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6 posts. Organized Play character for Diodotus.


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Liberty's Edge

Frogsplosion wrote:
So I have to ask, when is it actually worth it to multiclass?

It is always worthwhile to multiclass.

In particular if you want to be broadly helpful to other characters. If you are concentrating on skills or "aid another" or providing re-rolls, or simple boosts that hold power well over the course of advancement. Large numbers of level 1 abilities remain useful forever -- even more so for the ones that are designed to help others (eg "rage song" or "grant a reroll to another character").

-- Señor Arsenio Josué Busto Durante, Cavalier Daring Champion 3 / Paladin Sacred Shield 2 / Bard Arcane Duelist / Cleric Divine Strategist / Investigator Sleuth / Skald Urban Skald / Sorcerer Eldritch Scrapper / Swashbuckler Mouser, Mysterious Avenger / Battle Herald 2

Motto: "I have more class than you!"

Here's a cheat sheet of number of times special abilities can be used, and special abilities broken down by action-type (always on, free, immediate, swift, movement, standard, full-round): http://www.unseelie.org/assorted-rpg/Busto/BustoCheat.pdf

Liberty's Edge **

No idea!

Wondering about that myself!

DungeonmasterJim wrote:

So Connecticon is an anime con first and formost in Hartford, CT in July. Every year for the past several I've attended to play PFS. Currently I cannot find any games listed for it any where including using a couple of PFS Warhorn boards for Connecticut or Massachsuetts.

Anyone know if PFS will be played at Connecticon this year?

Thanks!

Liberty's Edge

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Choant wrote:
As it states above, every build I read on here about multiclassing says don't do it, but if you did what's the best build?

I have a level 12 character who, of every character I have ever played in Pathfinder Society (I have 26 of them that I've played), is the most requested. He makes everybody better at what they do. He is a Chelaxian noble, half halfling (racial heritage halfling) with 8 classes, 8 archetypes, and one prestige class.

Cavalier (Daring Champion) 3, Swashbuckler (Mouser, Mysterious Avenger) 1, Bard (Arcane Duelist) 1, Cleric (Divine Strategist) 1,
Paladin (Sacred Shield) 2, Battle Herald 2, Skald (Urban Skald) 1, Investigator (Sleuth) 1

Here's the build plan to level 12.

The build makes everyone better at what they do. Many, many classes/archetypes have special abilities at level one that make other characters more effective, which can stack nicely, and which are as useful at level 20 as they are at level 1.

In addition to several varieties of bardsong, tricks to make sure that all allies get a full round action in a surprise round, per-day abilities that make allies more awesome, and many utility spells, he also can aid another for +6 for skill or ability checks checks or +11 armor class, +3 for concentration checks made by
divine casters, +8 to an attack roll and swift aid for +9 to armor class or +6 to an attack roll, or +3 for concentration checks made by divine casters. All while making sure that every ally adjacent to him gets a +3 dodge bonus to AC and CMD.

And, yes, he can use a Breath of Life scroll with a caster-level check.

And once per day (lucky halfling) he can reroll someone else's saving throw with his ludicrous saves: Fort: +21 Reflex: +19 Will: +25 (add 1d6 for inspiration).

Here's the character sheet and, more useful, cheat sheet (in which choices/abilities are broken down by type of action free, swift, immediate, move, standard, full round)

Liberty's Edge

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Playing this tomorrow in Boston. It'll almost be like having you back with us, Linda!
.
--Scott

Liberty's Edge

Lorrraine wrote:
Very Nice. I would love to see a Rat Queens adventure for Free RPG day next year.

As an experiment, I'm re-skinning a Pathfider Society adventure (You Only Die Twice) for the Rat Queens world, and running it for these pre-gens.

Re-skinning Golorion for Rat Queens is pretty easy, and mostly includes the inclusion of flying squid references; this is partly because such a small part of the Rat Queens world has yet been explored, and in part because the comic likes to explore (and therefor lives in) trope-land!

Liberty's Edge **

Ninjaiguana. wrote:

So technically the Serpent's Rise chronicle sheet is one that is 'earned with a non-1st-level pre-generated character'; can you therefore apply it to a level 1 character under the Guide rules with the reward reduced to 500gp?

That seems to be the point! Though there is one key caveat people often forget, when they apply chronicle sheets to new level 1 characters (as opposed to holding onto them, and applying them when the character hits level X).

Quote:


Any boons must wait to be utilized until the character is of the same level as the subtier on the Chronicle sheet unless otherwise noted.