M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2
Lol, I'm aware of orthogonal cones. I just really hate using roll20 for maps so if I'm making posts from phone, which I am, I won't even bother looking at it.
M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2
Sarmenti regards the voice behind the door suspiciously but opens the portal to rat town as instructed. He scolds the voice, "Make up your mind!" The jester puts a little bit of magic in his words. Sonic AoE 15ft cone: 1d8 ⇒ 2 getting as many rats as possible without regard for friendlies. I don't think I have actions left to close again.
M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2
Baskah wrote:
Test game, we're OOTSing it up.
M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2
Sarmenti laughs manically which causes the rats a splitting headache. Mental damage: 2d4 ⇒ (2, 2) = 4
He then closes the door and lets everyone in the room fight it out, he grins at Gramps.
M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2
"Hehehehe." Sarmenti moves to the next door and opens it with flair. Not 100% sure where we are I thought we were at the eastern room which has a southern door but we were placed at the western door.
M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2
Occultism: 1d20 + 4 ⇒ (12) + 4 = 16 Sarmenti lulls the spirit to rest with a soothing tune, appropriate to its interests. On mobile so if I need to move Grandpa is responsible for me.
M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2
The Jester smiles at Gramps and in a sing-song voice, "I wish I was a little bee,
He follows the goblin.
M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2
Clad in mildewed red cloth, which shows nothing of his face, the Jester giggles seemingly without end. He holds a chipped sickle with blood dried to the edge. As he wanders aimlessly through this dark dungeon ominous chords follow his every move. I'm good with wherever, just not frontline. Logically the exploration action is avoid notice, but we're going with repeat a spell, musical accompaniment. I guess the GM gets to choose the music I create lol.
M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2
djdust wrote:
Yup got a ton of those, though they're just concepts mostly. At my mom's this weekend and having internet issues so I may be silent until Monday
M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2
OceanshieldwolPF 2.5 wrote: Also would probably like some pointers on at least some cliff-notes of motes of theme or description of the setting… The opening video for the game probably does this really well. At least gives you the mood and genre. |