Trumpets

Sariel, Herald of Light's page

26 posts. Alias of Rednal.


Full Name

Sariel

Race

Aasimar

Classes/Levels

Summoner (Master Summoner) 7 | HP: 38/38 | AC: 12, T: 11, FF: 11 | Fort: +4, Ref: +5, Will: +8 | CMB: +5, CMD: 16 | Init: +7, Perception: +5 |

Special Abilities

Melee Touch Attack: +5 | Ranged Touch Attack: +6

Strength 11
Dexterity 12
Constitution 10
Intelligence 14
Wisdom 12
Charisma 25

About Sariel, Herald of Light

Sariel

Appearance

Female Aasimar Summoner (Master Summoner) 7
NG Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex)
hp 38 (7d8)
Fort +4, Ref +5, Will +8
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4/19-20)
Spell-Like Abilities (CL 7th; concentration +14)
. . 12/day—summoning mastery
Aasimar Spell-Like Abilities (CL 7th; concentration +14)
. . 1/day—create water
Summoner (Master Summoner) Spells Known (CL 7th; concentration +14):
. . 3rd (3/day)—dimension door, greater invisibility
. . 2nd (5/day)—glitterdust (DC 19), haste, invisibility, summon eidolon
. . 1st (6/day)—grease, lesser rejuvenate eidolon, mage armor, shield, unfetter (DC 18)
. . 0 (at will)—conjurer's toolbelt, detect magic, guidance, mage hand, open/close (DC 17), read magic
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Statistics
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Str 11, Dex 12, Con 10, Int 14, Wis 12, Cha 25
Base Atk +5; CMB +5; CMD 16
Feats Augment Summoning, Eschew Materials, Extra Evolution[UM], Improved Initiative, Superior Summoning[UM]
Traits reactionary, sacred touch
Skills Appraise +3, Bluff +8, Diplomacy +16, Fly +5, Intimidate +8, Knowledge (arcana) +8, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (religion) +9, Perception +5, Ride +5, Sense Motive +3, Spellcraft +10, Use Magic Device +15; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Draconic, Elven
SQ eidolon link, lesser eidolon, life link, maker's call, share spells with eidolon
Combat Gear wand of cure light wounds, wand of cure light wounds; Other Gear silken ceremonial armor, dagger, cloak of resistance +2, headband of alluring charisma +4, summoner's kit, 1,960 gp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Celestial Summoner A Celestial Summoner's allies hail from the heavenly realms in a way that other Summoners can't quite match, and gain the ability to summon new allies. This replaces the standard Summon Monster list.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Gain Sustenance from Sunlight Standing in the sun for half an hour is equivalent to a meal.
Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on. The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Maker's Call (1/day) (Su) Eidolon teleports to an adjacent square, as dimension door.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Summoning Mastery IV (12/day) (Sp) You can summon monsters as a spell like ability, maintaining 1 even when Eidolon is summoned.
Superior Summoning When summoning more than one creature, summon an extra one.

Seeker:
Seeker
Quadruped
NG Small outsider
Init +3; Senses darkvision 60 ft.; Perception +16
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Defense
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AC 18, touch 14, flat-footed 15 (+3 Dex, +1 size, +4 natural)
hp 30 ()
Fort +3, Ref +6, Will +1
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite +4 (1d4)
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Statistics
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Str 11, Dex 17, Con 11, Int 9, Wis 10, Cha 11
Base Atk +3; CMB +2; CMD 15 (can't be tripped)
Feats Alertness, Stealthy
Skills Acrobatics +4, Bluff +4, Climb +1, Disable Device +10, Disguise +1, Escape Artist +6, Knowledge (planes) +12, Perception +16, Sense Motive +6, Stealth +23
Languages Common
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.

Celestial Summoner List:
Summon Monster I:
Dire Rat, Dog, Dolphin, Eagle, Fire Beetle, Poisonous Frog, Pony (Horse), Viper (Snake)
Summon Monster II:
Faun, Flumph, Grig, Pseudodragon
Summon Monster III:
Agathion (Silvanshee), Angel (Cassisian), Archon (Harbinger), Archon (Lantern), Azata (Lyrakien), Blink Dog, Faerie Dragon, Foo Dog, Triton
Summon Monster IV:
Agathion (Bishop), Archon (Hound), Domovoi, Dryad, Eagle (Giant), Pegasus, Unicorn, Pixie
Summon Monster V:
Genie (Djinni), Lar, Agathion (Vulpinal), Azata, Bralani, Giant (Wood), River Giant, Swan Maiden
Summon Monster VI:
Archon (Legion), Azata (Lillend), Dosojin, Fungal Nymph, Kirin, Lammasu, Nymph, Treant
Summon Monster VII:
Agathion (Avoral), Androsphinx, Angel (Movanic Deva), Archon (Shield), Cliff Giant, Couatl, Dragon Horse, Garuda, Naga (Guardian), Raelis, Shedu, Zuishin
Summon Monster VIII:
Agathion (Leonal), Angel (Monadic Deva)
Summon Monster IX:
Angel (Astral Deva), Archon (Trumpet), Azata (Ghaele), Azruverda, Giant (Ocean), Giant (Storm), Peri

*All of a Celestial Summoner's creatures are summoned with the Celestial template. Those that can understand and/or speak a language know Celestial, and use it as their primary language.

Background:

Sariel is a somewhat rare existence known as an Aasimar - a mortal with the blood of the celestial beings flowing through her body, and she maintains an intimate connection to the forces of good. It's not (quite) powerful enough to place her in the realm of the divine, or challenge any form of godly power, but it does mean that she finds it far easier to talk with the greater forces of good. More importantly, she can call them to her aid - while Sariel does know a few arcane spells, the great majority of her power revolves around the companions she can bring to her aid. Numerous celestial being stand ready to aid her at-need, led by an angelic creature known only as 'Seeker' in the mortal realm. Small, stealthy, and perceptive, he's able to investigate places before Sariel bursts in.

In recent times, she's been drawn to rumors of cultists that worship Bhaal and his vicious spawn - Sariel firmly believes that she has a responsibility to use her powers well, and that means going out to strike evil instead of holding back and allowing it to act first. This is her primary motivation in life, and what might sound like an amusing joke for others gets a lot more serious when people realize she has a small army of holy outsiders backing her...

Socially, however, she's quite friendly to anyone who isn't outright evil. More than slightly charming, she actually prefers to talk things over and negotiate for solutions instead of immediately resorting to force... and goodness knows that she's very charming when she wants to be. She'll go quite far out of her way in order to help a friend, too.

Above and beyond all of this, Sariel sees herself as someone with a mission. The Gods are concerned about the effects on their world, especially in recent years as things once steady have become difficult - at best - for them. Sariel's unusual powers are meant to serve as a form of reassurance to the people - no matter what may happen, how the world may be Sundered, and regardless of what chaos may spread... good will always be there to support them. Most spellcasters would have to spend ages preparing rituals to call up the types of beings that Sariel can summon with little more than a snap of her fingers - and while her arcane power is quite limited outside of that, she has every intention of following through on her mission.