Wight

Sean Mattia's page

Goblin Squad Member. Organized Play Member. 53 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.


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Vic Wertz wrote:
Is that pretty or what?

as soon as we are able to buy it will be.. :)


Zandari wrote:

Got it today!

I was beginning to get the shakes.

I think most everyones was running late. I got mine Friday last week. My friends got theirs last week, earlier. Including the one that got his by UPS.


Abraham spalding wrote:
We just leave their character standing there. If their turn comes up and they are not there they get skipped. The character still gets whatever defenses it has up, but other than that it just sits there in a daze until the player comes back.

I'm always hovering around the table.. but it not far from the door, where I'll puff on my cigar.. we leave the door open and smoke anyways. kid in the apartment is why, we keep it flowing out the door. and the smokers sit by the door to let us step out temporarily and still listen in, or so we can sit and let blow the smoke outside.


Wolf Munroe wrote:

If you don't want your e-mail address showing up on your hardcopy, go over it with a chisel-point black Sharpie like a top-secret government document.

or just cut it straight out of the paper with scissors if you are being that anal about it. :P


houstonderek wrote:
silverhair2008 wrote:
And neither HD nor I live in Montrose, technically we are on the edge of River Oaks. So there!!!!!!!! :-P

Well, China and I claim Montrose, actually. And we play favored race/class combos for the extra skill/hit points. And we STILL died in Chimera's cove (but then, we put all of our extras into skill points...)

Oh, well.

Too bad for us the gimped Monk held us back! :P

I personally like using favored class to get the extra +1 hp


same here, rather annoying. I would click my account to check something, asks for password. even at times when I am posting it will ask for password. when I am still on the same visit to the site, and I go check my downloads, or my order history, it will ask for my password. regardless if it was the same few minutes or not. I do get access just fine, but it is needlessly "hounding me" for my password.

and as the others said, about a month ago.


Heathansson wrote:

I smaked this kobold with a pillow one time, and he flew 35 feet into a woodchipper.

"nnnnnnnnnnGSSSSSSSSH!"

That's what it sounded like.

then you hurry up and place the pillow where it will catch the remains! :P


Mario Kart for the Wii.. and the joy on my son's face when he saw all the toys he got for xmas. :P


pres man wrote:


In my own game there has only really been one time where I as a DM felt that a character's death was strongly my fault. The party was attacked by a hydra and I choose a particularly stupid way of deciding how many heads attacked one of the PCs and killed the character out right before they even had a turn. Luckily it was my wife's character and she forgave me for being a total bonehead.

Ohhh.... I'm sure she'll bring it up sometime in the future out-of-the-blue. "You hate me! Just like when you killed my character at.." such and such... :P


Hugo Solis wrote:

Two Paizo Xmas giftcards

** spoiler omitted **

I've asked for something along those lines before.. :P

They said just buy a prepaid credit card and give it to them.. :(

I wanted the gift card with the logo and stuff on it ******!

:D


houstonderek wrote:
I was trying to grab Weredragon #1 ($3.50), but I had three books on preorder (BoEM compilation, Pathfinder Bestiary, Pathfinder RPG Hardcover), and I wound up charging a crapload of money to my bank account I shouldn't have.

Bah, you need a new bookcase. or at least something really stout to handle that mountain you are trying to call a library now... :P

hmm... Maybe should ask the other players if we should chip in $20 each or something to replace our loss... The atmosphere doesn't look the same since you lost it. :)


silverhair2008 wrote:

Sean Mattia wrote:

Why Auran? So he can talk to the element of Air since his DMs seem to be full of so much hot air. :-D

I'll have you know I resemble that remark. And the next session Jarvis dies a cruel and horrible death. Guaranteed!!!!!!!!!

Jarvis better ask to borrow that rogue's loaded dice this time!

Be warned, Jarvis has a wand of lightning bolt now.. :D
Oh yeah.. I still need to send that character sheet. I'll do it now.


houstonderek wrote:
silverhair2008 wrote:
He told me that if he had to pick one it would be Auran. I guess he wants to chat with the thoughts running through his PC's head.

Hehehehe...

