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Male English/Swedish Publisher/1, Writer/4

I hope Finarvyn is not on a long vacation! If you've read the board, you can post your intentions for me here and I will post them for you until you are approved.

~Scott/Editor


Male English/Swedish Publisher/1, Writer/4

I was a day late, but the first post is up here - http://odd74.proboards.com/index.cgi?board=hhclassic&action=display& ;thread=8325


Male English/Swedish Publisher/1, Writer/4

And that's a wrap! Thanks for playing, gang!

My plan is to post the first In-Character post of the merged campaign tomorrow, Saturday, on the other board (http://odd74.proboards.com/index.cgi?board=hhclassic).

And yes, I'm giving you a curing wand, Green Lama. Tricksters can use any wand a Magic-User can use (because I'm more lenient than Gygax was with the Illusionist class!).

~Scott/Editor


Male English/Swedish Publisher/1, Writer/4

May 7, 1941

It was hard to believe the war on Mr. X had gone on for only one week. It had felt like over a year! So everyone was glad when they received radio summons from the Sandman back to New York. Because of the urgency of the request, the Flash pushed himself to get back faster from Michigan.

Much later that day, the entire Justice Society of America stood re-assembled for the first time in a week. It was dusk outside and a little rainy, but the Heroes were dry in the lobby of the Skytower Apartment building, where Sandman had summoned them.

"I'm glad you all made it..." The Sandman said as soon as the Flash arrived. The triumphant tone in his voice rang clear even from under his weird mask. "...for the arresting of Mr. X."

The Sandman was only too glad to explain how he came to this conclusion. He had recognized the man who shot the Tarantula last night. Somehow, it had not been easy to do, despite the fact that the Sandman had just seen the two men talking at the warehouse last night.

The Sandman's clue had been the locking of the warehouse door. One of the last two men out had done so with a key to the establishment, which suggested one of them might have worked at or owned the warehouse. The Sandman had spent all morning reviewing paperwork at the county clerk's office and ruled out Ted Crossart, aka the Tarantula. But the other man, in the bowler hat and glasses...not only could the Sandman find financial ties from that man to the warehouse, but to the Pullman Jewelry store and several other locations where the Heroes had sought out Mr. X lately.

As Sandman described the little man, each of the Heroes realized they had seen this man recently*, but had somehow thought nothing of it at the time.

Suddenly, the elevator door opened in the lobby and the very same man exited the elevator car. "Ah...pardon me, gentlemen," the little man said, tipping his hat to them politely. "It is just as well that you are all here. I have decided to give myself up. Crime is not what it used to be since you men have gone around breaking up all the rackets."

"Huh? Say, just who are you?" The Flash asked. Somehow, everyone had to ignore an impulse to ignore the little man and just file into the elevator past him.

"Sir, I am Mister X!"

"It can't be!" Hourman gasped.

"Ow!" The Atom said, slapping himself on his masked forehead.

"Yes, gentlemen! I am Mister X! Just when I had a good living set for myself with incomes from all organized crime, you all had to come along and smash my rackets! Now you've taken my livelihood away and I've squandered my every resource and favor owed on trying to stop you."

"Are you a sorcerer?" Doctor Fate asked.

"No, sir, but thank you for the compliment. I do, however, belong to a small and local fraternity of druids the Sandman visited last night and, through them, have been introduced to some men with real magic. My ability to go unnoticed is the result of one of their spells. No, my only talents are for business and poker. Some time ago, I realized that most men with power -- be it magic, science, or crime -- love taking gambles with it. And, by loaning money to the right peoples for their gambles, I have found myself owning the debts of many fascinating and imminently useful peoples, both from this world and others. But now all those debts are repaid to me and I find myself powerless. So I'm off to jail and to live off the state. Gentlemen," he added with a polite nod and another tip of his hat, "it's been a pleasure."

*Look for the bowler hat in posts from May 7 2011, July 15 2011, Dec. 21 2011, May 9 2012, Sept. 9 2012, and Jan. 6 2013.

The end...for now.


