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TomParker wrote:
GustavoMalek wrote:
TomParker wrote:
That's partially true. But it also gives flying PCs more maneuverability, since there are more squares free from the pillars' heat damage. Flying PCs are still within a couple rounds of Karzoug even at 10' scale.

Not only that, but the dragon has to fly through the columns as well. On the 5-foot scale map he could only make this flight amid the columns that accompany the stairs.

Well, I put tiles in my models, so as to make their scale more obvious for comparison between normal scale and doubled scale:

Those look fantastic. I think the Runewell being higher than the throne area is a good thing. Karzoug not have line of sight from his throne when the PCs arrive works to their advantage a little. Is there anywhere that says the actual height of the pillars? I interpret them the same as you—that they continue significantly higher than the platforms to act as obstacles, even though they look a little odd.

After looking at all of the excellent work you've done, I've decided to stick with 10' scale. I printed the map yesterday. I'm picking up some wood sheets today for the foundation. I haven't built anything like this before, so I'm winging it. I'm going to abridge the distance to the lowest platform, and will have that be 2" of foam as the base. If anyone goes below that we'll have to keep track of their actual height separately from their position on the model.

I'm still struggling with how to attach the pillars. I want them removable for transportation and access. I don't think magnets will keep them upright. I don't think hangar bolts and t-nuts are shallow enough for my base. If anyone has any suggestions...

Hi Gustavo!

I know this is a bit of a long shot, but I was wondering if you could reupload the 10 foot version of your 3d map? It seems the link is dead, and I'd like to use it in my game.

If you do see this, thanks in advance!


I want some type of super booster for the mechs, something that doesn't last long but gives a big buff (and maybe a debuff once it's run out afterwards), like trans-am or the lambda driver.


So looking at certain weapons, their slots are listed as Slots: 1 (upper limb, frame), like in the case of the gatling gun.

Does this mean that these weapons require two slots, one in the upper limb and one in the frame? I'm leaning toward yes because in the hammerfist's entry it's slots are formatted like this: Slots: 1 (upper limb or lower limb).

This kind of implies that those that don't have OR in their slots are supposed to take one in each of the listed locations.

Any thoughts?