Why Auran? So he can talk to the element of Air since his DMs seem to be full of so much hot air. :-D

I just picked Elemental and did not realize there were more than one language. In the Beta book I did not see more than one listed and it looked like it was just grouped together as one language. Dwarf racial bonus language is Elemental. Guess they meant for it be (Elemental) - Terran. :P

I really only saw this because I was doing that programming for RPGX


houstonderek wrote:


Personally, I think the new rogue is better equipped to keep pace when we reach high levels. I'm just hoping the fighter get some love like that in
August...

*EDIT: we just leveled up, sorry...

Second Edit: I've noticed some 3.5 adventures handle the Beta changes well, and some do not. RotRL is fine, for instance, but "Last Baron" was a cakewalk with all the new goodies. YMMV, I suppose, but it seems like the DM should look over the published 3.5 stuff and make adjustments if needed.

I liked the module just fine. I'm a little annoyed by how fast I can run out of spells as a wizard, but it's just having to manage my power. haha. So, I have to spend my share of loot on making my wands and scribing scrolls, while the melee have to spend on getting magic weapons and armor and such. It balances out in my opinion.

The Rogue seems to be doing an excellent job, and we looking at boosting the rogue with the addition of greater invisibility. We were thrown some nasty stuff at us, so when we were running around without a healer and have a rogue in the party, we were needing the extra damage.


I'd say as is, if just you. I would at least probably buy a "Mario" game too though. I bought my son one, and Mario Kart. I would want to buy the Wii fit but it seems to be soldout everywhere... harder to get that than the actual Wii this year.


houstonderek wrote:
Sean Mattia wrote:
....but I am one of Derek's core players over there on the west side...

Dude, I'm inside the loop, less than ten minutes from downtown. I'm on the "middle side"!!!

I wonder what the gang sign for that is?

*Experiments with various "three finger down" configurations...*

3 fingers for the middle side? What about the times I've thrown the middle one finger at the GM? ok it was only one once but it enhanced the realism... lol


Kirth Gersen wrote:

After the holidays I should know what my weeknight schedule should be (except for the 0-2 weeks/month I'm out of town).

With 2+ people added (and not affecting a possible weekday Shadowrun game), we might could alternate Pathfinder every other week: one week Runelords or Second Darkness, one week Crimison Throne or whatever, with slightly overlapping player lists to keep the total numbers below 8 each week?

Derek: I like the Shadowrun base mechanics; the setting is straight out of Charles deLint's Svaha; I should be ready to start playing soon.

Fun.. I know nothing about Shadowrun but I'll play.. :P

I want to play Pathfinder more though. All this talk of sides of Houston.. if anyone on the east side.. I'm over on that side.. but I am one of Derek's core players over there on the west side.. until he throws me out.. which i don't see happening.

I need more games to play.. grr... once a week just isn't doing it for me now.. lol


I'm just curious if anyone has been trying to use RPGXplorer for Pathfinder. I know it's not compatible with the SRD 3.5. I've been editing and changing everything in it to make it as user friendly for Pathfinder players as I can. With my current progress on that front so far, I think my group seems pretty impressed with the tool as a whole. I'm thinking of releasing my datasets if anyone else wants to use them.

Let me say this upfront though. This will make your usual SRD 3.5 incompatible. I've had to change numerous things to make it work for Pathfinder Beta. Seeing as how the finished version of Pathfinder won't be out until August, this will let the ones who want to use it, use it. I will post the datasets if anyone wants them when I find a place to post 'em to. currently I have the skills and feats done completely. Races won't take long, maybe an additional day, but the classes will take me at least a week. then after that I will double check any changes with spells, then start checking on all the items. These will be released as individual datasets for anyone interested. for instance, one file as skills, one as feats. they do major changes to the system because of skills combined and deleted.

It's just my little contribution. today was my first session actually using it with Pathfinder. so I was very impressed with it. It sped up calculations immensely, and for details on spells, everything was just hyperlinked. even managing your current spells and your inventory was much much faster. I had our players asking me what this price of such and such was. made it alot faster than having to browse through the print to find it.

Just saying I am enjoying this product alot more since I made it to work only for Pathfinder.


Call yours clerics! The dead are walking again. Might need a Heroic level cleric to take out the beetle guy though. :P


Valadaar wrote:
Thanael wrote:

That's how i read it too. It reminds me of the 2e Bard's Blade Kit. (I think there was also a nonweapon proficiency in Al'Qadim similar to it)

And this is precisely why i think DD being a prereq for Stunning Defense and Deadly Stroke does not really make any sense.

