♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
With a pause in the fighting, Savina sheath her rapier after quickly cleaning the foul blood on it. “Let’s continue our good work team” She takes out her potion of Heroism and drinks it thinking This tastes like onion soup, strange. Should have done that many rounds ago…
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Seeing the demon attack her, Savina concentrated to invoke a magic barrier, but the demon blindness made him miss more than her protection. She stays put as she is now flanking the evil outsider with Sleeping Sword, striking it while he’s distracted. Second round of studied combat
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina studies the demon, hit it while it’s blinded then move a bit aside hoping the demon will not anticipate her having moved out, unless it is not blind anymore. attack with bless, study: 1d20 + 8 + 1 + 2 ⇒ (9) + 8 + 1 + 2 = 20 for 1d6 + 4 + 2 + 1d6 ⇒ (3) + 4 + 2 + (6) = 15 If the demon is not blinded anymore and targets Savina, she will cast Mental Barrier I as an immediate action to get a +4 shield to AC
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina charges in to strike at the demon. Attack, bless (is that still up?), charge: 1d20 + 8 + 1 + 2 ⇒ (20) + 8 + 1 + 2 = 31 for holy: 1d6 + 4 + 2d6 ⇒ (4) + 4 + (4, 4) = 16 Confirmation: 1d20 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18 for total 16 + 1d6 + 4 ⇒ 16 + (5) + 4 = 25 Sleeping Sword, holy is 2d6 vs Evil, not a just a d6.
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
While the attention of the cambion is diverted by Sleeping Sword flanking, Savina strikes. Attack, bless, studied target, flank: 1d20 + 8 + 1 + 2 + 2 ⇒ (10) + 8 + 1 + 2 + 2 = 23 for damage using studied strike: 1d6 + 4 + 2 + 1d6 ⇒ (4) + 4 + 2 + (3) = 13 Study their leader as move action if the one next to me is down and the leader is not
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina study the green one and advance a bit toward him, attacking with her rapier. Attack: 1d20 + 8 + 1 + 2 ⇒ (5) + 8 + 1 + 2 = 16 for damage: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina will try to help with the heavy lifting but before that she draws an acid flask and look at Ridley and Alessio. “You may also have acid, let’s try to find how to weaken that door before we break it with the ram.” Knowledge (Engineering): 1d20 + 8 + 1d6 ⇒ (19) + 8 + (3) = 30 “Usually weakening the frame and managing to damage the steel frame or bar on the other side could help. We could try to make a hole and pour the acid into it for example.” She listen to any extra advice from her companion before acting on the agreed plan. Once done, she will take the ram and help with it as best she can Strength: 1d20 ⇒ 4.
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina waits for all her companion with ranged weaponry to shoot the enemies, once they are done she moves in and strike the cambion with yellow garb. I just have enough movement in difficult terrain to get to the green one if the yellow is dispatched Attack with Bless and studied combat: 1d20 + 8 + 2 + 1 ⇒ (14) + 8 + 2 + 1 = 25 for Damage, using studied strike: 1d6 + 4 + 2 + 1 + 1d6 ⇒ (3) + 4 + 2 + 1 + (3) = 13
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina tries to identify the type of demon the party is facing Knowledge (Planes): 1d20 + 9 + 1d6 ⇒ (2) + 9 + (5) = 16 going for defenses (especially energy resistances for our alchemists), special abilities, then anything else I guess we already have weapons in hand She will then study the fighting style of the one wearing yellow garb move in a bit 5 ft. step as inviting it to come and ready an attack when it gets into range. Readied Attack: Attack with study combat: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 Magic damage: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina starts shouting cries of victory, but she quickly take back her composure and says “We vanquished the enemy and won this battle but the war is not finished yet.”
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina shouts encouragements to her teammate. The only thing that comes to my mind is the main song from Chroma Squad that include some mecha/kaiju fights with a sentai group.
