| ScottCA |
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Was there discussion allowing 2 action spells being cast as 1 action for half effect? Or has there been? (Should there be?)
This approach would need rules.
- No more than 2 actions worth of 1/2 action spells. That is, it couldn't used to get an extra action of damage / effects.
- No saving throw spells targeting the same NPC/creature twice. So no forcing one opponent to make two saves in the hopes of saving throw odds will fall to your favor.
- Spells with incompatible effects would be excluded (table decision). So, for example, no Approximate or Warp Step. No spells with 5' areas of effect / emanations.
- Sustaining both spells would cost two actions.
The goal would not be high damage / round. But it could allow two low HP opponents to be dropped, or two guards to be distracted, or two fires started at range (w/ Ignition), etc.