Diver

Sebrir Feedbringer's page

263 posts. Organized Play character for cartmanbeck (RPG Superstar 2014 Top 16).


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Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

boon?: 1d20 ⇒ 3

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"What an exciting ending to our mission, viewers! I daresay I will gain a lot of new viewers on my channel! Don't forget to SLAM that Subscribe button and enjoy all of my vidcasts!"

To his allies: "Thank you all for your hard work for the society, and making for an exciting stream!"

Thanks GM Dennis, this was great!

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sebrir tells Croaker and Eleazar to keep going!
7 SP back to each of you.

He then stares at the shrine a bit. "Hmm... friends, if Lao Shu Po is a goddess of beggars, perhaps we need to offer nothing?"

He strips off his equipment down to his Second Skin, then steps into the room.

I have no idea if this will work... but I think it's worth a try. lol

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Food, money and blood, eh? I can offer... some of that."

Sebrir tosses a 5-credit credstick to Croaker, as well as a protein bar. "Would rather keep my blood in my body, though."

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sebrir examines the body to see if there's any useful clues.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21
"Odd. This person has a subdermal graft on their hand... and it looks like a very old version of the Starfinder Society symbol! Very curious...."

And then looks through the files, but finds nothing more exciting than Helios had.
Culture: 1d20 + 9 ⇒ (7) + 9 = 16

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Croaker! You can do it! Hit them with a huge spell!"
Croaker gets back 7 SP.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sebrir moves in and fires his laser pistol at the elf.
laserrrrr: 1d20 + 3 ⇒ (14) + 3 = 17 fire: 1d4 + 1 ⇒ (1) + 1 = 2

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Just to be clear, Freeman got back 7 SP at the end of the last combat. :)

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Whoops sorry, didn't mean to slow people down. However, I can give Freeman some SP back if we'd like to keep going without the 10 minute wait.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Engineering: 1d20 + 7 ⇒ (16) + 7 = 23 Can't think of any additional questions that haven't been covered, but that's fine :)

Sebrir moves forward and takes a potshot at the robot with his laser pistol.

laser: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d4 + 1 ⇒ (3) + 1 = 4 Miss terribly.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sebrir points to the first door on the left. "Always left!" he says brightly.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sebrir will busy himself with binding her. I forget what type of check I need to use for such.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"As you said, the Starfinders have ruined your plans. What use is there continuing to act all high and mighty? Come with us and answer for your crimes, and we will assure you leniency."
Diplomacy: 1d20 + 12 ⇒ (11) + 12 = 23

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Just to clarify, are we just skipping the resolution of fighting those drones, or did we literally just get teleported away? It'll matter for how Sebrir reacts.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Once again I'll aid the pilot.
Diplomacy: 1d20 + 12 ⇒ (14) + 12 = 26

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Bring us around so we can take them out, Helios!
I'll aid the pilot.
Diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sebrir, seeing Helios' expert piloting, calls out "Get those drones! Blast them out of the sky!"
Encouragement for Freeman's upcoming gunnery.
Diplomacy DC 15: 1d20 + 12 ⇒ (20) + 12 = 32

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

NICE. Well piloted!

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Agreed, we should go to the delivery site and see what on Golarion this could be about."

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sebrir is by far best at being Captain. He does have decent Engineering if needed, though.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Oh sorry missed that I needed a second check there.

Sebrir nods to the officer, then waits for her to drive away before he walks up to the pahtra.
"Now, as you can see, we have a bit of clout with the local authorities. We are looking for a shipment you were going to drop off. We would like you to NOT drop that off. Whatever the pay was going to be, we can double it. Or you could tell us no. Probably don't want to do that though."
Diplomacy: 1d20 + 12 ⇒ (9) + 12 = 21

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Diplomacy: 1d20 + 12 ⇒ (3) + 12 = 15

"Dear officer, this is official Starfinder business! We are simply requisitioning some important data from some criminals. No need for you to worry about it. You can bill any damage to the Starfinder society, in fact!"

