Corsair

Sean R's page

Organized Play Member. 28 posts. No reviews. No lists. 1 wishlist. 16 Organized Play characters.



Liberty's Edge

Does this replace all your Favored Terrain choices, or just the first one? It feels very limiting to only have underwater terrain available ever for the character, especially since you're giving up track too for the additional spells.

Just wanting to know before I commit to this character concept.

Liberty's Edge

So, upon hearing about this AP, I was immediately given a fantastic character idea: A sort of big-game hunter, but one who seeks out Aberrations and their kin, facing off against the monsters of the deep, like those in tales of old.

An aquatic style ranger immediately comes to mind. As much as I enjoy the idea of the Shapeshifter Ranger (swim speed, yay!), I dislike being forced to choose the Natural Weapon combat style. I see him as using either spears/trident or two weapons (kinda wish harpoon guns were a thing).

Given the survivalistic nature of the AP, I was wondering if anyone has any build advice for this big, old hunter of the deeps to make it both fun and interesting, without hindering him later on?

Liberty's Edge

As the topic says, the rulebook seems to be written in odd text. Does anyone within the explosion radius take the damage? Are they permitted a save, or is the save merely for any additional special effect of the grenade?

Liberty's Edge

So, after looking over Horror Adventures and looking over a base Barbarian build, I've decided I want to do a tough Ulfen Barbarian whom has a sort of lycanthropic vibe, specifically in regards to bears. Given the Ulfen respect towards lycanthrope, I played around with a few ideas, but when the Mooncursed Archetype came out, I fell in love with the idea of thus spiritualist whom seeks to emulate the spirit of the bear. Big, strong, tough, but also protective and nurturing.

So, the build I have gives me high physical stats, focusing on STR and CON, with a low INT.

I've been looking over rage powers and I'm at a crossing point.

The Mooncaller Archetype.. just doesn't seem good enough. The other animals all get something great, but due to the way Beast Shape works, I'd be stuck at two d4 claw and a d4 bite until level 11, if I go with natural attacks. The lack of CON bonus hits hard, and the Nat AC doesn't really provide a bonus, just mitigates part of the loss of armor in beast shape.

Looking at Unchained Barbarians, I love the build, but I want to use a two-handed weapon when out of rage, and claws in rage.

So then it comes down to equipment and feats really, as the deciding factor, and how Rage powers can affect the character.

What can I do to get the big, tough Bar-bear-ian I really want?

Liberty's Edge

So, I have a cool character concept focused around an animalistic Barbarian who uses levels in Hunter to add tactics with an animal companion. I love this idea, but I have some questions.

Will an Animal Companion perform in battle without the need for Handle Animal skill checks? Tables I've played with haven't required these checks for when the animal companions get wounded, and usually don't bring up these rules.

I'd love to play this character concept, as he seems like he'd be a lot of fun. If it won't work out this way, is there any other 'tough combatant' option that would meld well with a melee build Hunter?

Liberty's Edge

Hi there all!

This is my first post on the Paizo forums. I have a game this coming Sunday and I need some advice on building an Occultist for PFS. The character is a story-telling historian, so I've given him the Talented and Artifact Hunter Traits.

But I'm having a hard time choosing my Implement Schools. Part of me wants to go Abjuration/Transmutation and make him a strong melee-focused build, picking up Divination at level 2, and later one of the other schools. However, this is not necessarily part of the character 'concept'. A warrior-sage sounds nifty, however, and I'm sure I can pull it off.

I sort of want to go Evocation and/or Necromancy for party usefulness. I can validate the flavor of Necromancy with a healthy obsession with the past, but what other schools to go with? Divination? Evocation? This would change the class to more a dex build.

Alternatively, I could make him bard-esque with Enchantment/Illusion and Divination, giving him more a social/skill focus, at the cost of a bit of survivibility. it would fit the story-telling element of the character, to a degree, but I feel the singular focus could make the character uninteresting.

So I ask the folks here, what builds and set-ups have worked for you all. Occultists are a bit wonky. I'd love to see what ideas you all have and see what can be fun at the table, as well as viable.