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One of the requirements for the skyseeker prestige class is "Traits: Any dwarf racial trait or the adopted social trait (see the Advanced Player’s Guide, pages 331 and 329 respectively)". But page 331 is dwarf race traits (using the trait system), not racial traits (gained as default from being a dwarf or from alternate racial traits like being a human that can get dwarven weapon familiarity). Do I go by RAW here, and need a racial trait, or by RAI and only need a race trait?
A dispute between two other players in our mid level pathfinder campaign: Given the wording of destructive smite is the same as stunning fist and other abilities that can be declared prior to making an attack, can you declare one attack in a full attack to be a destructive smite in the same way, or is the ability limited to being used only on an attack made as a standard action?
Are there any discoveries or archetypes that change bombs to instead make then ordinary ranged attacks instead of ranged touch attacks? (The goal being to allow them to qualify for deadly aim) EDIT: Ive been trying to add a thread to the rules forum for the last half an hour, but the "submit post" button seems to function exactly the same as the preview button, meaning its not letting me ask there, so i'll ask here in the mean time: Can a Gun Chemist Alchemist with the "Empty Quiver Flexibility" feat deal the extra damage from his Alchemical Ordinance ability with each melee attack made with a firearm?
Ive never before found someone that thinks the unchained's optional/variant rules are precedent for how the core rules work. Then again i've also never played with a DM that used anything from unchained except the classes. Are there any ways for a nature oracle to be treated as an animal without actually becoming an animal / waiting for 20th level? (and if you have any other high saves class or archetype suggestions, keep them coming)
I'm fond of high charisma paladins (divine grace) and high intelligence pact wizards (free action intelligence to saving throws at 15th) for their reliably decent saving throws. What other classes/archetypes either have one attribute to all saves or simply crazy-good passive bonuses to saves without spending a swift, immediate or standard action? |