The Jester

Sarmenti's page

20 posts. Alias of Delmoth.


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M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

Sarmenti ventures forth west.


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

Sarmenti brazenly checks the chest for ill intent.

Perception, traps?!: 1d20 + 5 ⇒ (17) + 5 = 22

And then opens it, just as brazenly, if he finds no traps


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M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

Lol, I'm aware of orthogonal cones. I just really hate using roll20 for maps so if I'm making posts from phone, which I am, I won't even bother looking at it.


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

Sarmenti regards the voice behind the door suspiciously but opens the portal to rat town as instructed. He scolds the voice, "Make up your mind!" The jester puts a little bit of magic in his words.

Haunting Hymn

Sonic AoE 15ft cone: 1d8 ⇒ 2 getting as many rats as possible without regard for friendlies.

I don't think I have actions left to close again.


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2
Baskah wrote:

Ummm...did Thoxl just spout rule mechanics in character?!?

Regardless, I'm nowhere near the door, so can't interact with it. Also, given Summoners and Eidolon have this weird "shared action economy" compression madness I'm not sure what we could do...very well...

Test game, we're OOTSing it up.


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

Did they keep the single target swarm thing? I looked and couldn't find it. Granted I didn't look too hard.

I could do AoE but I'd hit Thoxl too.


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

Sarmenti laughs manically which causes the rats a splitting headache.

Phantom Pain

Mental damage: 2d4 ⇒ (2, 2) = 4
Persistent damage: 1d4 ⇒ 1

He then closes the door and lets everyone in the room fight it out, he grins at Gramps.


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

Gonna wait until after Gobbs to do the funny.


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

I don't know either! lol, I was asking you which one we were near.

Sarmenti looks at a certain wall, winks, and flips a coin, 1d2 ⇒ 1


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

"Hehehehe." Sarmenti moves to the next door and opens it with flair.

Not 100% sure where we are I thought we were at the eastern room which has a southern door but we were placed at the western door.


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

Occultism: 1d20 + 4 ⇒ (12) + 4 = 16

Sarmenti lulls the spirit to rest with a soothing tune, appropriate to its interests.

On mobile so if I need to move Grandpa is responsible for me.


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

The Jester smiles at Gramps and in a sing-song voice,

"I wish I was a little bee,
With whiskers on my tummy,
I'd fly into a honey pot,
And make my tummy gummy."

He follows the goblin.


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

Sarmenti laughs nervously as he examines the bookshelf and pulls a weighty tome from its shelves.


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

Sarmenti nervously glances at the undead creature, "Sometimes your worst enemies are your "friends"..." He regards his sickle contemplatively.


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

Sarmenti flips a coin, 1d2 ⇒ 2. He says, "Thataway!" and points east.


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

Clad in mildewed red cloth, which shows nothing of his face, the Jester giggles seemingly without end. He holds a chipped sickle with blood dried to the edge. As he wanders aimlessly through this dark dungeon ominous chords follow his every move.

I'm good with wherever, just not frontline.

Logically the exploration action is avoid notice, but we're going with repeat a spell, musical accompaniment. I guess the GM gets to choose the music I create lol.


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2
djdust wrote:

Also, I'd consider this a good place to throw those PCs that didn't get far in other games, or those wild fringe ideas you've got scratching in the dusty corners of your mind.

They're all gonna die anyways ;)

Yup got a ton of those, though they're just concepts mostly. At my mom's this weekend and having internet issues so I may be silent until Monday


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2
OceanshieldwolPF 2.5 wrote:
Also would probably like some pointers on at least some cliff-notes of motes of theme or description of the setting…

The opening video for the game probably does this really well. At least gives you the mood and genre.


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

Threw something together with the pathbuilder app and linked the pdf, I'll translate to a proper profile later.

PDF should now be shared properly.


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

"AH-HA HA HAAAAA!"

One jester bard coming up.