Reminds me of the old Raiders of the Lost Arc bit where Indy shoots the guy performing this feat. There's a failed roll...

haha, I loved that part.


I was wondering, that since so many of us have monthly subscriptions from Paizo, and since X-mas is right around the corner, is there any way to have something like gift cards, or an account setup (i.e. like Paypal) that we could deposit money in and just get deducted from. I could just be talking out of my rear but it's just an idea.


Those are some adjustments that sound good for melee vs magic. If someone says something like encounters could end too fast, the encounters can easily be written to have some defenders for the big bad magic slinger, or some other other obstacle. Encounters should be shaped around the party if the opposing enemies had possible advanced notice about the party. There's no need to run an encounter "as is."


Daigle wrote:
P.S. Oh yeah, and couch-surfing for the weekend will be much appreciated, though if it comes down to it, I can get a hotel. I presume I'll see you in chat soon enough that we can talk about it.

Don't worry, his couch surfing will be comfortable enough, it just can be a headache about where you get to park at his gated apartments. :P


houstonderek wrote:

Ok, pre-registration starts December 5th. We have plenty of timeslots, and I could probably still use a couple of GMs, if anyone is interested.

link to the con

I just plan to be a player in your game Derek, but I will be there. Is it just DM's that pre-register or the players too?


I like most of those already mentioned, but I would also like to throw out Tim Waggoner's name to those that know his work. I especially liked his work in the "Blade of the Flame" trilogy. A little dark, good humour mixed in, and had a good cast of characters.


Misery wrote:

I know you guys are looking into publishing novels (a good first step to reaching people unfamiliar with Pathfinder) but after that is done I would strongly suggest indeed contacting a video game publisher. If there is a way to advertise better then a good video game, I don't know it. I mean nothing beats pen and paper to me, but a lot of people find out about settings through this way. I know plenty of people who were introduced and grew to love the realms just based on the Baldur's Gate series (even if it wasn't all that accurate, it didn't matter).

Anyway, fingers crossed and all that ^_^

I too have been wondering when we might see some books based on the Pathfinder universe. I always read the D&D books that I could get my hands on, regardless of which Setting they took place in. Would Paizo maybe be willing to hold an occasional contest for aspiring authors that would love to flesh out some characters for the world? I don't know, maybe just give a location out of one of the current source books to use as the backdrop to start. Some sort of short story (okay maybe 50 pages would be best as short), to see what could help grow Pathfinder? Memorable characters are what drew some of us into rpging in the first place.


Mailman for the Post Office in Houston, TX, USA.

Moonlight as a computer repairman. I get more work than you think for word of mouth only advertising.. O.o


Kirth Gersen wrote:
How'd your residence come through? Roof OK?

My roof is fine. I actually moved from a house to an apartment just last month. So... all I did today after work was... CLEAN... gah... happy to have my power back... tomorrow.. I'll probably just play games... maybe not.. my son has been wanting to play video games all week long... so... he comes first. :P

I need to ask Derek if he got power yet.. maybe we can play this weekend? that would be great for me if he can.


thought I would resurrect this thread by saying... I finally got power back... was expecting monday but got it back today... wow.. almost 6 full days without power..


houstonderek wrote:


this is good, as we have three and a half female gamers who will play in the game, one permanent, two and a half as available.

half female gamer? O.o

What? do we have a gay person in the group? lol


Sean Mattia wrote:


I'll be there on Sunday though. even if I have to drive past all the dead bodies on the way like they did in New Orleans... lol.

hmm... okay... now why am I thinking of a Modern campaign with undead and zombies..... gee.... lol


Kirth Gersen wrote:
Sean Mattia wrote:
work sucks... They not letting me off for friday to evacuate! I wasn't going to be running anyways... but hell... I wanted the weekend off! :P
Seems like the fates are conspiring to keep us from ever getting that game started.

so I wasn't the only one that noticed that.. O.o

I'll be there on Sunday though. even if I have to drive past all the dead bodies on the way like they did in New Orleans... lol.


