So my group just hit book three, and 10th level looms ahead of us. As a witch, I was considering picking up Hidden Home as her first Major Hex (obviously counting the boat as her home). The problem is, I don't have any idea what to disguise it as. I was considering a swell in the ocean, but it does not allow me to also hide the crew. I was also considering a tornado (or something similar) but I don't want unsuspecting ships to steer clear of us either. Anything creative you think would even sort of work I'd love to hear! Cheers!
pH unbalanced wrote:
Yeah that works over a couple of levels, the longspear is just a quick fix for the mean time and doesn't cost a hex.
You probably want to get the Hamatulatsu feat eventually so you're not worrying about underwater penalties while attacking. Eventually buy a wand of Enhance Water so you can just fill your mouth with sea water and gain some Ki. Check out Qinggong Monk for switching some abilities with more useful stuff and Style Feats for more flavor.
Wind Chime wrote: I am playing a level 6 witch and am finding myself pretty darn useless, so far the opponents we have thought are constructs, oozes, and un-dead and against all 3 my character is next to useless, my hexes don't work (apart from misfortune) my spells don't work (apart from burning touch) so I have pretty much spent the whole of combat flying 10 ft above the battle looking for something useful to do (fly hex got to love it). So what are a witches options against enemies with tonnes of immunities? I've found it useful to grab combat reflexes and a long spear, then just hover above them and wait for them to start moving. You may not be doing insane damage, but combine it with the spell recommendations others have been giving and you should be okay. |