Male English/Swedish Publisher/1, Writer/4

This time, Doctor Fate clasped The Flash's hand and shook it. "Thank you," Fate said, his voice less menacing now that his mouth was exposed and not inside the helmet. "I never expected to be tempted by a Sphere again."

"So what now?" The Flash asked. "Are we taking that thing to fight some demons?"

"No. I am curious why the telephoning demons led us here and what grievances they have with the Baalrog that they would deliver us to a Sphere of Annihilation to get rid of it. But no, twice now I have temporarily lost my senses because of magic in a short while. I will attempt nothing rash now. The Sphere I will leave buried here while I return to my tower to ponder things."

"So, that's it? We're done here? And what about Mr. X?"

"There are still six of our members left on the case. Perhaps one of them will yet succeed."

Later

The Tarantula seemed flabbergasted by the sudden sight of the Sandman. "No, not you! Not already! I've only been out a few days!"

"And how did you manage that?" The Sandman demanded. "Your sentence wasn't up for months yet. Who pulled the strings for you to get you released?"

The Sandman advanced on him menacingly and the Tarantula shrank away. He had not been much of a match for the Sandman even when prepared for him and did not seem about to fight the Sandman now.

"W-why should I tell you anything?"

The Sandman reached out and grabbed the Tarantula by his lapels. "I already know who," he bluffed. "Mr. X. And you're afraid to cross him. But I'll make you more afraid of me ye--"

Though the sidewalk was clear this time of night, a car was driving past, coming slowly from behind the Sandman. It didn't concern him at first until the the Sandman caught a glimpse of a gun sticking out the side window.

"Look out!" the Sandman shouted as he ducked, but the Tarantula was slower and cried out as he took a hit.

The car sped away after the shot was fired. The Sandman wanted to go after it, but checked on his old foe first. The Tarantula was on the ground, still conscious, but barely.

"Who was that?" The Sandman asked.

"It was...was..." but then the Tarantula slipped into unconsciousness.

But it didn't matter. The Sandman had seen enough of the gunman. And now he had a new lead to follow up on. He just had to find a little man in glasses and a bowler hat.


Male English/Swedish Publisher/1, Writer/4

I made the Green Lama using the more lenient "Playing More Than One Class" rules from pages 8-9 of Supplement I. These rules assume that Green Lama was "multi-classed" from the start instead of switching classes later. Unless, of course, you'd prefer to advance in only one class...

The lack of save bonuses, to be honest, was an unintentional omission...but I'm fine with that. Treating mistakes as intended rules is all part of the charm this game is based on.

A curing wand for Green Lama? I'll ponder that one overnight.

~Scott/Editor


Male English/Swedish Publisher/1, Writer/4

I'm not personally keen on the Fighting Man options, but I'll reconsider.

As for Cure Light Wounds, I'm strongly favoring playing a Supporting Cast Magic-User who can hang back and cast that as needed.

~Scott/Editor


Male English/Swedish Publisher/1, Writer/4

Meanwhile, the skull was starting to rise up from the floor. The Flash was almost to it and his hands clutched at empty air right in front of the skull. A baleful glow began to pulse from the gems inside the skull.

But whatever last ditch attack Acererak had in mind, there was no time to launch it. Doctor Fate had full control of the Sphere now and launched it, first through the ghost and dispelling it, and then into the skull itself. With a thunderous BOOM, Thomas Acererak was no more.

Doctor Fate was not done with the Sphere, though. He willed it into the floor and the ground began to shake.

"What are you doing now?" The Flash asked with concern.

"With the Sphere, I shall wipe out all trace of Acererak's Tomb. Then I will wield its power everywhere else. I shall destroy the Baalrog of Iram of the Pillars with the Sphere and reduce its ruins into dust. Everywhere evil lurks in the world I shall decimate them and all who follow them. I shall be the great and terrible power that leaves nothing but Good in this world!"

The corridor began to collapse around them as Doctor Fate, drunk on power, used the Sphere like an eraser to rub out more of the surrounding tomb.

"Fate, listen to me!" The Flash shouted over the rumbling of collapsing earth and stone. "That sphere, it's too much power! Get rid of it and let's get out of here!"

