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EileenProphetofIstus wrote:
Anyone ever play Top Secret/S.I., if so what was your experience like?

That's classified.


Callum wrote:
... More importantly, though, I believe that a wizard casting spells should feel very different from a fighter engaging in combat manoeuvres. There was a certain amount of standardisation and rationalisation of the rules in 3E, compared with previous editions, but this has been carried much further in 4E, and it seems to have washed out the flavour that draws me to D&D.

Well put. I've played with it a bit and at first it was fun, until I decided to change classes. Oh boy, what a disappointment. It's like everything is the same class with a different power list. When I checked out the wizard... MEH! Not my thing by far. And that's coming from a guy that really enjoyed the 3.5 Warblade (that felt to me like a warrior kickin' major ass). More importantly, I really appreciate that the vast majority of my friends didn't like 4e for reasons of their own and we all can keep bickering about 3.5 shortcomings but still enjoying the game.


I recently made a few tests with some variants/house rules. It was just testing, but turned out pretty well.

Action Points
- 1/2 ECL (min 1)
- Roll Again take best result
- Stabilize
- Recover SP[ell] (amount = highest spell level [cost])
- Recover AP sleeping

Defense Bonus = ECL/2 (pcs only)

Money/2 (magic stuff is more scarce)

Scroll Prices/2

HP/2

Spells or effects damage/2 (not natural hazards)

It lent a more grittier feel, combat is more risky: a hit really hurts but it happens less often. Overall I liked it a lot.
P.S.: it was with mid level chars, so it's just an HP variant, not a "starting" one.