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Hi Arbalester. I want to build a mech by myself using the mech points system. My DM and I have looked at the rules and he has figured that I will have to be fourth level to start accumulating mech points at the first level tier, I would love to build a Cyclone, but instead of a wheeled version, it would be a hover bike . Also what about UPB’s? Can they be used to help with building mechs? Thank you for the interest and your comments.


I like your idea, as I want to build a Robotech Cyclone fighter. But is they any other suggestions for single player builds.


No one in the group wants to build a mech besides me. Which makes it difficult because of the Mech pool points.
Is their alternative rules for a single player to build their own mech?

My GM has informed me if I can find alternative rules for gathering mech points he will allow me to build it.


Driftbourne wrote:
The problem with mechs is there hard to use if the adventure is not built around them. Ecnounter balnce would be an issue to, it would have to be adjusted for having only one PC with a Mech. These are all things your GM would have to address, if they allow you to make one just for your PC.

He has said that if I can find some alternative rules for a single player to accumulate mech points. He would find a way to adjust for me to build a manageable mech to play.

I mean it’s like when a person wants to own a star fighter to accompany the main starship.


No one in the group wants to build a mech besides me. Which makes it difficult because of the Mech pool points.
Is their alternative rules for a single player to build their own mech? My GM has informed me if I can find alternative rules for gathering mech points he will allow me to build it.


I’m so hyped to see rules for mechs, but no one in the group wants to build one besides me. Which makes it difficult because of the Mech pool points.
Is their alternative rules for a single player to build their own mech?


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A question, I have an operative that has specialized in explorer. What I need to figure out is what are my total bonuses when I roll in an attempt to perform a trip attack. Example: I have a +11 survival. So do I apply the “Associated Skills: Culture and Survival. You can attempt a Survival check with a +4 bonus to make a trick attack by using your surroundings” from explore and would that equal a total bonus ( +11 “survival” + (+4 bonus) which would equal to a +15 when I make my roll?

Full Name

Lam, aka Lamander Irrensen

Race

Changling

Classes/Levels

Cleric 1

Gender

Male (Usually)

Age

17

Alignment

Unaligned

Deity

The Traveler

Languages

Common

Strength 8
Dexterity 10
Constitution 11
Intelligence 12
Wisdom 18
Charisma 16

About Lamander

HP: 23 Bloodied: 11
Healing Surges: 7(6), 5HP
AC: 16
Fort: 10
Reflex: 11
Will: 17

Skills:
Religion +6
Bluff +10
Diplomacy +8
Insight +11
Streetwise +8
Perception +4

Features:
Healer's Lore(+4HP to all healing powers)

Feats:
Bardic Dilettante

At-Will:
Changeling Disguise

Spoiler:
Minor, change appearance(clothing stays the same.) +5 to Bluff checks for someone trying to see through your disguise.

Astral Seal
Spoiler:
+6 vs Reflex, target takes -2 to all defenses and next ally to hit target heals 5 HP.

Lance of Faith
Spoiler:
+4 vs Reflex, 1d8+4 Radiant damage and one ally gets +2 on his next attack against that enemy.

Encounter:
Changeling Trick

Spoiler:
Minor action, make a Bluff check opposed by opponent's passive Insight. If it passes, gain CA until the end of my next turn.

Healing Word
Spoiler:
Minor action, Range 5, target spends a HS and heals 1d6+4 extra.

Channel Divinity: Divine Fortune
Spoiler:
Free action, +1 to next attack roll or saving throw before the end of my next turn.

Channel Divinity: Healer's Mercy
Spoiler:
Standard action, close burst 5, each bloodied ally in burst can spend a healing surge and I am weakened until EOMNT.

Bane
Spoiler:
Range 10, +4 vs Will, target takes -4 to all defenses.

Daily:
Majestic Word

Spoiler:
Range 5, target spends a HS+7HP and I can slide target 1 square.

Moment of Glory
Spoiler:
Close Blast 5, +4 vs Will, push target 3 squares. Effect: Each ally in blast has Resist 5 until the EOMNT, sustain as a minor action.

Equipment:
Ritual Book
Chainmail
Adventurer's Kit
Holy Symbol(Traveler)
Holy Symbol(Path of Light)
Alchemical Reagents, 10
5gp

Appearance: Like most things about him, Lam's personality varies. He typically appears as a half-elf with long hair and a pointy nose, but the specifics tend to vary. Sometimes his hair is black, sometimes it's red. Sometimes his eyes are green, sometimes they're the plain gray orbs of his native form. Of course, there's no guarantee that he's not going to be in a completely different form just to confuse people. He currently has a suit of chain mail a few sizes too large.

Personality: Lam acts however you want him to. You want a good follower of the Path of Light? He'll do that. You want a buddy to drink with? He'll go along. You need a shoulder to cry on? He's right here. Still, there's no way of knowing how much is genuine and how much is just an act to get close and show you why his gifts should never be trusted.

Background: Lam was left on the orphanage's doorstep when he was only a babe. His mother probably wasn't expecting a changeling, but that's irrelevant. He probably spent more time wandering the streets looking for trouble than he did inside in his youth, and that tended to get him into trouble. However, one day a year ago, he met a priestess of The Traveler in his wanderings. He became enraptured by the religion (among other things) and was soon sworn as a priest. Meanwhile, he was also making a greater-than-usual show to Mevitari of following the Path of Light.

Quirks:
-Has an extensive collection of holy symbols. Alright, he only has two at the moment, but it's going to be extensive one day!
-His constant changes in appearance and personality would probably count as the second.

Other:
Secrets:
-The fact that he's a priest of The Traveler is a secret, but really only hidden from Mevitari. What is secret from everyone is who taught him. Lam saw the woman's face on a wanted poster, and who knows if/when she'll come around to call in a favor.

Goals:
Major- Create some variety of change that will go down in history. Take over a major crime family, cause a revolution, reveal a major politician's bastard son, just about anything will do.
Minor- Become an ordained member of every major religion in Khorvaire under one guise or another. Really, he just wants to do it to say he did.
-Other than that, get rich and live an indulgent life.