Jack-O'-Lantern

Scary Gourd's page

118 posts. Organized Play character for BretI.


Race

| HP 30/38 | Shield 12/12 | AC 18 (20 w/shield raised) | F +8 R +5 W +10

Classes/Levels

| Hero Points 1 | Exploration: Detect Magic | Spells 1st 1/2 2nd 1/2 | Conditions: None

Gender

Poly Gourd Leshy Druid 3 | 25’

About Scary Gourd

Previously known as Abyssal Flames of Fallen Leaves

Poly Gourd Leshy NG Druid 3
NG S Leshy (Uncommon, Leshy, Plant)
Senses Perception +10 E; low-light vision
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Defense
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HP 38 (8 +8 +1 +8 +1 +8 +1 +3)
AC 18; (10 +0 Dex + 3 armor +2 Trained +3 Level)
Speed 25’
Fort +8 E Reflex +5 T Will +10 E; +1 circumstance vs. Emotion effects (Undaunted)
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Offense
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Primal Spell DC 18 T
Primal Spell Attack +8 T

Melee

+1 Spear +8 (1d6+2 P)

Ranged

Javelin +5 (1d6+2) 30’ range

Special Attacks:

Specialization effects:

Primal Abilities:

Reactions

Shield Block

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Statistics
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Str 14 Dex 10 Con 12 Int 12 Wis 16 Cha 14

Skills

Athletics +7 T
Crafting +6 T
Diplomacy +7 T
Intimidation +9 E
Nature +8 T
Survival +8 T

Abyssal Lore +6 T
Scouting Lore +6 T

Languages: Common, Sylvan, Cyclops, Druidic
Background: Finadar Leshy
Pathfinder Training: Generalist
Patron Deity:
Home Region: Iobaria

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Gear
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Hide Armor
+1 Spear
Javelin
Javelin
Wooden Shield
Dagger
Adventurer’s Pack
Holly & Mistletoe
Wayfinder

Invested items:
Wayfinder

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Spells
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Flexible spell caster

Focus Points: 1
Focus Spells:
Heal Animal

Cantrips (4):
Guidance
Produce Flame
Ray of Frost
Stabilize

1st level spells (2):
Heal
Magic Fang

2nd level spells (2)
Dispel Magic
Feral Shades

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Feat and Class Abilities
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Intimidating Glare Feat 1
General Skill
Prerequisites trained in Intimidation
You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty if the creature doesn't understand your language.

Animal Order
You have a strong connection to beasts, and you are allied with a beast companion. You are trained in Athletics. You also gain the Animal Companion druid feat. You gain the heal animal order spell. Committing wanton cruelty to animals or killing animals unnecessarily is anathema to your order. (This doesn't prevent you from defending yourself against animals or killing them cleanly for food.)

Animal Companion Feat 1
Druid
Prerequisites animal order
You gain the service of a young animal companion that travels with you on your adventures and obeys any simple commands you give it to the best of its abilities.

Wild Empathy
You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.

Flexible Spellcaster Dedication Feat 2
Archetype Class Dedication
Prerequisites flexible spell preparation
You now have four cantrips per day instead of three. At 4th level, you have five cantrips per day instead of four.

Toughness Feat 1
General

You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. You reduce the DC of recovery checks by 1.

Botting:

Needs to be updated

Reaction:

Perception and Saves

Perception +10 E; low-light vision

[dice=Perception]d20+10[/dice] low-light vision

[dice=Fort]d20+8[/dice]
[dice=Reflex]d20+5[/dice]
[dice=Will]d20+10[/dice]

+1 circumstance vs. Emotion effects (Undaunted)

Combat

Melee

[dice=+1 Spear]d20 +8[/dice]
[dice=Piercing damage]d6+2[/dice]

[dice=Produce Flame]d20+8[/dice] 2 actions
[dice=Fire damage]2d4+3[/dice]

Ranged

[dice=Javelin]d20+5[/dice] Thrown 30’
[dice=Piercing damage]d6[/dice]

[dice=Ray of Frost]d20+8[/dice] 2 actions, 120’ range
[dice=Cold damage]2d4+3[/dice]

[dice=Produce Flame]d20+8[/dice] 2 actions, 30’ range
[dice=Fire damage]2d4+3[/dice]

Skills

[dice=Athletics T]d20+7[/dice]
[dice=Crafting T]d20+6[/dice]
[dice=Diplomacy T]d20+7[/dice]
[dice=Intimidation E]d20 +9[/dice] Intimidating Glare
[dice=Nature T]d20+8[/dice]
[dice=Survival T]d20+8[/dice]

[dice=Abyssal Lore T]d20 +6[/dice]
[dice=Scouting Lore T]d20+6[/dice]

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Character Creation
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Str 14 BF
Dex 10
Con 12 A
Int 12 A-AF
Wis 16 ACF
Cha 14 BF

Ancestry: Gourd Leshy
Undaunted
Background: Finadar Leshy
Intimidation, Abyssal Lore, Intimidating Glare
Class: Druid
Animal Order
Young Animal Companion: Cat named Entropy
Nature and Athletics
Reach Spell
General
Toughness
Pathfinder Training
Generalist, Scouting Lore