—Easily Distracted:May not take 10 or 20 on skill checks. -2 penalty on Will saves vs. fascination.
—Glutton:You must spend 50% more on rations and meals and must make a DC 14 Will save to avoid ordering second helpings (at normal meal costs).
PC Boon —Seductive:+1 bonus on Bluff, Diplomacy, Intimidate, and Perform checks against creatures that could be attracted to you. If used against creatures that are not attracted to you, this is instead a penalty.
Feat of Dexterity (Su): You can expend one use of mythic power to attempt a feat of Dexterity, gaining a +20 circumstance bonus on any one Dexterity skill check or ability check.
Hard to Kill (Ex): Whenever you are below 0 hit points, you automatically stabilize without needing to make a Constitution check. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you do not die until your total number of negative hit points is equal to or greater than twice your Constitution score.
Surge (Su): +1d6
— You can call upon your mythic power to overcome difficult challenges. You can expend one daily use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the results. Using this ability is an immediate action that is taken after the original roll is made and the results are revealed. This can change the outcome of the roll. The bonus gained by using this ability increases by one die size at 4th tier and every 3 tiers thereafter to a maximum bonus of 1d12.
Trickster Path Features
Trickster Attack —Fleet Charge (Ex): You can expend one use of mythic power to move up to your speed as a swift action. At any point during this movement, you can make a single melee or ranged attack, adding your trickster tier as an insight bonus on the attack roll. Damage from this attack bypasses damage reduction.
Trickster Attack —Surprise Strike (Ex): You can expend one use of mythic power to make a melee or ranged attack at a target within 30 feet as a swift action (in addition to any other attacks you might make this round). When you make a surprise strike, the target is considered f lat-footed regardless of any class features or abilities it might have, and you add your trickster tier as an insight bonus on the attack roll. Damage from this attack bypasses damage reduction.
Path Ability —Additional Trick (Ex): You gain one additional trickster attack. This ability can be selected more than once.