Diplomacy Average: 1d20 + 7 ⇒ (13) + 7 = 20 +2 to attack roll for a round
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Reflex DC 14 from shaking ground: 1d20 + 7 ⇒ (9) + 7 = 16 Savina manages to stay stable. Intimidate (Average): 1d20 ⇒ 19 She then push the shout button on the voice activator, a 60 ft. cone of loud sound comes from Gulgamodh. Sonic Damage (Fort 19 for half): 4d6 ⇒ (5, 5, 1, 2) = 13
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina takes the mic and taunt Atalazorn “You’re no match for the mighty Gulgamodh! He will smash you, puny creature!”. Bluff Average: 1d20 + 10 ⇒ (10) + 10 = 20 On success, Atalazorn takes a −2 to attack rolls for 1 round
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
I think Ridley means the heart (there is two handouts with head in the name).
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina ask that someone use her wand of cure light wound on her. CLWW: 3d8 + 3 ⇒ (4, 6, 3) + 3 = 16 After 3 use, her wounds close. “That fight was tensed but I think a more challenging one awaits us.” She then look at Gulgamodh with a mix of awe and worry.
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina tries to hit a soft spot on the wight after having spent time analysing his pattern of attack and defence. Rapier (study, +2): 1d20 + 8 + 2 + 2 ⇒ (10) + 8 + 2 + 2 = 22 for (studied strike, +2): 1d6 + 4 + 2 + 2 + 1d6 ⇒ (4) + 4 + 2 + 2 + (2) = 14
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina studies the captain, and moves to the start of the stairs. Move action for study combat. I don’t think I can attack the wight from the square with the crates and 5 ft step into it, so just move to my current position.
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina study the combat style of the lacedon next to her and tries to anticipate his moves to put her rapier in its belly. Rapier (study, +2 from boon that improves our weapons): 1d20 + 8 + 2 + 2 ⇒ (18) + 8 + 2 + 2 = 30 for Piercing, studied strike: 1d6 + 4 + 2 + 2 + 1d6 ⇒ (2) + 4 + 2 + 2 + (1) = 11
Study as move blue one, attack blue lacedon, if lacedon is down due to Ridley’s action, switch to zombie
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Fortitude save versus Paralysis: 1d20 + 1 ⇒ (20) + 1 = 21 Savina moves toward the other zombie expecting it to close in, and will strike it once it gets close enough ready attack, Attack: 1d20 + 8 ⇒ (4) + 8 = 12 for Piercing: 1d6 + 4 ⇒ (1) + 4 = 5.
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
I’m confused isn’t there a wall between the red and green one and us?
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
“We might want to search the ship in case we find a way to break the spell or the ritual that maintain them in undeath” Savina drinks a potion of Touch of the Sea. She ties the rope to the grappling hook and give the throw a try Ranged: 1d20 + 6 ⇒ (14) + 6 = 20. Once it is secured she climb along the ship to get to the ballista ports. Climb: 1d20 + 0 ⇒ (5) + 0 = 5 She will try to get inside the ports, using tools to get them open if needed Disable Device: 1d20 + 12 ⇒ (8) + 12 = 20 or will try to fit in if they are too small Escape Artist: 1d20 + 7 ⇒ (20) + 7 = 27. Moved my character’s token in front of one of the ballista port.
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina moves her mount 5 ft. step and study the creature to find the right moment to put her rapier through its head. Counting +2 from flank with Sleeping sword, remove if incorrect turn order Rapier attack: 1d20 + 8 + 2 + 2 ⇒ (20) + 8 + 2 + 2 = 32 for 1d6 + 4 + 2 + 1d6 ⇒ (2) + 4 + 2 + (2) = 10 (using studied strike if hitting) Rapier Confirmation roll: 1d20 + 8 + 2 + 2 ⇒ (3) + 8 + 2 + 2 = 15 for a total of 10 + 1d6 + 4 ⇒ 10 + (1) + 4 = 15
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Knowledge (Arcana): 1d20 + 9 + 1d6 ⇒ (15) + 9 + (2) = 26 for special abilities, then resistances, the rest after that Savina draws her rapier, guiding her mount with her other hand 5 ft step toward the yellow, if that’s not the one Noke managed to put to sleep, and tries to put it in the bunyip’s head. Rapier attack: 1d20 + 8 ⇒ (8) + 8 = 16 for Magic Piercing: 1d6 + 4 ⇒ (3) + 4 = 7
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Concerning the potion of Water Breathing, Savina has a +0 Swim and a 10 Con. After looking at the other’s sheet, most of the characters are that bad at swimming, except Ridley who’s worse and Sleeping Sword that has a bonus, but I have the lowest Con.
