| ScottDestro8 |
| 4 people marked this as a favorite. |
Currently I've run through 4 official Paizo adventures completely, Abomination Vaults, Blood Lords, Season of Ghosts, and now Wardens of Wildwood. For my experience in BL and SoG I was the DM, so I think I have a greater overall understanding of their stories compared to the campaigns when I was just a player. Still trying to account for that though the story of WoW has to be one of the most disjointed I've run through in any system.
The flow of the books feels terrible to consider, the first was the only one where I found myself actually invested in the overall story, and I think that's because I thought it was going somewhere. But laid out now, having finished the game and knowing kinda well which parts were made by the DM and which were official, I just don't see anyone who likes getting invested in their campaigns enjoying this one. There are soooo many NPCs, most of them having only surface level lore or even reason for being noted, yet they are noted and stick around like they're supposed to be memorable. The motivations of the villains only feel like they work if you suspend disbelief and reason purposefully, appear stupid rather than actually villainous at most times.
For people who want a campaign of a turn your brain off and experience the pathfinder system/world in a campaign that can seemingly be done extremely quickly if a DM doesn't add to it, then this works. However for a group that want an actual, meaningful roleplay experience and a believable saving the day story, this campaign seems lacking compared to almost every other one Paizo has put out.