Seltyiel

Sebastian Vorius's page

1 post. Alias of Ken 418.


Full Name

Sebastian Vorius

Race

Human

Classes/Levels

Oracle

Gender

Male

Size

Medium

Age

30

Alignment

Lawful Evil

Deity

Asmodeus

About Sebastian Vorius

While the Vorius family is a small family even by Medvyed standards, Sebastian’s father had a large vision. When Sebastian was a small chaild, he was sent to Cheliax for his educations. He has now returned to his homeland, a stanger to his own country.

House Medvyed is a noble house of Brevoy that holds authority over the eastern lands that border and contain the Icerime Peaks and Gronzi Forest. They have maintained the traditions of worshiping nature, the "Old Way". Lord Gurev Medyed heads the Stoneclimb-based house.[1][2]
The people of the area raise mountain goats and sheep. They hunt in the forest and farm what little good land is on the edges of their concerns. Religion in this area tends to be more centralized on Erastil, but rumors of hidden shrines to Lamashtu do exist.[2]
The house crest is a black bear with black antlers above its head in front of a red field. Their motto is "Endurance Overcomes All."[2]

Sebastian Vorius
Human (Chelaxian) Sorcerer 1
LE Medium humanoid (human)
Init +1; Senses Perception +1
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Defense
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Defense 11, flat-footed 10 (+1 Dex)
Armor DR: 0
Critical Defense: +1 (+1 Dex)
hp 6 (1d6)
Fort +0, Ref +1, Will +3
Resist noble born - medvyed
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Offense
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Speed 30 ft.
Special Attacks bloodline arcana: infernal
Sorcerer Spells Known (CL 1st; concentration +5):
1st (4/day)—charm person (DC 17), mage armor
0 (at will)—arcane mark, bleed (DC 14), detect magic, open/close (DC 14)
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Statistics
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Str 12, Dex 12, Con 11, Int 14, Wis 13, Cha 18
Base Atk +0; CMB +1; CMD 12
Feats Eschew Materials, Skill Focus (Diplomacy), Skill Focus (Sense Motive)
Traits charming, noble born - medvyed
Skills Bluff +8 (+9 vs. characters who could be attracted to you), Diplomacy +11 (+12 vs. characters who could be attracted to you), Disguise +5, Escape Artist +2, Intimidate +8, Sense Motive +4, Spellcraft +6; Racial Modifiers noble born - medvyed
Languages Common, Polyglot, Varisian
SQ bloodlines (infernal), corrupting touch
Other Gear 150 gp
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Special Abilities
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Bloodline Arcana: Infernal (Ex) +2 to save DCs from spells of the Charm subschool.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Corrupting Touch (1 rds, 7/day) (Sp) Melee touch attack leaves target shaken and radiating evil for 1 round.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Infernal +2 DC on Charm spells.
Noble Born - Medvyed +2 Diplomacy vs. Fey, +1 will save vs. fey spells and supernatural abilities.

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