Sarevok's page

Organized Play Member. 26 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.




So, I'm trying to build a character concept that is essentially a suicidal damage dealing type of character. It will basically not care about its own life so long as it's putting out maximum damage/and taking the enemy along with it...

I'm thinking this is probably done best with a Barbarian?

It would need to be a 20 Pt, Society Legal Build.

I'm also thinking the vicious enchantment on my weapon is an absolute must.

Anyone know a similar build already in writing?


Hello all, long-time lurker here, with a character concept that is nearing completion.

I'm seeking any advice on how to tweak this out following the concept I've designed. Also, if I've used anything that's not legal for society play please point that out, and I would be much appreciative!

Character: Tabby

Tabby is going to be an Aasimar Oracle of Nature (20 point/society buy) that will be maximizing attacks per round with a big mean buddy (Mittens, the large cat).

Level 1:
Race: Aasimar (Muse Touched)
Ability Points: 16/11(13)/14/10/9/14(16)
Feat: Point Blank Shot
Traits: Dangerously Curious, Heirloom Weapon (Longbow Proficiency)
Taking Nature's Whispers Revelation to add the +3 AC bonus from CHA, using an Agile Breastplate for 6 more AC, and a buckler for 20 starting AC.

Composite +3 Longbow for main attack, following the Rapid shot path (PB Shot, Precise, Rapid)

At 3 I plan to take the animal companion revelation (camel).

The trick here is that the character should begin to snowball at level 5 when I can take a Large Cat as my animal companion.

The large cat (effectively level 7) will have 3 natural attacks and 5 with a pounce. I will also be able to Rapid shot at that point adding an additional 2 attacks to my arsenal from range. I will also be able to apply some fairly nice buffs to the Cat for more owning.

I took the UMD trait so I could use a wand of reduce on my pet, avoiding things like squeezing through dungeons, and what not, and overall just being more playable.

I REALLY wish pheromone arrows were legal, as it would be an interesting compliment to my concept.

Any thing I've left out or gotten wrong?


So, by nature, I'm a powergamer (min/maxer) whatever.

That may turn some of you away from this thread, but I'm still searching for advice on the matter at hand: Which way should I go?

My character is currently an Aasimar, Oracle of Life level 3.

Naturally, I'm going with "Channeling" as my main focus here, as I'm able to channel at 1.5x my effective level. Which is awesome.

However, I've recently been able to play in a couple of Tier 6-7 games and I've accumulated a LOT of gold...given that I haven't spent much since I started.

My overall level 12 Build for PFS is this: 10 Levels of Oracle, 2 levels of Paladin.

I figure the difference between channeling at level 15 versus 18 isn't that big of a deal when you could be adding CHA to Save, Gain Smite, Detect Evil and Martial/Heavy Proficiency...and it plays well with the fact that my character is an embodiment of "Good" and "Healing" and seems a natural course...

However, I'm not particularly built for front lines...although I COULD do it given one of these options:

So here's my choices:

Do I dip into Paladin at level 4: Buying myself Full Mirthal Plate and Gain the ability to smite + detect Evil?

or do I stick straight Oracle until 5?

The reason I'm using level 5 as a benchmark is due to "quick channel" which will essentially allow me to double Channel.

Now...if I dip into Paladin I can foresee myself channeling at 6d6 if I double channel while gaining a LOT of AC, and the other perks of paladin.

If I don't dip...I can essentially invest money into a Phylactery of Posi Channel and double channel at 12d6.

Now, 12d6 Channels at level 5 is pretty boss IMO.

Anyone have any opinions on the matter at hand?


Heya!

I was wondering if anyone knew a reference to a guide that detailed a highly effective negative channeling build?

Thanks in advance.


So, I'm kinda toying with the idea of maximizing my ability scores, and I ran across the synthesis summoner idea...

Could I essentially play something like a Magus/Summoner and dump my Str/Dex/Con and max my Wis/int/Cha and gain my Eidolon's Str/Dex/Con scores with a level 1 synth summoner multi class, maximizing all my ability scores and allowing me to use Martial + Light armor with magus levels?