Doctor Fate just turned a hard stare back at The Flash. "Beware, Flash. My power is like unto a god now and you would be wise not to upset me."

"Fate, you're not a god or a 'great and terrible power' -- you're a person! You have friends! A place to live! You like...books and chairs!" he added, struggling to remember any personal details from his visit to Fate's tower.

Thousands of pounds or earth were falling into the corridor behind them now. If Flash stayed much longer, he would be trapped in here unless Fate used the Sphere or a spell to dig him out. "I don't have much time here, Fate! Help me!" The Flash was back on his feet now and stretched out a hand for Doctor Fate.

After what seemed like a long pause, Fate grasped Flash's hand back. "I will help!" Fate said.

The corridor was filling up fast, but Fate cast a Passwall spell and the two Heroes were able to run back outside through the magic tunnel it created in time.

Professor Goldenweiser and Orrin Erdrich were no longer near the mound, but within sight of it. The giant mound under which the tomb was buried was collapsing in on itself.


Male English/Swedish Publisher/1, Writer/4

Sandman's save vs. plot: 1d20 ⇒ 18


Male English/Swedish Publisher/1, Writer/4

For your consideration:

Hero Name: Green Lama
Alignment: Neutral
Real Name: Jethro Dumont
Armor Class: 8 [11]

Class: Fighter/Trickster
Level/Title: 3 Sergeant/3 Trickster
Race: Human
Move: 60

Strength: 15 (+1 to hit in melee, +5% xp)
Intelligence: 15
Wisdom: 16 (+5% xp)
Constitution: 15 (+1 hp/HD)
Dexterity: 15 (+1 to hit with missiles, -1 to be hit)
Charisma: 15 (5 SCM, +1 loyalty, +5% xp)

Experience Points: 6,000/6,000
Hit Points: 16

Class Abilities: Combat machine, use any arms or armor, trickster spells (3 1st level, 1 2nd level per day), counterspelling, +1 to SCM recruit rolls, hold a séance 1/week
Race Abilities: Notice things (2 in 6), -2 to be hit in dim light

Saves: vs. missiles – 12, vs. poison – 12, vs. plot – 13, vs. science – 13, vs. magic – 13

Items: Green hooded robe (with white fur trim), nice suits


Male English/Swedish Publisher/1, Writer/4

And what the campaign really needs is a Magic-User, so I'm willing to overlook some things to keep one.

I plan on statting Green Lama as a Fighter/Magic-User. From my reading of Green Lama in Prize Comics, given his preference for illusion magic, I wonder if he wouldn't be better served by the Trickster class (read as Illusionist) that I released in The Trophy Case, but what we really need is someone who can memorize Cure Light Wounds.

I almost wonder if I should just play a Supporting Cast Magic-User, so you don't have to be shoe-horned into the class for the sake of the party.

~Scott/Editor


Male English/Swedish Publisher/1, Writer/4

Interesting. I could read some Green Lama stories and work on some stats with you.

There actually is a published precedent for the de-powering of Doctor Fate, though we'd be introducing it a little early. In October 1941, an editorial change in the content of Doctor Fate's stories led to him being just a super-strong guy who could fly and fought mundane hoodlums. Granted, those stories were far less interesting than the preceding ones.

~Scott/Editor


Male English/Swedish Publisher/1, Writer/4

The Sphere was too dangerous not to be controlled; Doctor Fate knew that in an instant. And he sensed too, without needing a spell, the approach of an awful, terrible evil.

"I can spare no time on you," Doctor Fate said to his elemental. As he surrendered control to cast a spell, the huge earth elemental turned on him. Even The Flash could see the anger burning in what amounted to a face but was really just jagged scars in its hide of earth and stone. Luckily, Doctor Fate's spell was one of abjuration -- he dispelled his elemental with the waste of a Dispel Magic spell to get it out of the way. Its presence, even on his side, would do him no good against what was coming. "Get out, Flash! Get out while you can!"

"I'm not leaving you to face this alone..." The Flash said grimly. He could now feel it coming too, even with no sensitivity to magic. It was just so malignant an evil.