Oof, that's gonna be tough I think.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sigh. No Computers. :(

Attack, no prof, 2nd range increment: 1d20 + 3 - 4 - 2 ⇒ (20) + 3 - 4 - 2 = 17
damage: 2d8 ⇒ (2, 4) = 6

HAHA!

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Still unlikely to work!" Sebrir shouts.

Attack, no prof, 3rd range increment: 1d20 + 3 - 6 - 2 ⇒ (17) + 3 - 6 - 2 = 12
damage: 2d8 ⇒ (4, 8) = 12

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"I doubt this will work!" Sebrir shouts.

Attack, no prof, 3rd range increment: 1d20 + 3 - 6 - 2 ⇒ (18) + 3 - 6 - 2 = 13
damage: 2d8 ⇒ (4, 8) = 12

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"I have little piloting experience... would probably be best off shooting."

I'll take turret 2 in vehicle 1, and will use a Magnetar Rifle since I'm not proficient with the other two.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Reflex: 1d20 - 5 ⇒ (13) - 5 = 8

new save vs paralysis: 1d20 + 1 + 4 ⇒ (17) + 1 + 4 = 22

Sebrir is hit by the creature's tarmple, but as it passes him, he's able to wrench h is gaze away from it and avert his eyes.

He decides to toss a grenade at it. [ooc]Aiming for the far side of the creature's space so that it doesn't affect allies.
grenade toss: 1d20 + 3 ⇒ (19) + 3 = 22 miss chance, 1-20 is a miss: 1d100 ⇒ 56
damage (15-foot burst): 1d6 + 1 ⇒ (5) + 1 = 6

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sebrir mentally laments not buying some sort of goggles that might protect him from such a creature. No useful actions to do this turn.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sebrir will avert his eyes.
Fortitude: 1d20 + 1 + 4 ⇒ (8) + 1 + 4 = 13 And unfortunately he stares at the creature anyway.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sorry, yes, let's have that go on Eleazar instead. Forgot that it couldn't go above the maximum Stamina Points.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

During the ATV ride, Sebrir streams the entire thing to his audience, and nearly crashes several times from speaking to the camera instead of paying attention to his driving. But, he is able to make it without dying, somehow.

-----

"Viewers, feast your eyes on this Mountain Eel! What a creature! I would love to study it if we can keep from killing the poor thing. Let's watch the Starfinders defend themselves!"

To the Starfinders, he says "You can do it, friends!" Inspiring Boost on Second-1. Second-1 gains 7 Stamina points.

Sebrir will also draw his gun, though he does not point it at anything, as it's only for self-defense.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

HAHAHA I'm so glad I opened that slide!! An uplifted bear accountant!!! So awesome!

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Life Science: 1d20 + 7 ⇒ (5) + 7 = 12

Sebrir knows not.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"With Abadarans, you never can be too careful... a promise of a larger payout can tip the scales for them very easily. However, we will determine the nature of their silence!"

----

"Oh dear me, I wish we could be meeting under different circumstances, Suzi! Could you tell our viewers the nature of the creatures that we'll be dealing with?" He turns to address his floating camera directly. "Viewers, if you are familiar with the creatures and their weaknesses, make sure to comment on the stream! You never know, you could be the savior of the Starfinders!"

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Castrovel sounds great to me!

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sebrir knows his place in this game, and heads right over to the reception desk.
"Boy, that blitzball tournament last night was off the chain, yeah? Did you guys see that? I can't believe that play in the 16th period, right?"
Bluff: 1d20 + 10 ⇒ (18) + 10 = 28 Does my artful Disguising earlier give me a bonus on this check as well?

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Disguise: 1d20 + 10 + 4 ⇒ (8) + 10 + 4 = 22

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"I can help us with the sneaking part, at least when it comes to disguising us as nondescript Abadarans."

