Valeros

Satinius Del Pierre's page

50 posts. Alias of French Wolf.


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Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Yeah - me bad you have a similar trait to Satin and can pass for human, so scratch that angelblood remark.

Cheers


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Satin is not really a party animal; but this is a good opportunity to get to know a little more of some of the party. Its going to take time for us to feel anything like at ease with each other. We probably function better in combat.

Cheers


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Nope - I just adapted one on the fly until Satin gives her true name to the party. Does she tell fibs - fraid so!

Okay?


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

I've taken a look at Satin's gear and made the following changes;

Str 10 to 11, Con 11 to 10

Armored coat (50gp, 20lbs) instead of studded leather armour
Took out both scrolls

I had a go at adding up the totals - but I'm sure your spreadsheet will pick up any changes to the residual wealth that I may need to make.

Cheers
FW


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

We are in your hands - GMAd. I don't know the AP at all and I'm sure you will use the contacts however you see fit. Satin's contacts remind Satin of who she is and where she is headed. But she will get there somehow.

Also I'd prefer to roleplay finding out about everyone elses' contacts, I wont be looking into their backgrounds as a rule, unless we need to NPC them.

DM Advocate:
I found the racial trait: Pass for Human, you mentioned on the d20pfsrd website- I'd have taken it like a shot but it doesn't come from the ARG (which I used to make Satin). I'll swop it in now.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

DM Advocate:
Not sure where to find that Pass for Human trait but I'll happily take it instead of sacred conduit.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.
GM Advocate wrote:
** spoiler omitted **...

I'll sort out the background skills next.

Just finished RotRL at Christmas with a far larger party. We all had some rules-fu as well so it was a bit of a cakewalk in many places. I'd personally prefer you to buff the encounters now that there is five of us. However it's hard to ignore Marcellus when he is our front liner fighter and is running the AP so has the inside track. I'll go along with whatever the party decides as a whole then.

I did hope that this would be an adventure path where we could use our social skills to avoid many encounters or gain unwitting allies along the way (much like Way of the Wicked). But I suppose this is more combat orientated than that?

While we may not be the most powerful characters, and Satin certainly falls into that class, I doubt we will remain that way.

Cheers
Frenchie


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Pleased to be on board and the alias probably has one (or three) errors, especially since Satinius' alias was from a Savage Worlds gunmage!

I've looked over it again and spotted a few mistakes but sometimes you miss the obvious. Stoked to get into the game and since I'd like this one to last I'll include a small introduction.

Veteran gamer (which means I'm 50, got the minuses to my physical stats but yet to the bonuses to my mental stats. Like Pathfinder because of the sheer variation. Only played one other evil character in Way of the Wicked and he was an ugly runt called Kergh. Hopefully this one will last longer since we never finished the first book. Used to write for Living Greyhawk and have done a couple of bits for Raging Swan a few years ago now. Favorite setting's are Vikings, Al Qadim and Ravenloft. Other hobbies include supporting the Green Bay Packers and Liverpool FC, all from the UK.

Cheers
P. S. Call me FW or Frenchie


Great news, I read most of the backgrounds and they were pretty impressive. Good luck with everyone's future recruitments.

Cheers
FW


Updated Satin's background.

Cheers
FW


DM Advocate:
Almost midnight here so I'll pick this up tomorrow. Some last thoughts that came to me were - Clariona could be a spirit or revenant or even part of an evil intelligent weapon out for revenge. No toothless crone is better - maybe she could be a sorcerer or wizard since then her physical abilities wouldn't need to be so high. The rest of that is pretty much where I am, in fact the thought of Kol going straight is cool. He would need to work in a profession where Clariona can spot him.
As for Sathursta the secret weapon, I would prefer him to not be such a secret. The sense of foreboding for Satin would be greater, the pressure would grow more slowly and in the end the pay off may be larger. Each time they meet - Satin could receive more threats from Sathursta- ramping up the tension like blackmail. At the moment I fully expect Satin to kill Kol. She is a fiendish vessel after all - but the baggage could be painful. I doubt Sathursta would survive.
I'll pick this up in the morning. Cheers


GM Advocate:
How old is Satin, Kol and Clariona? Normally a tiefling reaches adulthood at 60 but that would mean that her mother would be probably dead by now. My advice is to make her around 50 so her mother is 70-80 and Kol 30-40.

