d20 + 5 + 2 + 1 ⇒ (10) + 5 + 2 + 1 = 18
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
"I can put up with hiding behind a rock, but I draw the line at throwing daggers from the shadows." Seelah takes a stance, preparing to charge. "My way is more straightforward." Seelah charges the staggered assassin, hoping to knock him out. Attack with Longsword (charge, inspire): 1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
Diplomacy (gather information): 1d20 + 6 ⇒ (9) + 6 = 15 Seelah walks straight up to Ulisha. She kneels, placing a hand on her heart. "Please, allow me to formally introduce myself. I am Seelah, a Knight in service to the Inheritor. I am here to protect you. Should we perhaps continue this conversation inside?"
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16 Seelah scowls as she looks at the poison. "I do not approve of the use of poison to kill or injure. I would prefer it if we were to trade it to someone that would use it for research or to produce antidotes."
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
Seeing that the beast is nearly defeated, Seelah forces herself to remain patient, readying an attack for when one of her allies steps into a flank with her. Readied Attack with Longsword (flank): 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
Diplomacy (gather information): 1d20 + 6 ⇒ (10) + 6 = 16 "An anarchy in which poison and murder are common? This sounds like a true den of scum and villainy." Seelah shakes her head. "We shall have to tread lightly."
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
Seelah resets her stance, the tide of battle turning once more in the favor of her and her allies. "Your bravery is laudable, but your tactics and your cause are lacking, so you will fall this day." A swing of her sword accompanies her words. Attack with Longsword: 1d20 + 5 ⇒ (12) + 5 = 17
Attack is on the Red one
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
Seelah, exhausted from the mighty blow she sustained, strikes at the foe she has flanked. Attack with Longsword (flank): 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 I'm gonna use my reroll. I have 2 GM stars. Attack with Longsword (flank)(reroll): 1d20 + 5 + 2 + 2 ⇒ (14) + 5 + 2 + 2 = 23
If that drops Green, she will five-foot-step into his square
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
Without a second thought, Seelah surges forward to the other side of the closest kellid and into a flank with Zadim. She would provoke from the green enemy Attack with Longsword (flank): 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
Seelah eyes the kellids warily. She sheathes her sword, but her hand hovers the handle. "I would like to have words with you before this turns to violence. I have no interest in fighting you, but I am afraid that we acquired these silverdisks on our own. By what right do you claim them?" Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
Seelah stows her shield and stretches to loosen up her muscles. "Inheritor, grant me Your strength." Strength Check: 1d20 + 3 ⇒ (16) + 3 = 19
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
As Seelah rouses from her fascination to realize that their foe has been defeated, she shakes her head. "I am sorry to you, Comrades, for I should have had more strength of will to avoid the charlatan's magic. I thank the Inheritor that we are all safe and the foe is defeated."
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
Well, it says drawing a weapon is an obvious threat, and he drew a bow. If you want to rule otherwise, though, it's fine. It should hopefully not affect anyone living or dying. Will Save: 1d20 + 3 ⇒ (6) + 3 = 9 Seelah remains entranced by the fascination effect.
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
Seelah attempts to calm the crowd to make it easier to traverse. "Please, Stand down! I am Seelah, a Knight in service to the Inheritor, and I mean you no harm." Diplomacy (first round penalty): 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
Seelah nods, her arms folded casually. "Indeed. The arcanist is correct. Her and I should remain back while Merisiel and Zadim attend." Seelah looks to Merisiel and Zadim. Her tone is almost apologetic as she speaks to them, though her scowl and steely demeanor remain otherwise unchanged. "You two are the most suited for subterfuge, and this mission should require a degree of subtlety. Discretion is the better part of valor, after all."
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
The map's still showing cannibal grove for me Knowledge (religion): 1d20 + 4 ⇒ (9) + 4 = 13
"The straightforward approach? I am surprised, Merisiel. I hope that this is not some sort of facade to hide a more underhanded game." Seelah taps the pommel of her sword as she ponders. "Regardless, this Razmir and his church are evildoers known to revel in deception, thievery, and oppression. Removing such a magical artifact from their possession can only serve the cause of justice."
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
She isn't lowering anything until her concerns are satisfied. Seelah stands her ground. "Have you no shame? Trying to goad our sympathies when it's clear you are not acting in good faith." She walks up to him, her sword still poonted at him. "Now, reveal your true motives and whether it was you that killed this man, and you save yourself from a battle you clearly stand no chance in."
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
Sense Motive: 1d20 + 5 ⇒ (19) + 5 = 24 "You lie. You killed him, didn't you?" Seelah levels her sword at him. "Is that why you try to send us into this trap that Merisiel just caught? To get any witnesses to your presence here out of the way?"
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
"I cannot speak for the others, but I exist to do battle against evil. Declare your purpose, and I will judge whether or not conversation may be profitable." Seelah still stands in a wary stance, her shield and sword at the ready.
AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:
Seelah draw hers sword and straps on her shield. "If the guards are missing, there might be criminal elemnts at work." She returns to a confident posture for the first time since the party set-out. "Capturing skulkers is more to my liking. Perhaps my skills will be useful here after-all." Perception: 1d20 + 1 ⇒ (11) + 1 = 12 |