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Knowledge (Nobility): 1d20 + 9 + 2 + 1d6 ⇒ (13) + 9 + 2 + (3) = 27 Savina will grab a potion of Touch of the Sea if it’s ok with everyone Savina starts riding the creature and comments “This is not like riding a horse, and I usually don’t ride into combat”. Ride: 1d20 + 3 ⇒ (7) + 3 = 10
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina goes to her left, to try to flank the minotaur leader, then attacks. unless the minotaur is sleeping, then she will study it Rapier attack: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14 for P: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 Got +1 dodge AC when adjacent to a single foe, Expert Duelist trait.
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina moves to follow the minotaur movement while drawing her rapier and get in range for one of her spell. She then concentrate on her opponent mind to find a weakness to exploit, casting Mind Thrust II. Using my two phrenic points to boost the DC so Will save DC 17 for half.
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Knowledge (Planes) DC 17: 1d20 + 9 + 2 + 1d6 ⇒ (12) + 9 + 2 + (2) = 25 Savina is a bit more melee than the rest of the party so would have been front, moved her there.
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina mentions cover to the other before they go, mainly trees, and hills. With most of the party wearing light or no armor, she thinks they could be able to make it. Stealth: 1d20 + 7 ⇒ (12) + 7 = 19 She advances as silently as possible, not so confident in her abilities.
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Using a charge to heal Knowledge (Local) DC 17: 1d20 + 8 + 1d6 ⇒ (11) + 8 + (3) = 22 I have heard of Minawar before, she is the best hunter of her tribe and also a respected warrior who is as good with her bow and her axe. Due to her abilities, she will probably see us coming. Sneaking might be helped by the various fighting going on. I hope we are not the only one sent to get us, even if we can’t get to her, we could be a distraction while other manage to get to one of their leader. We could try to use the configuration of the terrain to help us. Savina casts Heightened Awareness and tries to remember about any features that could help us get there. Knowledge (Geography): 1d20 + 9 + 2 + 1d6 ⇒ (16) + 9 + 2 + (6) = 33
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina drops her light mace to draw her magic rapier, she then attacks the ectoplasmic undead, trying to pierce through it repeatedly; while keeping a good fencing pose. Savina doesn’t have a slashing weapon, so switching to most damaging weapon she has.
Rapier attack: 1d20 + 8 + 1 + 1 ⇒ (8) + 8 + 1 + 1 = 18 for Magic Piercing: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina looks at the ooze study as move then throws her flask of acid. Don’t have precise shot, but Ridley is grabbed; don’t remember if that gives a −4, aiming for lower right corner. Ranged touch attack: 1d20 + 6 + 2 + 1 + 1 ⇒ (1) + 6 + 2 + 1 + 1 = 11 Her aim completely off, Savina breaks the acid flask in front of her. Random direction: 1d8 ⇒ 8 That’s 1 acid splash damage to me, the ooze and Ridley. She then moves in 5 ft. step
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina draws a flask of acid “We grabbed some acid before, that might be handy" and move closer to the ooze while drawing her light mace in the other hand. In case we didn’t get all the information:
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Sea seems to be undead while land seems to be demon-flesh. Demon tends to resist better elemental damage, in case this is a factor for our bomb tosser alchemists.
