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I am playing a paladin in Rise of the Rune lords. We just leveled to 9 and we have a ridiculous point buy:

Str: 16 (+2 racial,+2 levels, +4 item) 24
Dex: 16
Con: 16
Int: 10
Wis: 12 (-2 racial) 10
Cha: 16 (+2 racial)

Demon spawn Tiefling

Feats:
Fey Foundling
Power attack
Combat reflexes
Step up

I am swinging a +1 Keen Falchion and have a +1 Composite long bow (+6). My favored class bonus has gone entirely into extra healing on LOH.

The party consists of a casting cleric, gunslinger, fighter swinging an ax, a TWF rogue, and a synthesis summoner.

Some thoughts I had were extra lay on hands, Greater Mercy, acrobatic step, or following step.

Your input is greatly appriciated.


I am preparing to run Wrath of the Riotous and was wondering if there were maps available. I am curious to know if they are available for other APs also.

I did a little searching and was only able to find the generic maps from Paizo.


I was wondering if there was a guide that breaks down all the pre-made buildings in ultimate campaign based on cost, material produced, and time to build?

Thanks in advance.


I have a rough idea what I want to do but need some more detailed input. The basic concept is an aasimar life oracle taking angle blooded and wings in order to appear more celestial then leadership at seventh. At third tier take the divine source universal path ability then use down time rules to build a church to myself.

Alignment is NG and want to keep it that way. The party has two barbarians a paladin and a rogue. All pretty straight forward builds. Barbarians smash, paladin smites, and the rogue finds traps and backstabs.


1 person marked this as FAQ candidate.

So the plan is that I will take the universal path ability to have mythic spells at T1 a hierophant ability at T2 and the universal ability to grant divine spells to my followers at T3. My oracle is a follower of Sarenra and NG so I cannot take two alignment domains. I then choose fire as my second domain. My reading of the mythic path ability is that I gain fireball as a spell known giving me the ability to add metamagic feats to it and cast it repeatedly. It also gives me the ability to cast it once per day as a spell like ability.


I am playing a lvl 4 Aasimar haunted/life oracle. The party consists of three melee characters, an archer, and me. I am looking for a level appropriate item that will be fun to have and role play with. I am playing him as a happy go lucky character who is haunted but has made friends with the ghost that haunts him.

Things I am looking to avoid:
Magic weapon
Magic armor
Cloak of resistance
any stat increasing item
ring of protection
amulet of natural armor

I am not looking for a mechanical advantage but something that will allow me to be mischievous.

Thanks


So I am playing an Aassimar life oracle and we will be turning 5th level soon. My plan is to go into the eldritch heritage feat line. The character is small and has the following stats:
Str 14
Dex 10
Con 14
Int 10
Wis 12
Cha 19

Fey Foundling
selective channel

We have a switch hitter ranger, melee inquisitor, a paladin, and one player joining us soon who is new to the game we are uncertain what he will play.

I know that the arcane bloodline has a good deal to offer I was looking for other suggestions (skill focus spellcraft would be nice for IDing items) that would allow me to fill the void of not having an arcane caster.


Does an outsider (native) qualify as a person for the spell hold person? My initial thought is no but wanted to check.


I think I read someplace that damage resist is doubled for non-lethal damage. It may have been a barbarian specific thing. My question is pretty simple. If I have 5 cold resistance is it doubled for non-lethal cold damage? Thinking of an Aasimar for the new adventure path they are making.


Last night I was GMing a game and one of the players moved through an allies square and provoked an attack of opportunity. I ruled that he was squeezing through the square and that he was flat footed. One player commented that he would not have ruled this way (it was not snide or rude simply a statement). I am interested if anyone can give me a link that either proves me correct or incorrect.

Thanks in advance.


So the situation is that I started a game in a town that I recently moved to and have given a few details about the setting to my players. I have also decided that I want the game to take place in Galorion. The climate would be similar to the southern part of Canada or the New England area. Long, cold, blustery winters with some serious frontier lands further north.

The party has just left an as yet unnamed keep and is heading to the capitol for help. I have read several Galorion setting guides but am unfamiliar with the type of setting I am looking for. I have a pretty good idea that the setting does exist and am certain that the vast experience of the readers of this board will have a handy answer.

Thanks.