| Sedgewick |
None of the PCs in my Age of Worms grew up in Diamond Lake, but they all have a good reason to be there And I figure by the end of the next adventure they'll have good reason to get out. My players don't know very much about Greyhawk, but I was able to take there core character concepts and tie them into the setting.
One player wanted to play an elf in a way counter to the typical haughty and arrogant attitude of that race. This made the character a great fit to be from the kingdom of Celene, but has done her best to get away. Unfortunately, her only option to leave was to become a retainer of her cousin Ellival Moonmeadow.
Another player wanted to explore a heroic character that wasn't an orphan like so many other heroes in myth and literature. He was also interested in having some explanation for the Rogue's skill in finding and disabling traps. I suggested that he be the son of a trapsmith in the city of Greyhawk. He decided from that foundation that his father used him to "test" his traps in a pretty sadistic manner, that his father had recently died along with the secrets to bypass much of his handiwork. This dismayed Greyhawk's Thieve's Guild which seized the PCs inheritance and threatened his family. That character took his mother and sister and fled the city, settling his family with kindly gnomes in Grosselgrottel, and himself in Diamond Lake where he struggles to make coin to support his loved ones.
Another player wanted a good reason to play a mountain dwarf, one of those dwarves that would never even leave his underground home unless he was forced. He came up with a tragic background where exiled from his clan he allies with two other outcast dwarves in the Underdark. They survive together for many months becoming brothers-in-arms, until they are all attacked by creatures (perhaps Drow, we are leaving it open to tie it into the campaign maybe later) which poison them all. The only cure is sunlight. They race towards the surface becoming weaker and weaker until they break into the lowest depth of one of Smenk's mines. Smenk refuses to let them exit the mine without paying a huge toll, a toll that only one of the dwarves can pay by pooling their gold. The PC is chosen because he lead them to the mine. He makes it to the surface and lives, but his friends die. Now the PC is seeking revenge, in the meantime he has a good reason to stay drunk in a tavern.
My last player wanted to play a firebrand of a priest from some religion that was both martial and somehow community-minded. His auburned hair cleric of Mayaheine has caused quite a stir in Diamond Lake, earning the ire of both St. Cuthbert's church for seeing though their demogogues and Heironeous's faith for telling them they've mistaken vainglory for valor.
The PCs have a bunch of conflicts that can play out in Diamond Lake and later when they try to leave... the efforts to stop the Age of Worms are just going to further complicate their lives :)