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Continuing on the previous mission while the next is being set up Savina try to mention flaws in the merchants plan, and the dire consequences of the fall of the city. “If the defenders are overrun, do you believe that you will still be able to make business. Aren’t people going to run to Diobel or take a boat to get abroad?
That’s just thinking that the city will fall, and it has never fall to invader so far. The leaders of the city will remember who helped, especially if it seems like it tipped the balance in the defenders favor. Those that tried to make money will just be shunned by everyone. Do you want the Starstone to fall in the hand of demons? Do you expect the city to still be there if another Worldwound opens in the island?”
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina is studying the combat pattern of the auroch as a move, she moves a bit north 5' step, to avoid multiple targets in case of trample, then try to hit the creature with her rapier. Rapier attack: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 for 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12 Note that my previous attack did not have the correct bonus, my bad.
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Before getting into the portal, Savina will have drawn her rapier. Savina speaks Kelish, in case we can understand something in the distance. We know from before that demon have DR cold iron or good, so during preparation rounds, Savina switches from the rapier to cold iron mace. When seeing the creatures, she will draw her rapier back, expecting a charge moves a bit to hinder it 5ft step toward top of map. She will then ready an attack if the enemy gets close enough. Rapier attack: 1d20 + 6 ⇒ (19) + 6 = 25 for P damage: 1d6 + 4 ⇒ (5) + 4 = 9
Savina would not benefit from enlarge person as she uses dexterity for damage due to fencing grace
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
“Let me have a look at that” Savina says as she grabs the scrolls and start to enumerate the spells. “I’ll appreciate if someone can cast those on me, and I’ll keep that flask of acid and this scroll of Sleep”
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina does a couple of steps 5 ft step toward the blue robed thug, trying to anticipate his moves studied combat as move then try to gut him with her rapier 1d20 + 8 + 1 + 2 ⇒ (15) + 8 + 1 + 2 = 26
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina draws her rapier and gets closer to the purple robe “Torch is not going to rob the Society again, thugs” Draw as move and 5 ft. move to get closer Attack with Rapier +1: 1d20 + 8 ⇒ (11) + 8 = 19 for 1d6 + 4 ⇒ (4) + 4 = 8 B
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Looks like my skills were not needed here; you guys posted fast yesterday Savina listened to Ridley’s explanation, as she probably knew most of that, nodding at some point. Concerning the al-Hadirs: Savina points out that destroying undead and demon and all unredeemable evil is one of the tenants of the Serenrae faith and this is what Absalom is facing now. Absalom needs you now, and needs you. The population and its leaders will remember those that help.
Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina thinks “we probably should try to intimidate them to make them confess, but I’m not good at that, let’s hope one of my teammate is. If none are, we could try to convince them to give the person that hired them in exchange for a reduced sentence”.
♀ Human (Taldan) Investigator 5 | AC 20 T 15 FF 16 | HP 33/33 | F +2 R +9 W +5 | CMD 18 | Init+3 | Per+8 | Spells 2nd–3/3 1st–5/5 Inspiration 7/7 Phrenic 2/2
Savina first talks to the dwarf, Sense Motive DC 14: 1d20 + 7 ⇒ (3) + 7 = 10. She thinks she needs to interrogate the street urchin. Savina is talking to the courtisan and sense her lie (Sense Motive DC 17: 1d20 + 7 ⇒ (13) + 7 = 20 “Do not lie to me, woman, what did you see?” but she is unable to get any real answer, only a direction; pressed by the time she does not press for long then looks for the urchin but he’s nowhere to be found. Noke and Allesio indicates to Savina that the dwarf had no clue. She looks at the thugs Perception DC 17 (heightened awareness): 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26 and also spots those bruises. She thinks maybe we found the killers, but there might be another explanation. She comes closer (moved my token a bit, speaking from so far away makes no sense) and continues after Sleeping Sword “As my fellow Pathfinder said, you seem to have got into a fight recently… What happened?” If needed to get them to talk, Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20.
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