And then it appeared in the corridor behind them. The Ghost of Thomas Acererak, the White Shaman, and with it, his skull, resting on the floor. "You were foolish to come here seeking my secrets, wizards," the ghost said. "Since I was struck down by Gandor the Great, I have returned more powerful than I ever imagined possible."

Doctor Fate, already concentrating on the Sphere, could feel Acererak reach out for it with his own mind and attempt to seize control of it. If it was made to move and attack them....Doctor Fate locked his thoughts onto the Sphere and willed it to stay at bay. But the contest of wills for the Sphere was a terrific struggle.

Doctor Fate recognized Acererak's form as a demi-lich, but he soon proved to be a more terrible foe than any demi-lich Fate had ever studied. The ghost took the form of an air elemental and battered the entire corridor with gale-force winds to throw Doctor Fate off-balance and distract him from the Sphere.

Here The Flash found himself useful, for he was able to run counter to the direction of the winds and slow them down. And he nimbly dodged the tornado-like ghost as it struck out at him with huge fists that struck the walls and floor hard enough to send mosaic tile and bits of stone flying everywhere. It was soon not easy to dodge all the flying debris in the midst of this windstorm, especially in a 20' wide corridor, but the Flash managed. Doctor Fate took some light wounds from shrapnel, but ignored the pain and concentrated on seizing control of the Sphere from Acererak.

"Flash, can you reach the skull?" Fate shouted.

The Flash saw the skull, still sitting there and undisturbed by the wind. Its eye sockets and mouth were filled with gemstones. He tried to reach it and grab it, but it felt like swimming into quicksand. There was no physical precense between him and the skull, but there was evil as thick as a physical substance there. Weighted down by all that evil, The Flash fell to the floor, but still tried to crawl closer to the skull.

The giant ghost had grown motionless as Acererak funneled all his concentration into stopping Fate. "No! I will not surrender my power! My life!" Acererak howled.

Doctor Fate understood that Acererak had somehow learned to funnel negative energy from the Sphere to boost his own power. He shifted his concentration to looking for a link between Sphere and ghost, saw it, and sundered it with his will power.

"Nooooo!" Acererak shrieked. In a last, desparate effort, the ghost lunged at Fate, striking him in the face hard enough to sunder his golden helmet in half width-wise.


Male English/Swedish Publisher/1, Writer/4

The wall was smashed. The elemental tore through the stonework, shattering the green devil face to pieces. There was an opening beyond the stonework, but only a small one -- and what it contained made even Doctor Fate's heart skip a beat.

A Sphere of Annihilation floated there in the empty space. But, that should have been impossible. Fate thought he had used the only one on Earth to devastate another world.* Yet here was another.

Fate reached out with his powers to take control of the Sphere and found a presence there to resist him.

So, someone has found my secret and knows what it is. But you will never take my Sphere from me, wizard. Approach it, if you dare.

*A slight tweaking of the events from More Fun Comics #61.


Male English/Swedish Publisher/1, Writer/4

Sandman's invisible roll: 1d4 ⇒ 1
Further rolls: 2d4 ⇒ (2, 3) = 5


Male English/Swedish Publisher/1, Writer/4

Nothing particularly interesting happened during the poker games that ensued. There was lots of smoking and idle chit-chat. The Tarantula wasn't even winning very much; the best hands always seemed to go to that mousy guy with the bowler hat and glasses.

The Sandman managed to even stay out of sight, moving silently around crates, as the games broke up and people began moving around the warehouse again. They took off their robes, folded them up and stuffed them into briefcases, and looked like respectable, albeit aging, businessmen again.

The last two to leave were, in fact, the Tarantula and the mousy guy. The mousy guy shook Ted Crossart's hand and said, "It will be a pleasure doing business with you." The Tarantula responded by congratulating the mousy guy on his wins.

When they parted company at the door, the warehouse was locked up behind them by one of the two men and the Sandman had to quickly shimmy back up his rope and spot Crossart walking away from the rooftop before he could begin the job of shadowing Crossart.