work sucks... They not letting me off for friday to evacuate! I wasn't going to be running anyways... but hell... I wanted the weekend off! :P


grr... I wanna play today.. Sunday... but it's next week... hope your girlfriend is feeling better man. I at least got myself a new toy to tide myself over.. lol.
bought a rc helicopter... but I think I need alot more room than I have over at these apartments... need a gymnasium with no wind to practice in. I about have all the trim settings perfected.. ^^

was bored, so set about posting. Looking forward to next week. If there is a posting with the campaign done in it like some of those are here, let me know.. :D

In fact.. I may just bring an mp3 device and set about recording the sessions. I can listen to the session later in its entirety at my leisure during work during the week... or could make transcripts too. The story, not all the rolling of dice.. haha.. :)


houstonderek wrote:


make her short, and, uh, kinda religious. i am a dwarf cleric, after all...

okay, make her ugly.. with alot of the dwarf woman facial hair.. because he can't tell after dipping his mug too much in the dwarf holy water... :D


mine is doing that. I added some stuff and clicked the box to hold my order for when my Pathfinder adventure ships. So far everything is holding for that one.
Although I think I may be paying extra in shipping. but not sure. We'll see when it ships. I'm guessing a recalculation of shipping costs will happen when it ships out my stuff. Yes i use it. lol. it's funny. I was never usually happy when D&D stuff shipped to me. They always seemed overpriced and a little inferior on quality concerns some to me. I enjoy getting my monthly shipments from Paizo, who actually stole my loyalty from D&D.. which I didn't think would happen.

Pathfinder is just a great RPG for me. :)


Vic Wertz wrote:
Paris Crenshaw wrote:
Elorebaen wrote:
I would love to see a pdf version of these maps :)
Me, too! Me, too! Back in April, Lisa said that you guys were considering selling PDF versions of the map packs and other maps. I would LOVE that!

We did have a meeting in which this was discussed. If we offered PDFs of our map products, a number of customers who are currently buying the printed products would switch to buying them instead of the printed products. Obviously, we can't know for sure how big that number is, but several of us believe that it's high enough to impact the sales of the printed products to the point where we would have to do smaller print runs. Since smaller print runs mean higher costs, that could cause the line to become unprofitable. So for now, it's off the table.

The only thing that could bring it back to the table is if sales of the printed products were to increase enough that we'd be willing to risk a loss of sales.

Then what about making one of the map packs a test run? Just one of them mind you, and see what can happen? Must admit though, some of those map packs are more useful than others. I have the inns, and camp sites, and a couple others. I find em useful when needing to put something together on the fly. Other than that, I do like drawing my maps out, as I can draw. Keep mats around for that reason.


I'm a long eared elf fan myself. Sometimes even those freakish huge ones too.
O.o
Just not the ones that are as huge as Warcraft art makes them.. those are wayyyy out of proportion for me. If it fits, it fits, if it don't, it don't. :P


screw that. I'll stick around. besides... I have to stick around... part of it with the Postal Service being categorized as "essential personnel". Bastards.. first they take my saturday away from me.. then tell me I can't run from the storm like the rest of them.. :P


I must admit though, I have never played a bard. or druid really. just don't mesh well with my own personality. I can play evil or good, just can't play that tree hugger class... lol.


ok. I'll start putting my character together then.. haven't even decided on what to play yet. What classes do we have so far? I've played most all of em.


I'll be there when you say we playing.. I'll be ready. I think. I'll bring my collection of miniatures too so you can figure out if you'll use any of the plastic collection I have that was D&D.. :P


houstonderek wrote:
actually, it would be the weekend after that, my gf is having surgery on the 4th and will need a week to recover.

Bleh.. so I miss the initial meet and greet. guess that okay. :P


houstonderek wrote:
call me or e-mail me for the addy :)

I'll call ya when I can join in.. like I said.. not this weekend.. and we don't think we doing next weekend.. labor day weekend and all.. so I guess the sunday after for me? Then you'll see me practically every weekend.. :P

I'll be like that stubborn rash on your girlfriend's... oh wait.. umm... hehe.. :P


bah... so it means I'll need to my own converting. At least you've already got alot of the work done, so you doing RotRL will be best.. :P
I have my CotCT books, so I think I'll need to start getting intimate with my referrences.. ^.-

I'll probably see what stuff I can order to help make things more enjoyable. At least they seem to have enough accessories on the site to make the games very enjoyable. I'll need to order more of the CotCT accessories though. I have some accessories I ordered for the RotRL you can use. Not many, but might help enhance. I have the Item cards from Game Mastery for Rise of the Runelords, and the Map Folio for it. I'll be needing to order mine for the Curse of the Crimson Throne. Or see if you guys might already have them. Or get them myself. hehe.