I’m happy to go along with that idea. How about a lateral idea for the mother though – one that you could keep to yourself? Maybe she could have died and been reincarnated into an adult dwarf or gnome at the same age of 70 to 80. Kol’s age of 38 and Satin’s 51 fit together. What do you think of that?

-There is also a huge problem with the reason she is in Longacre: There is no way for Tamard to have sent you and Sathursta after Kol for him to have helped with the fall of Longacre to Iomedae because it hasn't happened yet! The Chelish government and the Asmodean Church are yet unaware of the danger that the Glorious Reclamation could represent to Cheliax or Longacre... they just declared a martial law.
-There is an alternative if you allow me to give my opinion: Clariona is actually part of the Glorious Reclamation and during their many reconnaissance missions she recognized Kol. Since then, she 'left' the GR to take revenge on you by blackmailing him into revealing your location and then sending a letter to Tamard, tricking him to send you and Sathursta after Kol.

Your alternative works for me. The reincarnated Clariona joins the Glorious Reclamation as an insurgent. Kol as a one-time rogue is also involved since the thieves guild hope to profit from the ensuing chaos. That’s when Clariona spots Kol and blackmails him into writing the latest letter(s) probably by holding his past against him or kidnapping his family. But if Kol’s name is under a grey “terrorist” watch list as a rogue, something which Cheliax and her inquisitors are capable of, then that would alert Tamard to the love letter. Rather than spy on Kol, Tamard wants Satin to commit to evil (seeing love as a weakness) so sets her up against Sathursta with Kol’s murder as the prize.

-The reason of why you are in Longacre aside, there is another important question: Why would you join Cimri? She has nothing to do with the GR and is just trying to score some gold for herself...

I don’t want to tie Satin too strongly to your hook for the AP, especially when I know little about this adventure (except that it has a naff start). Perhaps Kol’s letter could mention Cimri as a friend and ne’er-do-well who knows where to find Kol. Also the letter states that Kol has had to go into hiding – when in fact Clariona has the entire family under wraps (or worse killed that’s your call) and Satin needs to befriend Cimri by helping her. Any good? If you agree then I could draft out a love letter.


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I agree. I'll never forget the look on my party's faces when a dragon up'ed and flew off on 1 hp. One more point of damage and it would have been dead. This goes some of the way to redressing that.

Looking forward to seeing how that plays out no matter who gets into the game.

Cheers


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Great - thanks Ivey/DavianGrallus that's just what I wanted. Wow - its brutal isn't it?

I'm glad I took some extra healing now.

Cheers
Satin/Frenchwolf


Satinius just needs her gear.

I've never used the wound threshold system. So if Satinius gets in, perhaps you can show me how it works.

Cheers
FW


Satin's background is drafted in some detail. I'll work on the other requirements after the FA Cup Final.

Cheers


Satin is percolating. Will get under the hood tomorrow with a decent background.

Cheers


I'll be back once I have come up with a suitably evil plan! It will most likely involve this alias.

Cheers


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

"Maybe zee judge can tell us more of zees weetches. P'haps a son or doorter is seeking revenge. Let us look for zumthing sensible and leave the stories of ghosts for now."


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

"Zat is fine by moi! Onwars evryone an' watch for the signs of zee witch, Charms and trickery."

Satinius thanks Lorna for the time.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Ta

"May we speak wiz your leetle Hagger to zee if 'Ee nose anysink more? An' look at the grave also? Perhaps?" Satinius nods as he talks, hopefully Bern starts nodding too.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Satinius takes the lead for now and chats with the friendly Bern for a while.

Then the mage smiles as he opens up a little, "The family was very much shaken, when Grandpa Hagger Gadock went missing one week ago. It was raining that night, and I've cleaned up the grave robbery site a mite."