For many blocks, the Sandman kept up, following Crossart as if invisible about a half-block behind him. They were in a residential area now, passing tenements. At each entrance was a short staircase and trash cans to hide behind. But by one set of stairs, the Sandman happened to step on a twig and snap it.

What the heck was a twig doing on the sidewalk in the middle of Manhattan?

No matter. Crossart spun around and spotted the Sandman, in silhouette only, about 50' behind him. "Who's back there?" Crossart asked crossly.


Male English/Swedish Publisher/1, Writer/4

You'll be meeting/teaming up with: The Mountain Man, a 6th-level Superhero; Dice Morgan, a 5th-level Fighter; Silver Scorpion, a 5th-level alien fighter; Marshal Crawford, a 5th-level Fighter; Captain Liberty, a 4th-level Superhero; and Shift, a 3rd-level Superhero.

As you can see, the inclusion of Doctor Fate and Sandman will work perfectly for covering the two major classes this other group is currently missing -- Magic-User and Mysteryman.

~Scott/Editor


Male English/Swedish Publisher/1, Writer/4

Elemental hits the pits? 2d2 ⇒ (1, 1) = 2
Flash's save vs. science to climb out: 1d20 ⇒ 18


Male English/Swedish Publisher/1, Writer/4

Doctor Fate cast a powerful spell of conjuration and summoned a huge earth elemental before him. Commanding it to proceed down the corridor, the elemental only made it 40' before hitting its first pit trap -- marking a fourth one in this treacherous hallway. But the elemental was not trapped long; at Doctor Fate's command the elemental pounded on the south wall of the pit until it had crumbled into crude steps leading out.

The Flash was actually out of his pit long before the elemental, having leapt upwards from side to side of the pit until he was able to leap out. He watched patiently as the elemental spent about 15 minutes getting itself out and shaking the whole hallway with its thundering fists. Luckily, those ancient Indians must have been extraodinary builders because the structure held!

Eventually, the Heroes and their summoned aide reached the far south end of the hallway. Before them was the face of a great green devil carved out of the rock, its mouth wide open and darker than dark inside. To the left stood the arch of mist and, as the Heroes stepped up before it, a stone in the left side of the arch glowed yellow, a stone in the right side glowed orange, and the keystone above the arch glowed blue.


Male English/Swedish Publisher/1, Writer/4

Sandman, Doctor Fate...

Just throwing out this question to you -- rather than boosting the other campaign's Heroes up to your level range, would you be willing to be adjusted down by two levels to fit in with their level range?

~Scott/Editor


Male English/Swedish Publisher/1, Writer/4

The new campaign board is up and ready for OOC posts here - http://odd74.proboards.com/index.cgi?board=hhclassic

~Scott/Editor


Male English/Swedish Publisher/1, Writer/4

Walk along behind it and pick up loot. :)

~Scott/Editor

P.S. Despite my earlier plans of ending both campaigns on December 31st and restarting the new one on January 1st...well, that isn't ready to happen yet. I still have the other campaign on fast forward to catch up in time to this campaign. Until that campaign catches up, sometime in the next two weeks (2 weeks at the most), we'll still creep along here in-character.


Male English/Swedish Publisher/1, Writer/4

Doctor Fate only murmured in answer, as he was still trying to decide between summoning an elemental or changing into one. Impatient, Flash set off down the corridor to examine the haze-filled archway.

Fifty feet down the corridor, the Flash stepped on a pit trap that fell open below his feet -- but the Flash's forward momentum allowed him to tumble over the pit and land safely on the far side. Almost immediately he stepped across another. Leaping clear, but glancing down this time, he saw the pit did not appear overly deep, perhaps 10'.

The Flash had stayed on the lefthand side of the pit for most of the length of the corridor, but on a whim switched to the right side towards the end -- and set off a third pit trap. This time, still off-balance from the second one, the Flash just missed the far side and fell in. He was able to recover his balance by running down the side of the pit, crashing hard into the floor 10' down, but managing to avoid all the spikes at the bottom. The Flash's injuries from the fall were very light, basically just a sore wrist.