I'm a sucker for collecting whole sets of things anyways.. I can't help Paizo is making some quality stuff... ;_;


talked with Derek. Might be able to do the Sunday thing. I just won't be able to drink much. lol. We think we were going to volunteer you for Rise of the Runelords, me do Curse of the Crimson Throne, and Derek do Second Darkness.

What do you think? Since we have 3 of us that are experienced gamers, and from what Derek said, I think 3.. or was it 4? that aren't.


oh... and how often will we play? I'm looking for more of a saturday night game mostly.. because I work Saturdays in the day, and I have a son. he's 4. If I play, I'll probably be drinking. and I don't work Sundays. so works well for me.. Not sure I want to be bringing him along though. If he doesn't have a video game... he'll go nuts.. :P

Full Name

Sarasha

Race

Skills:
Acro +12 Appr +5 Bluff +12 Climb +4 Craft Traps +5 DD +12 Diplo +7 Disg +7 EA +7 Intim +7 Knowledge (Dung'g) +5 (Hist) +5 (Local) +5 (Planes) +3 (Relig) +5 Perc +10 (Traps) +12 SM +5 SoH +7 Stealth +14 Swim +3 UMD +11

Classes/Levels

Acid Resist 30, Spider Climb 8/10 min/day

Gender

Female Undead UR/4 SB/1 UM/1 (HP 48/48 DR 5/— | AC:16 (CE 18, RoFS 17, CE+ROFS 19) T:15 FF:11 | CMB:+8 CMD:18 | F:+5 R:+10 W:+1 | Init:+3 | Perc:+9 Dark/Low vision 60ft | Move:20ft) | Wyrmsmite +10/+10 (1d6+5/20x2) | Panache 3/3 | SF 2/2

About Sarasha

Medium Female Outsider (Fetchling)/Augmented Undead:

Sarasha is a thin, lithe humanoid with blue-black hair (dyed, naturally it is stark white) and light grey skin. Tall and willowy, her eyes are a light purple. Her fingernails are typically painted a dark purple, almost black.
5'6", 90 lb, 22 years old

Backstory:

Sarasha grew up in the employ of a powerful human who chose to live on the Plane of Shadow, known only as "the Master". The servants, gathered or captured from across the multiverse at very young ages, considered themselves to be an extended family. Sarasha chafed at the boring drudgery of daily cooking, but found no way of escape until one day her sister Sarosha managed to escape the Master's watchful eye and disappear into the Prime Material plane.
While the Master was occupied in searching, she stepped through a mirror in the Master's bedroom and found her own escape.
She must find Sarosha and evade the Master until he either gives up looking (not likely) or they together grow powerful enough to return and kill him.
She has spent time as a busker and a pickpocket, but has recently switched to adventuring in the hopes of amassing a fortune.
While stalking a dragon through its lair, she was killed by the blow of an Irori Mummy, and was transformed into a mummy herself.

HP/Init/Move/Vision/BAB:

Max HP 48 (4x(d8+3)+4+(d10+3)) Initiative +3 Vision Darkvision, Low-light vision 60ft Move 20ft Climb 20ft BAB +5
Init=(Dex +3), Climb=Slippers

Classes/Alignment/Deity/XP/Prestige/Point Buy:

Classes Unchained Rogue/4, Swashbuckler/1 Favored Class Rogue Alignment Chaotic Good Deity Cayden Cailean XP 0 PP 0 Point Buy 15

AC 16 (CE 18, RoFS 17, CE+ROFS 19) (Touch 15, Flat Footed 11) +1 vs. Traps:

(Base +10, Armor +0, (Ring of Force) Shield +2, Dex +3, Size +0, Natural Armor +0, Monk +1, Dodge +1, Deflection +0, Combat Expertise +2, Bracers +1)
Spell Failure 0% Armor Check -0 Max Dex - SR 0% DR 5/-
Combat Expertise requires full-round attack.

