Nickold Starweather

Sebastian Salt's page

10 posts. Alias of DSRMT.


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Bast L. wrote:
We filled now, sorry.

No worries. Have fun


Bast L. wrote:
I'm thinking of running one on Thursday (6 PM Eastern maybe), but on Foundry, rather than Roll20. Would prefer the players be Magus or Summoner (summoners can be healers, but if needed, I can give an NPC healer cleric).

Are you still looking for people? I might be available


I'm a Free Marcher, in the Fareldan Circle


As a Mage, my character is from the circle. I'm not sure what connections can be made from there.


So totally unrelated, but my phone broke today. So if you need to get a hold of me I'm on Facebook


[ dice=Perception]1d20 + 3; 1d6 + 2[/dice]
no space between the [ and the dice though

or in this case for you
[ dice=Background]2d6[/b]
do that twice


thehaj1983 wrote:
Hey, so I am still thinking fereldon, warrior.

Fereldan noble background?


DreamCC wrote:
Hey Mikes here.

So you're playing a Mage, correct?


hp: 20 + 2 + 1d6 ⇒ 20 + 2 + (6) = 28
mana: 10 + 4 + 1d6 ⇒ 10 + 4 + (6) = 20
silver: 50 + 3d6 ⇒ 50 + (4, 3, 6) = 63


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Name: Sebastian Salt
Background: Human Circle Mage
Age: 21
Gender: Male
Height: 5'7
Weight: 157lbs
Description:

Class: Mage

COMMUNICATION (1)
FOCUS ( )
CONSTITUTION (2)
FOCUS (Stamina)
CUNNING (1)
FOCUS (Arcane Lore)
DEXTERITY (1)
FOCUS ( )
MAGIC (4)
FOCUS ( )
PERCEPTION (0)
FOCUS ( )
STRENGTH (0)
FOCUS ( )
WILLPOWER (2)
FOCUS (Self-Discipline)

SPEED (11)
DEFENCE (11)
HEALTH (28/28)
MANA (20/20)
Movement:

ARMOUR
Armour Type:
Armour Rating:
Armour Penalty:
Special:

MELEE WEAPONS:

Staff
Type:
Attack Roll: Dexterity
Damage: 1d6 +1

RANGED WEAPONS:

Arcane Lance:
Type:
Attack Roll - Magic (Arcane Lance):
Damage - 1d6 + Magic:
Short Range: 16 yards
Long Range: 32 yards
Reload Time: N/A
Special - requires staff:

CLASS ABILITIES:

Primary Abilities: Cunning, Magic, Willpower
Secondary Abilities: Communication, Constitution, Dexterity, Perception, Strength
Weapon Groups: Brawling, Staves

TALENTS:

Linguistics
< X>Novice: Learn one additional language
< >Journeyman: Learn one additional language, mimic dialect with Communication (Performance) check
< >Master: Learn 2 additional languages, pick one language known, that is now considered native

SPELLS:

Drain Life
School: Entropy
Type: Utility
Mana Cost: 4mp
Casting Time: Major Action
TN: 12
Test: Constitution (Stamina) vs Spellpower
Description: Deal 1d6 + Magic penetrating damage, and heal same damage. Only deal 1D6 penetrating damage on successful test

Arcane Bolt
School: Spirit
Type: Attack
ManaCost: 2mp
Casting Time: Major Action
TN: 10
Test: Dexterity (Acrobatics) vs Spellpower
Description: deal 2d6 + dragon die to target within 30 yards. Only deal 1d6 on successful test

Weakness
School: Entropy
Type: Attack
ManaCost: 3mp
Casting Time: Major Action
TN: 11
Test: Magic (Spirit) vs Spellpower
Description: Target within 20 yards suffers -1 to strength and dexterity, -5 to speed, for (magic) in rounds. Only suffers speed penalty on successful test

LANGUAGES: Trade, Ancient Tevene (read only), Elven

EQUIPMENT:

Staff
Backpack
Traveling Clothes
Mages Robe (6sp)
Waterskin
Bedroll (10 sp)
Tin Cup (10 cp)
Dining Utensils (2 sp)
Plate (7 cp)
Iron Frying Pan (5 sp)
Belt Pouch (1 sp)
Metal Flask (50 cp)
39 silver
33 cp

CONCEPT/GOALS/TIES:

A determined man, he will always do what is necessary to achieve his goals. He generally believes in doing "what is right", but he is willing to use whatever tools he needs to achieve that.