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Hi there - I am after some advice for building an encounter that is correctly balanced for a module we are playtesting. The encounter seemed far too easy for the PC's. The module is very much focused on gunslingers and outdoor mounted combat - so each of the players have a heavy warhorse. Two of the players also successfully befriended and trained CR4 Medium size fighter dogs as pets early in the module. So the party consists of: 4x PC's level 5, 4x Heavy War trained Horses, 2x CR4 Fighter Dog pets. We made the encounter CR7 based o the players level of 5 - it was supposed to be a 'Hard' encounter. So my specific questions:
I feel like the XP budget to make this encounter challenging should be about CR9 - but I need the numbers to add up in my head so I can get it right :-) I hope my questions make sense? Thanks!
The wording of this spell confuses ma a little - I would appreciate any clarification. Can you cast a beam in the first round you cast the spell - or do you have to cast the spell and use your standard action - and then only in subsequent rounds you can cast the beam? If my caster level allows me 3 rounds - can I only cast one beam per round during the duration of the spell? Or can I let fly with 3 beams at once? Does the blindness end when I cast the last beam because the spell ends? Or is it permanent?
Two questions here: 1) I know as part of the standard action to maintain a grapple you can move half your speed. But this is just the standard action for this round - can you still utilise your move action for anything in this round - because you have technically already 'moved' even if it was with your standard action I would assume you cannot? 2) The wording of grab and constrict suggest a creature might choose not to constrict. I am just trying to get my head around why you would make this choice? What is the benefit of not constricting? Thanks as always!
Now that my first campaign is getting higher level - I am starting to see a few more complex creatures I have to play :-) Can I clarify - if a spell listed in a stat block has a number in brackets afterwards, does this indicate the number of creatures they can effect at once. For Example:
From looking at the spell entries in the rulebook these spells dont seem to indicate they can effect multiple enemies? I am sure I am missing something simple here?
The spell says "After it delivers a spell, or if it goes beyond the spell range or goes out of your sight, the hand returns to you and hovers." Does it 'fly back to you'? This would imply it leaves the threatened square it delivered the touch attack from and invokes an AOO? Or should I assume it just teleports back or something? Thanks!
Hi All, I am prepping to run the Clanhold dungeon this week for my group (Anniversary Edition) and I am hoping for some help with a couple of questions. 1) In general - are spells or tactics listed in 'Before Combat' already incorporated into the Stat Blocks? I have generally assumed they are - and removed them if my Players managed to catch them unaware. 2) Lamarter Bayden's (pg 178) energy drain doesn't list the number of levels? Am I meant to be able to derive this somehow or was it just forgotten? 3) Barl Breakbones tactics specify he casts Fly if he has the chance (on himself I assume). But he has no fly skill listed? So what do I use for any fly checks he needs to make? 4) Does Barl's HP of 152 include his activation of his Sihedron Medallion's false life? I assume no - and he gets an additional 8d10 temporary HP once activated? Edited to remove stupid question :-) Thanks for any help in advance!
The Summoner in my group just hit level 10 and evolved his Eildon to be sized Large, have two heads (one with 15 foot reach) and also have winged flight. I am concerned in any indoor dungeons he is going to take up half the map and block the rest of the PC's from combat more often than not... and also having different attacks with different reaches will make things a bit of a nightmare... but that aside - any ideas on how I can deal with this would be appreciated. My main question though - I cant find anywhere if there is a modifier for perception and stealth for a winged creature? He flys all the time - but previously his Eildon had magical flight - so it wasn't an issue. I can just imagine - in a 20x20 foot room - a large winged serpent taking up 25% of the space in the room - flapping his wings to hover would make so much noise and distraction - air would be gusting out with every flap, blowing things around the room etc etc.
Last night a Summoner 'summoned; a Ankylosaurus, and it hit another creature which had to make a DC 23 save or be 'stunned' The stat block does not list the type of save - I assumed it to be a fort save, but I was wondering if there is somewhere in the rules where the type of save for certain conditions is specified? Some players argued it should be a reflex save (because they suspected it would have failed the reflex save....). I would like to confirm to my players with reference to a section of the rules that this should have been a Fort save. Thanks!
