Search Posts
I'd like to request consideration for a book on the noble families of the Inner Sea. There are some snippets here and there about their trades and what they are known for, but unless I've missed something big, I generally have no idea on the patriarchs and matriarchs, the attitudes of the families, how far they stretch from country to country, their holdings, or how their families are organized. Such fluff would help me with some more political intrigue once our Crimson Throne is completed and I imagine could come up in all sorts of games.
I noticed that it says that the Queen's regeneration doesn't work against Serithtial, but in the Crown of Fang's description it says that only Serithial, a holy avenger, or a paladin's smite can do lethal damage to her. Would that mean that all other damage is considered non-lethal? Also I was curious if people still used Serithial's weapon shifting abilities from the book. I noticed that they left that part out of the newer artifacts book.
I was recently informed that combat reflexes would not allow me to attack an archer multiple times when they take a full round action to shoot me multiple times point blank because all of the archers attacks that round are "a single attack action". Now that I'm playing around with a swashbuckler, I was wondering if that same rule applies for the opportune parry deed. Do I only get to parry once against a full round attack? Can I choose to take the first hit in the face and then try to parry that enemy's -5 bab attack?
I was reading the Avenger archetype for swashbuckler, which sounds like it has a neat Blackjack vibe to it, but I'm unsure about the avenger finesse ability. It say... "At 2nd level, a mysterious avenger gains all of the benefits of the swashbuckler's finesse class feature, and gains the ability to use a whip in place of a light or one-handed piercing weapon for all swashbuckler class features and deeds. This ability alters swashbuckler finesse." What I'm unclear about is whether a whip is replacing a one handed piercing weapon, making it so the mysterious avenger can only finesse a whip instead of say a rapier.. or if it simply adds a whip onto the list of things you can use with swashbuckler finesse.
So I started playing Skulls & Shackles with my group. Started off great but now that we started the second book, I found out the hard way that this will not be a swashbuckling adventure but a tragic story about a cruel evil pirate crew that works their way to the top one cruelty at a time. They attacked their first ship and after some especially creative slaughter, not much of the enemy crew was left. Now they want to tow the ship to port to sell it off. I saw on page 19 that splitting a large enough crew would allow players to pilot ships into port to sell but I don't see anything about towing. I know very little about sea faring in real life, but it seems to me that rolling in with a merchant ship in tow to a pirate port would just make the PCs easy targets to other pirates. I imagine towing would hamper speed and maneuverability. Has anyone else had players try to do this and are there any suggestion on how to handle towing? |