Sebrir will spend some time trying to disguise the whole group as Abadaran bankers or others who would be less conspicuous hanging out in the area around the vault. Would we have enough time that I can take 20?? If so, we're looking at a 30 total for Disguise checks.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Ah! Well then, my lady, it was lovely to meet you. I would personally love to play you at cards at some point myself... and perhaps I could interview you for my vidcast!"

With the business with Denanne concluded, Sebrir suggests the group try to do some hacking.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Wow. We are not very convincing. If she says she's not interested, I think we'll have to try the blackmail.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sebrir saunters back up.
"Yes, we feel that the vote is very important. We would like you NOT to vote for no-confidence in Executive Archdirector Iseki-Okaibo. We believe that if he were to lose power, it would be to the detriment of everyone."
Diplomacy: 1d20 + 12 ⇒ (2) + 12 = 14 plus aids ARGH. That's horrible. I used my campaign coin reroll. I guess I need to use my t-shirt reroll this time. But this is my last reroll!! It had better be worth it.

Diplo reroll: 1d20 + 12 ⇒ (4) + 12 = 16 Not... really. Ugh.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

If Helios-4 was able to grab footage, we can save that as a last resort to blackmail her into voting the way we need her to. But yeah, for now, we should be trying to convince her through normal means.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sebrir does not accuse Denanne out loud, but he does whisper to Spike, as they're walking to the bar, that he believes he did see the woman bottom-deck a card. He wonders if there might be security footage of this area, so once they group gets their drinks, he excuses himself for the restroom, but heads to ask the casino's security about potential videos.

Diplomacy on security personnel: 1d20 + 12 ⇒ (5) + 12 = 17 I'd like to use my Campaign Coin reroll on that.
reroll: 1d20 + 12 ⇒ (4) + 12 = 16 LOL

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Perception: 1d20 + 6 ⇒ (16) + 6 = 22 Sebrir pays close attention to the woman and her hand movements, hoping to catch any foul play.

Wayfinders

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Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Agreed. Let me do the talking, my friends. I have a knack for convincing."

The group heads back to Juta for a quick funds-gathering detour.

"My friend, I can see what you mean about that detestable woman. She insulted us to our faces, and we will not stand for it! Our funds are a bit low at the moment, but I think you have an opportunity here to win back your yacht with interest... if you'll only sponsor us with a bit of cash. Five-k credits will do. I guarantee you, we'll get your yacht back for you."
Diplomacy: 1d20 + 12 ⇒ (16) + 12 = 28 plus Aids

Wayfinders

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Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Love it. If you win a yacht how does that appear on a chronicle sheet? LOL

Sebrir will follow Spike, unfortunately unable to document the current goings-on, as casinos don't generally like floating cameras following players around.

"Why, Spike my friend, it sounds as if the lady wants to take her winnings and slink off. She is probably afraid to lose it all so quickly after she just won it, methinks."

Bluff aid: 1d20 + 10 ⇒ (8) + 10 = 18

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Oh dear, that's quite upsetting, to be sure. You say she was cheating, eh? Though you can't prove it, do you have any thoughts on how she might have done so? And this yacht... what's it called?"

Just generally trying to fish for useful info, but we can probably head to the baksu tables after this answer and try to find her.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Why hello, my good man! I believe we will take you up on that... this place looks positively luscious. I hope your time has been decent here. Good luck?"

Sebrir sits on the plush furniture. He makes small talk with the man for a minute or two, and once he has a rapport, he will ask about Denanne.

"Do you know an elven woman, name of Denanne? We're looking to help her out with a decision she needs to make."

Going to use my Dataphiles reward on this check, with the reroll.
Diplomacy: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
reroll: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31 Was definitely worth using. :)

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

I wanted to give a warning that my wife and I are going on a long-weekend trip starting tomorrow for our anniversary, so I likely won't be doing as many updates through Monday.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

I'm good with starting with Gambling as well.