ScoutmasterChip
Goblin Squad Member
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I don't know how the devs plan to work this out, but I want to address the "what if you heal a thief" statement from a Dungeonmaster perspective.
Player Bogan is a cleric of Saerenrae, Good Aligned, and studied in the Healing Domain.
As a DM, I would NEVER challenge or punish Bogan for healing another entity who was in need. I don't care if this guy has just been beaten down by the parties barbarian for ambushing the party and killing the ranger. I further don't care if Bogan saw him decapitate a nun. Healing is a life-enriching action. In my opinion, life-enriching actions tend to be good rather than life-diminishing actions.
Now if Bogan called for his torture after healing mortal wounds...THERE'S the life-diminishing action.
If Bogan healed him to convince him to beat the rouge that stole from him last week...again, life-diminishing action.
Now what makes it difficult in a computer game is this:
If Bogan heals the bad guy while the bad guy is currently attacking Bogan's friends? He's now enriching the bad guy's life and diminishing his companions. This requires a degree of subjectivity that is extremely hard to create algorhythmns for. You have to be able to consider intent, and computers aren't real intuitive there.
Same situation presents with the CG thief that steals from a wealthy merchant to feed a pauper's child. Stealing is bad, but charity is good. Now you have to weigh the sins and virtues.