Male English/Swedish Publisher/1, Writer/4

Flash hits the pits? 5d2 ⇒ (2, 2, 2, 2, 1) = 9
Saves vs. science to avoid: 3d20 ⇒ (9, 7, 4) = 20
No. of spikes? 1d6 ⇒ 4
Falling damage: 1d6 ⇒ 4
Dr. Fate's notice things rolls: 2d6 ⇒ (5, 5) = 10


Male English/Swedish Publisher/1, Writer/4

The Sandman listened for awhile from his well-concealed position, peeking occasionally at the men as they played poker, split around several tables. He had thought one of the men sounded familiar, but had to look to be sure. Luckily, as the night wore on, the men began to lower their hoods for better comfort or to make it easier to play. The Sandman's suspicions were confirmed -- one of the eight 'brothers' was Ted Crossart, the "Tarantula"! But he was supposed to be in jail!


Male English/Swedish Publisher/1, Writer/4

Hi all,

The merger and moving forward of the two H&H campaigns will likely not happen on time, as originally planned, on January 1st. I've still got a lot of work to do on The Trophy Case vol. 2 #3 that will have to take priority.

I'll make sure to let everyone know before we switch boards. In the meanwhile, keep wrapping up your current scenario.

~Scott/Editor


Male English/Swedish Publisher/1, Writer/4

Aw, now I feel bad for not allowing it! I wish my son apologized so nice to me.

~Scott/Editor/done opening Christmas gifts already


Male English/Swedish Publisher/1, Writer/4

Merry Christmas!

~Scott/Editor


Male English/Swedish Publisher/1, Writer/4

That would have annoyed me to no end.

I once ran this module in reverse order -- the PCs all appeared in the main room, too low in level to confront the main villain, then had to try to escape by moving through the tomb backwards. Unfortunately, I had previously given them a Spade of Colossal Excavation and halfway through they found a chance to use it and escape early.

By the way, polymorph spells do not bestow the special abilities of the form you take. Though you might have already known that and assumed I might be willing to play fast and loose with the rules to wrap up the scenario faster. But I'm good.

~Scott/Editor


Male English/Swedish Publisher/1, Writer/4

When it came to being sneaky, the Sandman had to even impress himself sometimes. Even though at least four of the robed men had the chance to see him shimmy down a rope for the length of 20', he managed to time it so that they all missed spotting him.

From the cover of some crates, just 10' from the nearest robed man, the Sandman overheard, "Alright, brothers, that ends the mystic portion of tonight's meeting. Which brothers would like to set up the folding tables and poker chips?"


Male English/Swedish Publisher/1, Writer/4

Sandman invisible?: 1d4 ⇒ 1


Male English/Swedish Publisher/1, Writer/4

Doctor Fate and Flash stepped into the central tunnel, with Fate ((hopefully?)) using his magic to generate some light to see by.

The middle tunnel was 120' long, with a ceiling that heightened as the floor slanted until they were 15' apart. The floor of the corridor was a brightly colored mosaic with a distinct, winding path of red tiles about 2' wide easily visible down the entire length of the tunnel. No stonework could be seen on the walls or the ceiling, for cement or plaster had smoothed them over, with scenes painted all along them. The nearest frescoes depicted fields of grazing cattle and a copse of trees with wolves in it. It looked like there was some kind of haze or mist at the end of the tunnel, obscuring their vision.


Male English/Swedish Publisher/1, Writer/4

There was nothing below the skylight but the robed men and crates below. Off to the side was a second floor catwalk. The Sandman could lower himself down on a grapple line from the skylight and try to swing over to the catwalk, or he could try to lower himself behind some crates down below. Either way, there was a chance of being seen by the robed men.


Male English/Swedish Publisher/1, Writer/4

"Wait, but he...my car...was where now...?" Professor Goldenweiser sputtered, trying to piece the puzzle together.


Male English/Swedish Publisher/1, Writer/4

Two weeks left to catch Mr. X! Can the JSA pull it off before we close the scenario?

~Scott/Editor


Male English/Swedish Publisher/1, Writer/4

"Well, there it is..." Orrin Edrich said. He pointed into the middle of the weed-choked north side of the mound. "Even from here, you can see where the bramble has been pulled away from the tunnels if you look closely."

