If it helps to think about ideas, and trying to give some info without giving away too much of the plot, the first few scenarios are going to involve some snooping around Eridug, a visit to a site in the wilderness between the kyton city of Leviathan and Eridug, and a visit to the ruins of Assybassiya on the Temple Isle of the Oracle Archipelago in the midst of the Porphyric Sea, as well as an excursion to Tyr on Athas.
The main city is enormous -- Tyr in the Tablelands has around 500,000 inhabitants, and that's just because the Green Age city of Tyre, which was inhabited in part by kobolds (a forgotten age of the city's history in the present day), was decimated (as in literally 1 out of 10 killed), during the invasion, and grew back to have of it's original size over a millennia. The lower quadrant of the city is basically uninhabited.
Eridug, by contrast, is fully inhabited and has between 1-3 million inhabitants depending on how you count the outlying areas in the valley that surrounds it.
Several miles at least in any direction. Think on the scale of Shanghai, Mexico City, Tokyo, Mumbai, or Bangkok.
I would say at least half the scenarios will end up taking place in the city. I have a few ideas for outside excursions -- but I've already described why that is highly dangerous.
The threads must not be familiar with the lore. Read the link I gave above. The equivalent of a vampire is a tliz.
I'm okay with inventing another kind of free willed undead but it needs to be distinctive like the other Athasuanian ones. I'm going to veto anything that's just a renamed vampire. There needs to be more to it.
There is an elemental plane, an astral plane, the Black, the grey. There are dozens or even hundred of elemental planes. There is an elemental chaos vortex in the elemental planes with tanari and other demons in it. I cited the 4th edition as the basis for this.
The Great Wheel or golarion equivalent doesn't exist. We can refluff stuff if you want certain mechanics.
The moroi still can't be a vampire cross breed because there are no vampires. The Athasian equivalent is a tliz. There is a 3e conversion I linked in the recruitment page. Shadow demon could just be shadow creatures that live in the Black.
I'm thinking of refluffing some demons and daemons and yuggoloths as a race of soul stealers called Reapers that live in then Gray. They're not going to be created out of dead souls though.
The background to the horseman you linked gives it a mortal life. That doesn't work in this. Cosmology. When you die there's no chance to become exalted like that. You appear on some islands in the Gray and then wander until you dissipate.
That doesn't really work because it requires the petitioner model for the fate of souls which doesn't exist in this cosmology. Instead you go to the grey and then dissipate.
Daemons, what used to be Yugoloths, the Neutral Evil outsiders.
There is an elemental chaos with tanari/demons in the middle of the elemental planes, and some devils wandering around the Gray. I'm getting both those ideas from the 4th edition version of Dark Sun. If yuggoloths exist they'd have to be reflected somehwat as their niche doesn't really exist in this cosmology. Maybe they could have some role in the Gray as that's pretty similar to the grey waste of gehenna. I'd want to use different names/titles for the rulers. They'd be closer to 2e yuggoloths than pathfinder daemons.
like a blink dog, but those "in the know" would know more. also if i dont end up taking anything that foils detection he would probably detect as such. government types are probably aware of what happened (even if the cultists that did it are not aware that the government is aware)
I have to think about it. This is kind of an edge case. The main issue is I want an umbral kobold party. If I let you sort of have an exception, that makes it more difficult to tell everyone else they need to make two characters. Despite my pitch to make this a one race campaign everyone immediately asked to play something else, so I feel I need to push pretty hard to keep everyone with my original idea. That's not negotiable. The story is about this city and its native people. I don't want to run this if everyone won't be happy playing kobold characters. We can make up subraces for different concepts, but I'm not changing the basic pitch and story arc.
Tyren Lourofesh wrote:
If you go this direction I have in mind to create a hobgoblin city located in the same area as eldaaritch on athas.
Also we can make several varieties of the ningishzidda to fit different character types. On top of adding all the shadow racial traits and the alternative traits I listed to turn them into a rp22 race, I was imagining a couple of subraces. One group would have wings. Another would be large muscled warriors that are 2-3 times taller than their fellows. Another would be half-shadows. Another would be some kind of were creature that can assume a large reptilian form.