Last night in my game the Summoner cast Greater Invisibility on himself, and took damage from an area of effect spell while invisible. I assume the partial concealment doesnt apply to the spell damage - but my question is - does taking damage end the invisibility? I know attacking while invisible does unless you use 'greater' invisibility - I just cant find anywhere in the rules that mentions taking damage while invisible?
Hi all, Intuitively I would think that if a caster is concentrating on a full round or multiple round spell - they would be denied their Dex bonus to AC. I cant seem to find mention of this anywhere in the rules? Does this make sense that Casters get their full Dex to AC while concentrating? Am I missing some mechanic here that makes this make more sense? Thanks!
I am sure this has been answered - but I cant seem to find it anywhere. The example I am looking at is confusion - which allows a Will negated saving throw. The effect lasts 1 round per caster level (8 rounds in my example). My question is - do they get a saving throw each round or just when the spell is first cast? Thanks!
Hi I have looked at the FAQ n this and still am a little unclear: - Does any movement with Acrobatics make you flat footed? Or just moving over difficult surfaces? Main question here is are you flat footed when using acrobatics to avoid AOO passing through a threatened square - because that doesn't seem intuitive to me. - What exactly does 'lose the move action' mean? If I moved 10 feet before entering a threatened square and fail the acrobatics check, I assume I just stop where I am - so don't lose my 'entire' move action? - What if the attack of opportunity misses - do I still lose the move action? - Is it only moving through threatened squares that are at half speed? Or the entire move action? Logically it would only be threatened squares to me? - If I succeed acrobatics to avoid AOO - does that burn that enemies one AOO for the round (assuming no combat reflexes) - or does acrobatics deny them the chance for an AOO altogether? Given that an AOO can still miss and has to be resolved against your AC - I would think that they do not make the AOO at all? - If I am moving through an enemies square in say a 5 foot wide corridor for example - Do I have to also make a normal acrobatics check to enter his square from the threatened square, then another check at +5 to pass through his square, then another check to leave the threatened square behind him? Is this last check at +2DC - because technically it is the 'same opponent', even though I am avoiding him a 2nd time? Hope that these questions make sense and some wise person can help answer them for me :-)
Hi There, I am currently running the Anniversary edition and am preparing for the Lucrecia encounter in about 3 sessions time. I have a couple of questions - this is my first time GM'ing so be nice :-) I noticed she has a touch attack listed as: 'touch +14 (1d4 Wisdom drain+10)' I assume this is just a standard touch attack ignoring Armor, and 1d4 Wis drain - no problem I get that. But what is the +10? I am also a bit confused as to how Lucrecia can attack with two weapons with what appears no penalties to the offhand and still have 3 attacks with each dagger? If she moves and makes a standard attack does she still get an attack with each dagger or does the multiple attack rule apply to two weapon fighting and she just gets one attack? I know she doesnt have sneak attack - but if she did would it apply to each of the 6 attacks that hit? A few questions there - appreciate any help :-)
Hi All, Just wanted to share my experience here. Having spoken to friends who deal with Paizo I was very surprised to have a negative experience and hope it is an exception. After being very impressed with pathfinder products I decided to support the publisher and subscribe to Adventure Path direct rather than buy from Amazon. From what frieds told me Paizo would cost a little more but they package their product better and their customer service was superior. Anyway - my first subscription edition arrived. It was packaged in a cardboard sleeve - which I was surprised at given what my friends had said about better packaging than Amazon. The corners were crushed and the corner/spine of the book was damaged. Small damage - but as a collector of mint editions not what I had paid for. My basic benchmark for asking for a replacement is 'would I buy this off the shelf in a retail store' - and the answer in this case is 'No' So I sent a photo to Paizo customer support - and was essentially told I should expect some small damage and they would not replace this. Wow - Amazon would replace this no problem and have in the past. I am very dissapointed. I just ordered a heap more from Paizo too at significant expense and its too late to cancel. This is a real shame and not what I expected from this company - and from what I read in the forums not what others have experienced? Anyway - something to consider for anyone considering subscribing. Maybe living in Australia the postage system here is the cause? |