Fort +5 Refl +10 Will +1 (+1 Refl vs. Traps):

Fortitude Base +2 Cha +3 Magic +0
Reflex Base +7 Dex +3 Magic +0
Will Base +0 Wis +1 Magic +0

Skills/Languages:

* Acrobatics +12 (DEX +3, Ranks +6, Class +3, Armor -0, Encumbrance -0)
* Appraise +5 (INT +1, Ranks +1, Class +3)
* Bluff +12 (CHA +3, Ranks +5, Class +3, Trait +1)
* Climb +4 (STR +0, Ranks +1, Class +3, Armor -0, Encumbrance -0)
* Craft Traps +5 (INT +1, Ranks +1, Class +3)
* Disable Device +12 (DEX +3, Ranks +4, Class +3, Trapfinding +2, Armor -0, Encumbrance -0)
* Diplomacy +7 (CHA +3, Ranks +1, Class +3)
* Disguise +7 (CHA +3, Ranks +1, Class +3)
* Escape Artist +7 (DEX +3, Ranks +1, Class +3, Armor -0, Encumbrance -0)
+ Fly +3 (DEX +3, Ranks +0, Armor -0, Encumbrance -0)
+ Heal +1 (WIS +1, Ranks +0)
* Intimidate +7 (CHA +3, Ranks +1, Class +3)
* Knowledge, Dungeoneering +5 (INT +1, Ranks +1, Class +3)
* Knowledge, History +5 (INT +1, Ranks +1, Class +3)
* Knowledge, Local +5 (INT +1, Ranks +1, Class +3)
* Knowledge, Planes +3 (INT +1, Ranks +0, Racial +2)
* Knowledge, Religion +5 (INT +1, Ranks +1, Class +3)
* Linguistics +1 (INT +1, Ranks +0)
* Perception +10 (WIS +1, Ranks +6, Class +3) +1 to avoid Surprise
* (Trapfinding) +10 (Perception + 1/2 Rogue level)
* Perform (Dance) +3 (CHA +3, Ranks +0)
* Profession Cook +5 (WIS +1, Ranks +1, Class +3)
* Ride +3 (DEX +3, Ranks +0, Armor -0, Encumbrance -0)
* Sense Motive +5 (WIS +1, Ranks +1, Class +3)
* Sleight of Hand +7 (DEX +3, Ranks +1, Class +3, Armor -0, Encumbrance -0)
* Stealth +14 (DEX +3, Ranks +6, Class +3, Size +0, Racial +2, Armor -0, Encumbrance -0)
+ Survival +1 (WIS +1, Ranks +0)
* Swim +3 (STR +0, Ranks +1, Class +3, Armor -0, Encumbrance -0)
* Use Magic Device +11 (CHA +3, Ranks +5, Class +3)
(* = Class Skill, + = Useable Untrained)

Languages: Common, Draconic

=== Special Qualities ===
Sneak Attack +2d6, 2 bleed, Debilitating Injury
Flurry of Blows Full round, 1 extra attack at highest BAB
Stunning Fist DC14, 2/day
Rogue Evasion, Danger Sense, Uncanny Dodge
Resistance Cold 5/-, Electricity 5/-, Acid 30/-
Improved Feint Move action, Bluff vs. (10 + EnemyWisMod) or (10 + EnemySenseMotive), fail = Flat-footed
Improved Dirty Trick Full-round action, CMB vs. CMD, fail = blind or sickened or slowed 1 round
Improved Disarm CMB vs. CMD
Improved Steal CMB vs. CMD
Dodging Panache (Ex)
Opportune Parry and Riposte (Ex)

=== Weapons === BAB +5 Str +0 Dex +3 WF +1 Expertise -1
Wyrmsmite +2 Dragonbane Transformative Longsword->Siangham +10 (1d6+5/20x2) S vs Dragon: +12 (1d6+7+2d6/20x2)
Shortbow, composite +8 (1d6+0/20x3) P 70ft strength (+0)
Unarmed Strike: +4 (1d8+3/20x2) B