The moon mages of Eridug are known as the usakar (Ur Sin is one of the names given to the moon itself). The small coterie is descended from a group of curious scientists that built an observatory to study and channel the orb's light. They quickly uncovered its marvelous effects and began to experiment with utilizing its powers. The moon has different phases that last millennia. The usakar have discovered from investigating records in ancient ruins that the last active phase of the moon saw it descend low into the orbit of the planet and destroyed a vast city known as Assabasyia. The present day usakar are still centered on the observatory make regular pilgrimages to the ruins of Assabasyia and communicate with the moon cultists that inhabit the ruins of the city of the ancient Temple Isle.
The ruins of Assabasyia are located on the Oracle Isle in the midst of the Porphyric Sea, in the same location as Ur Draxa on Athas.
so for a dusk kobold moon mage of the blue moon, what would his position in society be?
The primary mages of the ningishzidda are the various echelons of the shadow spires. These shadow mages include the class of celestial navigators known as the monitors who directed the immense pyramidal sky ships in which the mobiles emigrated from the green age metropolis of tyre to the Black following Sachas invasion.
Other kinds of mages who are not initiates of the shadow spires will be smaller sodalities with a less direct relationship to the government. Those who began to draw power from the Blue Moon known as Ur Sin are among these compacts.
This is exactly what I wanted to see. Let's do the second of those
But it does make a difference for planning npcs with class levels. I'd need to have consistent rules about how their additional bin of templates and prcs would stack. I'm inclined to veto any additional stipulations on stacking unless it can be fit into a consistent system like I've outlined. I don't want to be guessing at numbers and stacking for npcs. I want consistent rules for all these tiers so I don't have to guestimate stuff.
You're still not quite understanding my issue. I want all npcs and pcs to divide into consistent tiers. These stipulations about what stacks have to be divisible into 10 evenly progressing tiers. My issue is not that something more powerful exists but that these are ad hoc qualifications for the 16/16//8/8 tier. I want you to expand your rules to apply to an extra bin of prc and templates that progresses 2 6 8 9 10 12 14 16 18 20 alongside the 2/2//1/1 to 20/20//10/10 tiers0
I'm not sure yet. One huge reservation I have is how this maps on to the tiers I defined above. There should be 10 tiers of npcs starting at 2/2//1/1 and stopping at 20/20//10/10. There could be a parallel progression of template and prc levels that would be 2, 4, 6, 8, 10, 12, 14 etc. Your additional rules wouldn't map onto that easily. I'd want to see how they interact with what I outlined beginning with 2/2//1/1 and going up to 20/20//10/10.
For the moroi, it would be good if we could find a way to boost them that didn't involve just giving traits from a racial character class, as that then messes up the ability of other individuals to take levels of that class.
Fluff wise, all I could figure out was that they're supposed to be like dhampir. Is that correct? So, the Athasian equivalent of a vampire is a Tliz. These are life-draining undead defilers. We should think about expanding the moroi powers along those lines. There is an entry for T'liz in the Secrets of the Deadlands pdf. I guess the fluff idea is that the free willed undead somehow interbred with mortals?
If it is a possible angle I could do something to get a change shape. Also draj does occasionally accept strange races that prove of value
The other possibility is that the blink dogs have limited emporiums throughout the Seven City States of the Tablelands. They are seen as odd travelers, and have their own enclaves, not unlike the elven markets. This would also be a source of tension with the native merchant houses, who would resent the imposition of outsiders, and seek to undermine or even dispatch them.
Alias ad Tempus wrote:
I think you're looking at something more like a lawful neutral paladin. There definitely aren't lawful good ningishzidda that are champions. I think a neutral evil anti-paladin with a strong emphasis on the law part would be the best fit.
Keep in mind that the 'cult of Apsu' is the cult administered by the Ensik -- the male ruler/king of the ningishzidda. There is no 'god' Apsu -- that is simply a concept or mythology for organizing the 'priesthood' of the Ensik's cult. The actual ritual functionaries are various occult classes, dragon disciples, shifters, and other casters. The porphyra system unifies all the spell lists, so there really isn't any difference between 'arcane' and 'divine' magic. There are 'casters' who get there power through the four elemental strongholds, as well as the other subsidiary elemental planes, and there are others that use the power sources like the sun/moon/defiling/preserving. This overlaps in some areas. Its more a fluff issue than a mechanical one.
Could you put this in recruitment please? I want to keep this thread for fluff issues.