I like everyone's ideas so much! Thank you for giving me great starting points and inspiration.
Kyrand wrote:
Two suggestions here:
-- Research has to start small. First, they research as much as is commonly known, which gives them breadcrumbs to follow to bigger and better sources, which are obviously more difficult to use. For example, the PCs might, at low-levels, go from town to town, getting permission to go through wizards'/churches' libraries until they get the hint about a lost library rumored to have more complete and/or accurate information... or rumors of a being they can try to find and bargain with. Rinse and repeat as necessary until they start being ready for the big plans.
-- One of the main issues with research even today: funding. All of the methods to find such information run pretty hefty rates. Sometimes you have to take a random dungeon crawl mission to help pay for it.
There are lots of old abandoned churches of Aroden that have been taken over by cultists and monsters. Seems like a great and cheap way to combine a dungeon crawl and a fact-finding mission.
Therrux wrote:
If you still need a good starting point why not have them as part of the pathfinder society dedicated to uncovering the truth about Aroden's death. They get funding, and you can make it so they are seen as the mulder and scully of the organization. They will eventually deal with some big s#+&, but they are seen as a joke that will never uncover the truth by the rest of the society. Plus it gives them easy access to resources that they might not normally be able to have as basic adventurers.
I really like the idea of being part of a special Pathfinder team. I had the thought that, typically people have to petition and apply to be members of the Pathfinder Society. It might drop the a hint that they're special if instead, their regional venture captains specifically seek them out to recruit them and send them to Absalom to receive their mission. They could also use their PFS connections to pay for the research materials, instead of having to handle the GP themselves.
LazarX wrote:
Speaking of which, Iomedae still has some lingering resentment for Pharasma not giving her a headsup on the incident.... not even to her own priests... the ones actually connected to prophecy all going insane when the prophecy failed.
For obvious reasons I don't want gods directly intervening in the affairs of mortals, but Iomedae would definitely want to know whatever the players discover
Nathan Nasif wrote:
Gather info from mortal beings that lived through Aroden's time. Liches, the else at of dragons, etc.
Oh, don't worry, I'll definitely have my players pay Arazni the Harlot Queen a visit. The palace in the capital of Geb seems like an incredbily fun (and hazardous) place for an adventure.