CMB/CMD +8/19 BullRush +8/19 Dirty Trick +8/19 Disarm +8/19 Drag +8/19 Grapple +8/19 Overrun +8/19 Reposition +8/19 Steal +8/19 Sunder +8/19 Trip +8/19
CMB = BAB (+5) + DEX (+3) + Size (+0), CMD = 10 + BAB (+5) + STR (+0) + DEX (+3) + Size (+0) + Monk (+1)

Ability Scores: STR 10 (+0) DEX 16 (+3) CON - INT 13 (+1) WIS 12 (+1) CHA 16 (+3)

Racial Innate:
Disguise Self 1/day

Equipment:

Masterwork Chain Shirt (100gp, AC +4, Max Dex +4, Armor Check –1, Arcane Failure 20%, 20ft, 25 lbs)
Wyrmsmite Transformative Longsword +2 Dragonsbane (vs Dragons +4, +2d6 damage)
Ring of Major Acid Resistance (DR30/Acid)
Slippers of Spider Climbing (Climb 20ft, 10 min/day)
Ring of Force Shield (+2 Shield AC, dismissed at will)
Bracers of Armor +1
Composite Shortbow STR+0 (2 lb, 75 gp)
x20 Arrows, common (3 lb, 1 gp)
Pickpocket's Outfit (-, 0gp)
Rogue's Kit (backpack, bedroll, belt pouch, caltrops, chalk (10), flint & steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves tools, torches (10), trail rations (5 days), waterskin)
Masterwork Survival Kit
x3 Scroll Case
Scroll, Alarm
Scroll, Comprehend Languages
Scroll, CLW
Scroll, Mage Hand
Scroll, Message
Scroll, Purify Food and Drink
Scroll, Stabilize
Wand, Inflict Moderate Wounds, UMD DC23, 2d8+3 HP, charge 9/50
coins (51gp)
Weight Allowance: Light 33 Medium 66 Heavy 100

=== Feats ===
Combat Expertise (Thieves) You can choose to take a -1 penalty (Trait) on melee attack rolls and combat maneuver checks to gain a +2 dodge bonus to your Armor Class. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
Improved Dirty Trick You do not provoke an attack of opportunity when performing a dirty trick combat maneuver. In addition, you receive a +2 bonus on checks made to attempt a dirty trick. You also receive a +2 bonus to your Combat Maneuver Defense when an opponent tries a dirty trick on you.
Improved Disarm You do not provoke an attack of opportunity when performing a disarm combat maneuver. In addition, you receive a +2 bonus on checks made to disarm a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to disarm you.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Improved Steal You do not provoke an attack of opportunity when performing a steal combat maneuver. In addition, you receive a +2 bonus on checks made to steal an item from a foe. You also receive a +2 bonus to your Combat Maneuver Defense when an opponent tries to steal an item from you.
Agile Maneuvers You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus instead of your Strength bonus.
Step Up Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.
Dodge +1 Dodge AC

=== Class Features (Unchained Rogue) ===
Weapon and Armor Proficiency Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor, but not with shields.
Sneak Attack If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.
Trapfinding A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Finesse Training Siangham (Ex) At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.
Evasion (Ex) At 2nd level, a rogue can avoid even magical and unusual attacks with great agility. If she succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Rogue Talents As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. A rogue cannot select an individual talent more than once.
Danger Sense (Ex) At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe.
Debilitating Injury (Ex) At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.
* Bewildered The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).
* Disoriented The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
* Hampered All of the target's speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.
Uncanny Dodge (Ex) At 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

=== Rogue Talents ==
Weapon Focus (Siangham) You gain a +1 bonus on all attack rolls you make using the selected weapon.
Bleeding Attack* (Ex) You can cause living opponents to bleed when hitting them with a sneak attack. This attack causes the target to take 2 additional points of damage each round. Bleeding creatures take that amount of damage every round at the start of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.

=== Class Features (Swashbuckler) ===
Weapon and Armor Proficiency Swashbucklers are proficient with simple and martial weapons, as well as light armor and bucklers.
Swashbuckler Finesse (Ex) At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.
Panache (Ex) Max/Starting Panache per day = Cha modifier. Regain a Panache with a Critical Hit or Killing Blow with a light or one-handed piercing weapon.
Deeds Swashbucklers spend panache points to accomplish deeds.

=== Deeds ===
Derring-Do (Ex) At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Dodging Panache (Ex) At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
Opportune Parry and Riposte (Ex) At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.