Flash moved closer to the middle tunnel and peered inside. It was dark in there, but there was definitely a stonework tunnel behind the bramble, slanting down into the interior of the giant mound.


Male English/Swedish Publisher/1, Writer/4

"I hope no one is expectink' me to be goink' in there," Professor Goldenweiser said as they rounded the mound. "I am unaccustomed to field work..."


Male English/Swedish Publisher/1, Writer/4

The Sandman jimmied the lock on the skylight as easy as pie. He left it cracked open just enough that he could rest his ear on the crack and listen through it.

Down below, the robed men gathered around, surrounded by all those candles, and began chanting. Most of them didn't sound very melodic and it wasn't fun listening. There was a chance, of course, that they were casting a spell, but Sandman had heard Doctor Fate casting spells and if they were, it didn't sound like they were doing that very well either.


Male English/Swedish Publisher/1, Writer/4

Sandman's pilfer roll (for opening locks): 1d4 ⇒ 1


Male English/Swedish Publisher/1, Writer/4

The old man, Orrin Edrich, got in his old pickup truck and prepared to drive out of town. Flash was free to follow him on foot, while Professor Goldenweiser and Kent Nelson drove in the Professor's car behind.

It was not a long trip, as Odanah was not far from the Indian burial grounds. A lone dirt road stretched deep into the sacred grounds, between a more modern-day cemetery and grass-covered burial mounds of ancient times.

"We have to walk from here," Edrich said after they stopped and exited their vehicles. Edrich had a walking stick now that he'd pulled out of his truck. "The mound you want is a good hike north of the road."

Once the tiny, eclectic group of hikers had reached their destination, it suddenly seemed obvious that there was something off about the hill-like mound in front of them. This mound was taller than all the others and, instead of being grassy, was buried under dead brambles.

"The entrances are on the north side," Edrich said as they continued around the mound clockwise. "There are three tunnels. We know the ones on the left and right to be trapped false entrances. You will want the middle tunnel."


Male English/Swedish Publisher/1, Writer/4

Oh yeah, uh-huh, it's done, hooray!

No more working on this bad baby until...I have to start working on Pt. II...

http://rpg.drivethrustuff.com/product/109143/Supplement-IV%3A-Captains%2C-M agicians%2C-%26-Incredible-Men%3A-Pt.-I---Ace-Fox

~Scott/Editor


Male English/Swedish Publisher/1, Writer/4

It was easy climbing up the fire escape. The Sandman even took his time to climb it silently.

The fire escape led past a second floor window, but the glass was thick and glazed so that he could see nothing through it except to tell it led into a large, open space with light in it. The fire escape continued on to the roof.

On the roof, there was a roof access door and a skylight. The skylight glass was clear and Sandman could see through it to the warehouse room below.

The main room of the warehouse was 50' wide and 70' long, and almost half-filled with stacks of crates. Though there was plenty of room for someone to hide, the 7 people in the room 20' below the skylight were not trying to hide at all, but were moving slowly about the room and lighting big candles. All of the men were wearing hooded robes now, concealing their identities and preventing the Sandman from telling which one was "salt and pepper beard" from the front door.

Currently, the men were scattered so far that, even if the skylight was open, a gas grenade would only catch no more than four of them at once.


Male English/Swedish Publisher/1, Writer/4

"I regret that the nature of the traps was never passed down to us," the old Indian said. "I will lead you there whenever you are ready."


Male English/Swedish Publisher/1, Writer/4

The Sandman was able to creep up close without being noticed.

While the thin man at first looked familiar, when the Sandman got a good look at the man's profile he saw the face was different from anyone the Sandman knew. The beard was shaggy and flecked with white.

The thin man gave a special knock on the door and waited. When a slot opened in the door, the man said "Equinox," and was allowed to go in.


Male English/Swedish Publisher/1, Writer/4

If we don't manage to work Humphries into the story before the end of December, we'll have to add him into the next plot for sure.