Persuasion 1d4 + 2 ⇒ (4) + 2 = 6, wild dice 1d4 ⇒ 4, Ace 1d4 ⇒ 1

Bern mumbles something else a little embarrassed, "my little boy, Haggsy, says he saw Grandpa up and walk away that night. Must have eaten a piece of gristle or had a bad dream."


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

"Oui," nods Satinius.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

The gunmage ushers Zadlu away nodding sympathetically to his ideas.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Quietly and away from being overheard, Satinius starts to voice the obvious but Gorrum beats him to it.

What time of day is it?

"Ze dark could be a frien' for zis. May-be we wait for zat?"

The delicate gunmage is having difficulty with the strange Boneyard scent he has acquired. He shrugs and squirms a little inside his clothes and needs a wash.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

The gun mage spends his time avoiding the puddles of who knows what and making sure it never goes who knows where.

He pays no attention to his surroundings and keeps concentrating on keeping his nostrils closed.

"Zis smell!"


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Satinius stays with his friends for simplicity's sake.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

"Merci Capitan Hellstrom," murmurs the gun mage as the officer leaves.

He returns to the rest with a shrug and explains what little he learnt an how the Captain of the guard while help if they discover anything concrete.

"Zer is meny peeple from out of ze town 'ere for a festival of the Long Night, I sink."


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

"Bien." Satinius takes a drink and hands the mug on to leave his hands free.

Then he wanders over to the Captain, smiling as he gets closer, checking to make sure that the man is not praying or otherwise busy. Then when an appropriate moment arrives he steps up and introduces himself.

"Hallo mon Capitan. Ar am sorry to bother you 'ere with your wife. But monsieur Gum says you are a man to be trusted. Ar am Satinius in zee employ of the Church to 'elp solve the missing bodies in zis graveyard. Per'aps you may know sumsink? A leetle clue or three?"

Diplomacy 1d4 + 2 ⇒ (3) + 2 = 5, wild dice 1d6 ⇒ 5


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Persuasion rolls (Strange sightings) 1d4 - 2 + 2 ⇒ (3) - 2 + 2 = 3, WD1d6 + 2 ⇒ (6) + 2 = 8, Raise1d6 + 2 ⇒ (1) + 2 = 3, (official)1d4 - 2 + 2 ⇒ (3) - 2 + 2 = 3, WD1d6 + 2 ⇒ (4) + 2 = 6

The bleary eyed Gum seems to be having a few issues with the friendly mage. His words and accent may be a little too unusual.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

"Did someone pay the attention to sair graves before they abscon-dead? Some thin', how you say?, out of shape perhaps. A visitor casing the graves mais oui?"

Giving the man a chance to jog his own mind and remember Satinius then flicks his wrist. The gold piece spins in the air and curves gracefully towards Gum.

"Bon! Directions please to where they lie. And Ah wander why we hav' no one else investigating here. It is bess to tell us since we 'ave to 'elp zem with the missing. Mon ami if there is more then remember us."

Once the man provides directions, the gun mage scans the graveyard to where he points and eventually notices the city official.

"OOh iz zat, Gum?"


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Notice 1d4 ⇒ 3, wild dice 1d6 ⇒ 4

As he approaches Satinius takes the lead and moves round as he talks to flourish and gain the attention of Gum.

"Is it possible zat you can 'elp one as me? If you can then I may haf a leetle sumting to 'elp wet your....whistle? What do you say?"

Satinius begins to walk a gold coin backwards and forwards across his fingertips. He continues if the man is in agreement.

"Zee Silva and Monsata familees? Someone 'as been playing wiz fire an' stealing from zem. Zat is not so good. From zere graves, I am told. Well Gum mon ami a gold for all you know!"


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

"Caretaker? Non."


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Satinius evades the question about his accent a little and adds that he comes from the south and has travelled far.

1d4 - 2 ⇒ (3) - 2 = 1, 1d6 ⇒ 6, 1d6 ⇒ 6, 1d6 ⇒ 3

When the money is handed over, Satinius thanks the merchant profusely and leaves with a chink in his step.