=== Class Features (Unchained Monk) ===
Proficiency Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality.
AC Bonus When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
Bonus Feat At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything.
Flurry of Blows At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects).
Stunning Fist You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. A monk receives Stunning Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.
Unarmed Strike At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks can be with fists, elbows, knees, and feet. This means that a monk can make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. A monk's unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. He can make this choice while grappling as well. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

=== Racial Qualities ===
Shadowy Resistance Fetchlings have cold resistance 5 and electricity resistance 5.
Skilled Fetchlings have a +2 racial bonus on Knowledge (planes) and Stealth checks.
Spell-Like Abilities (Sp) A fetchling can use Disguise Self once per day as a spell-like ability to assume the form of any humanoid creature. When a fetchling reaches 9th level in any combination of classes, she gains Shadow Walk (self only) as a spell-like ability usable once per day. When a fetchling reaches 13th level in any combination of classes, she gains Plane Shift (self only, to the Shadow Plane or the Material Plane only) usable once per day as a spell-like ability. A fetchling's caster level is equal to her total Hit Dice.
Darkvision Fetchlings can see perfectly in the dark up to 60 feet.
Low-Light Vision In addition to their ability to see perfectly in the dark up to 60 ft, fetchlings have low-light vision, allowing them to see twice as far as humans in conditions of dim light.

=== Undead (Augmented) ===
No Constitution score Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution(such as when calculating a breath weapon’s DC).
Darkvision 60 feet
Immunity All mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), bleed, death effects, disease, paralysis, poison, sleep effects, stunning, nonlethal damage, ability drain, energy drain, physical ability score damage (Constitution, Dexterity, and Strength), exhaustion, fatigue, any effect that requires a Fortitude save.
Healing Undead are healed by negative energy and harmed by positive energy. Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points. Holy water damages undead as though it were acid.
Spell Immunity Raise Dead, Reincarnate. Resurrection and true resurrection turn undead creatures back into the living creatures they once were.
Metabolism Undead do not breathe, eat, or sleep.
Vulnerability Acid (Perception DC20 to spot hieroglyph, Linguistics DC25 to decipher).
Unarmed Strike Attacks: The mummification process hardens the mummified creature's bones to a stone-like density, granting the mummified creature a powerful slam attack if the base creature has no other natural attacks. This slam attack deals damage based on the mummified creature's size, treating the creature as if it were one size category larger.

=== Traits ===
Fast-Talker You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.
Threatening Defender You know how to avoid a blow while still maintaining your offensive posture. When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1.

=== Meta ===

Levelup History:

1 Unchained Rogue HP d8+3(+1)=12 ST 10 (0 pts) DX 14+2 (5 pts) CN 12 (2 pts) IN 13 (3 pts) WS 12-2 (2 pts) CH 13+2 (3 pts)
Skills 9: Acrobatics, Bluff, Climb, Diplomacy, Disable Device, Perception, Sleight of Hand, Stealth, Use Magic Device
Profession: Cook
Feats: Combat Expertise Thief (Improved Dirty Trick, Improved Disarm, Improved Feint, Improved Steal)
2 Unchained Rogue HP 5+3(+1)=9
Skills 9: Acrobatics, Appraise, Bluff, Disable Device, Escape Artist, Perception, Sense Motive, Stealth, Use Magic Device
Rogue Talent: Weapon Training Rapier
3 Unchained Rogue HP 5+3(+1)=9
Skills 9: Acrobatics, Bluff, Disable Device, Disguise, Knowledge Dungeoneering, Knowledge Local, Perception, Stealth, Use Magic Device
Feat: Agile Maneuvers
4 Unchained Rogue HP 5+3(+1)=9
Skills 9: Acrobatics, Bluff, Craft Traps, Disable Device, Intimidate, Perception, Stealth, Swim, Use Magic Device
Ability: CHA +1
Rogue Talent: Bleeding Attack
5 Swashbuckler HP 6+3=9
Skills 5: Acrobatics, Bluff, Perception, Stealth, Use Magic Device
Feat: Step Up
6 Unchained Monk HP 6+3=9
Skills 5: Acrobatics, Knowledge (history), Knowledge (religion), Perception, Stealth
Bonus Feat: Dodge