~Scott/Editor

Surprise?: 2d6 ⇒ (1, 3) = 4


Male English/Swedish Publisher/1, Writer/4

Since I've only heard positive things in the other campaign and no objections here...we'll do it. At the end of this month, we will close down play here on Paizo after just 19 months here and move to The Original D&D Discussion forum. I hope everyone here will be able to adjust and make the jump with us.

~Scott/Editor


Male English/Swedish Publisher/1, Writer/4

"No, I was not," the old man who did all the talking responded.

"Allow me to be introducink' myself," said the driver of the car who had just arrived. "I am Professor Alexander Aleksandrovich Goldenweiser of the University of Wisconsin at Madison. My, er, associate here is Mr. Kent Nelson. We have come to be askink' about a legend of your people. It may be a rarely told one. We would ask of...Thomas Acererak."

"Coincidence?" the Indian asked, looking to his two elderly companions. The old men took their pipes from their mouths, seemed to think long and hard about it, then shook their heads. "I didn't think so," the first Indian said. "It must be destiny that the White Shaman would be asked about twice in the same hour.

"The man you call Thomas Acererak was one of the first white men to approach our people 200 years ago. He was a powerful shaman, more powerful than any our people possessed. He enslaved our people for a time, but he was old when he came to us and his time was nearly spent. He ordered our ancestors to build him a burial tomb on our sacred ground and gave instruction on the building of devious and deadly traps within. And, upon his death, our ancestors thought they were free of him. But the spirit of the White Shaman never passed on, but stayed waiting in his tomb and cursed our people with his presence.

"It was only last year that a group of heroes came and vanquished the White Shaman's spirit before our eyes. Or so it seemed, but the curse has not yet lifted. The White Shaman might survive still, retreated into his tomb."


Male English/Swedish Publisher/1, Writer/4
Quote:
((OOC: Would Flash recognise/know Dr Fate as Kent Nelson?))

Good question. Up until now, Doctor Fate's true identity has been a secret known only to Inza. So it's going to be up to Kent to speak up and introduce himself next.

~Scott/Editor


Male English/Swedish Publisher/1, Writer/4

At the mention of Thomas Acererak, the look on the old Indians' faces soured and they shared glances back and forth to each other.

"We thought some of your kind might come back," the man who had met Flash at the door said at last. "It was a year ago that a group of heroic men and a woman came here and, we believed, destroyed the spirit of the White Shaman. But we have seen ill omens that the Shaman, or something else, might have returned to his tomb.

"The tomb you seek is in our burial grounds. I will lead you to it if you want, but neither I nor any of my people will ever go in there again."


Male English/Swedish Publisher/1, Writer/4

We're three weeks from wrapping up this scenario and merging with the other campaign. But where at? We've talked about Rpol.net with mixed reactions. On the Rpol campaign, I've had better responses lately to moving us here -- the Original D&D Discussion Board (http://odd74.proboards.com/index.cgi).

Sandman, Dr. Fate, any opinions about that board? I've talked to the forum owner, and he says he'd be glad to have us.

~Scott/Editor


The Exchange 3/5

I am going to run a high level scenario tonight. One of my players has a PC who has multiple sources of the same type of damage and I want to know if resistance applies to each source individually on a hit or if it is all pooled together?

The Exchange

So i want to make an promethian oenopian researcher. I have seen people say they dont stack but i d think they do. However this is not about that. I merely want to know if it could work IF, and only if, you take the mutagen discovery at second level.

The Exchange

I think i have figured out a way to do it but i want some verification.

Would the ability to apply sneak attack as a swift action as per the combat feat "strangler" work with the attack action afforded by the combat feat "hamatula strike"?

Strangler: http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Strangler

Hamatula strike: http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Hamatula%20Strike

Basically, i want to know if i figured out a way to apply sneak attack while grappled at reach range.

The Exchange

I have a wild child brawler with a flying companion that he rides. I have boots of the cat for minimum falling damage and always landing on My feet.

Now, onto my question.
If i dive off my flying mount and hit my target for damage, do they also take falling object damage for a medium sized object?

The Exchange

Does this allow a blight druid to try and communicate with swarms? Mites have a feature of the same name allowing them to treat swarms as one creature. So could a blight druid do the same?