With a large grin and a flourish, the mage hands over four bags of 20 gold to the others, "Maysur Garfurt' liked the macheen. 'Ee gave uz zis munay for zat. Your shares mon amis. Voila!"


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Satinius hands the machine over to Garforth and explains how he came by it. The goblins and the ambush.

"Zer iz leetle use for zis by myself. You may hav eet for zumting gud? I do not bargen I truss your reputation. My leef iz one of travel an guns by 'orse eef zat 'elps. As iz mon amis...er frends."

Satinius will leave his card with Garforth and take whatever he gets back to the priest and his companions.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

On holiday now for a week, half term, parents over and flying to Britain for next weekend. Posting will be very spotty until I get back. Cheers

Satinius takes the ring and heads out to find a buyer for the smoke machine. He starts with Garforth's.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Satinius nods and smiles, his mind elsewhere on wheels and cogs and the worth of a smoke machine.

"Bon! Can you give me zee name of zee good mechanik, merci farzur?"


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Notice (wild dice) 1d6 ⇒ 6,

Mechanika roll 1d4 ⇒ 1
Wild dice 1d6 ⇒ 5

Exploded notice roll 1d6 ⇒ 1

He stops and stares up at the Lady. "Zat is so, fren' Gorrum. She waits for someone perhaps. Not ze likes of travelling solders."


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Satinius lumps the gobber smoke machine onto a wagon. So that it isn't left lying around.

The gun mage tinkers with it a little on the road until the caravan reaches the Cathedral. Then he makes sure that the item can be offered to Gunner Wadock or the father. He has no use for it other than an object of curiosity.

1d4 ⇒ 2

Satinius follows onto the father, perhaps laden with the machine.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

I am happy for you to make the initiative rolls, it would speed that up and doesn't effect the game much.

Having you help build the character has made him very different from my usual PC. Never played a gambler before. Never discarded a healing skill to keep - so that is very refreshing.

I reckon the roleplay will slowly come when I find Satinius' voice but for now I'm more focussed on the rules fu.

Cheers


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Ah so. I've taken your advice and made those changes to allow some spellcasting rolls. Also I'd have used a benny to cast the spell so I'll assume I am down one.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Thanks SB. Ace roll 1d6 ⇒ 5, no need for a benny then.

Satinius recovers his poise and waves the spell to help cover him. Shimmering motes sparkle and blur the edges of the man hiding his form a little.

cast deflection


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Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

If he still has actions this round, Satinius will cast deflection on himself.

The gunmage looks down at the wound marring his lovely pale skin and whatever colour was in his cheeks drains a little. Hopefully the others are more used to this sort of combat, he definitely isn't!

"I 'av bin eet! tu es batad."


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Shaken spirit roll 1d8 ⇒ 1, Can Satinius use a benny if the spirit roll fails? Or does he need to do it first... either way he was spending the round reloading (which I thought took up the round)


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Then he trots away from the goblins a little and reloads.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Wild dice 1d6 ⇒ 6, ace 1d6 ⇒ 3


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Attack roll 1d8 ⇒ 6, damage 2d6 + 1 ⇒ (1, 3) + 1 = 5


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Satinius levels his handgun over the pommel of the horse and fires at the nearest goblin.

"Zee next one that moved ees ded. Bang! I sink zat you moved. No?" politeness costs nothing when facing unwelcome guests.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

So my landline doesn't actually work. sigh This is going to be my lasting memory of moving here. I am not sure which century I am living in here but the 21st it ain't!

I've stopped reading all the game threads because my opportunities for internet time are limited now my son and wife are in school.

But on the positive side, I did get some Live Action Roleplay all Sunday. They even remembered my old character from 11 years ago. The weather went a bit nasty towards the end but playing a zombie or ghoul was fun. Chasing girls as a slaver even better.

Then last night I joined a group and played Shadowrun for the first time. It was great and the bonus was we played in a game shop that one of the lads owns. Great fun!

Cheers


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 1 | HP: 9/9 | AC: 17 (12 Tch, 15 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +2, SM +6 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Bonjour Everyone.

D Day for my home internet is 27 September but I do have a landline now.

Cheers