Sebastien Chiasson 939's page

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I guess it's more my habit of being a DnD player where enemies tend to last longer in a fight where PF2 enemies have a very short lifespan.


To crit my lvl 12 player a high to hit enemy of PL 0 has to roll a 17/20/20, crits are fairly rare.


Let's forget about bosses for now those are fine and I made some special rules for bosses which make them more challenging encounter
Like a Displacer Beast beasts getting 2 Reaction (tentacles) and stuff like that.

For regular enemies, encounter with 2 or so PL0 every few room is relatively uninteresting. Yes I can populate that encounter with a few PL-2 or so but since they will rarely hit the players they just get ignored until the main threat is dealt with. IF I put PL +1/+2 every few rooms I can't do that many encounter in the dungeon and it has the same problem as before where there's very few enemies and the players gang up on it and kill it in roughly 2-3 turns.

For the PL -4 i was just going by one of the encounter setup recommended in the DM book but I honestly don't use it unless I want my player to feel heroic in a certain scene plowing through a bunch of monsters.

So far while PF2 has many great rules like the 3 actions and the way in handle shields, when player hit high level enough the disparity between each level become so much that things are either too easy or to hard and finding a sweet spot where you can put multiple opponents become a challenge. My solution so far was to give enemies the to hit of of Monster 2 level higher.


My players hit lv 12 recently (it's a long running game and they didn't start at lv 1).

Their AC are 34/36, 34, 32, 32 and 31.
If I wanna populate a dungeon I obviously will not put a bunch of lvl 12 enemies everywhere as this will end up being too difficult.

So I'll put enemies within the -4/-2 range.

If they are -4 and they are by the book (so I don't boost them to compensate which would make them more powerful anyway) their average to hit requires a roll
of 11/16/20 to hit the lowest ac. With the average AC it would be roughly 14/19/20 to hit. Meaning enemies rarely hit the players making plowing through them very easy

If they are -2 we have 8/13/18 for the lowest AC and 11/16/20 for the average. First hit in average has 45% to hit then it goes downhill. 45% ain't too bad but afterward it's very unlikely they will hit.

The players being able to hit a -2 in average with 7/12/17 for the lowest to hit of the group (beside the casters) and -4 being 4/9/14. Unless I fill the dungeons with lvl 12 or so enemies the players just plow through the encounters.. am I missing something?