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Sareth's page
542 posts. Organized Play character for Chris Marsh.
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Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Sareth oddly draws forth a deck. At first glance it looks like a Harrow deck, but it's a more common deck of simple playing cards. He deals one card each to a half dozen agents who look like they've seen a lot of action over the years.
"Here's your invite. Head over to the Grog Pit when you're ready."
jchapman
redward
jaf0
I'm Hiding In Your Closet
Sethran
DebugAMP
I'll start once everyone is ready, but no sooner than Thursday morning.
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
A powerful cleric of Sarenrae enters the Lodge. He's bedecked with jewells, as a collection of stones flit about his head. He takes a few moments to say hello to people with earnest joy. When he turns to the room at large, his eyes close ever so slightly, "I am in need of agents who are neither green nor faint of heart. I have a mission for thee, which will take every minute of your training and experience and put it to the test."
Now recruiting for 01-40 Hall of Drunken Heroes. Preferably Subtier 10-11. You can sign up HERE.
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
"and lo does the folly of man end in the light, gift of the Dawn and mother to us all."
Sareth lowers his head. After a prayer in private he goes about seeing to the wounded.
Thank you everyone for a great game!
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Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Sareth tries to fight the fumes FORT: 1d20 + 12 ⇒ (12) + 12 = 24
He then casts life bubble on himself.
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Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
"Sarenrae, I beseech thee, let us be rid of these foul tentacles." 1d20 + 11 ⇒ (17) + 11 = 28
Sareth casts Dispel Magic on the Black tentacles.
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Baleful polymorph has a verbal component.
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Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Even if Oxirane doesn't wait, Sareth will target him at range, so it shouldn't interfere with his turn, or Alie's Haste spell.
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Sareth would try to stop Oxirane just long enough for...
"Dawnflower! It is time for your Will to be done. Let your enemies die in SILENCE!"
Sareth casts Silence on Oxirane before he closes.
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
DMG: 9d6 ⇒ (2, 5, 2, 5, 5, 1, 3, 3, 5) = 31 FORT: 1d20 + 12 ⇒ (10) + 12 = 22
The cleric grunts as he's hit, but seems determined to push himself on.
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Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
1 is a hit: 1d4 ⇒ 1
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Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Sareth continues to make his way around, holding aloft his symbol once more.
Channel good guys : 5d6 ⇒ (2, 4, 6, 4, 3) = 19
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Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Not sure this will work, but here goes!
"Sarenrae guard us behind sun-hardened mud!" Sareth brings for a Wall of Stone 10'. He then dashes for the opening to get through the door.
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
"I can bring forth a Wall of Stone for us to block the beast off."
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Can it reach all the way up? Is going over an option?
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Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Nice catch. It does cure all damage.
"Sir Boswick, my most potent healing spell will return the damage. Do you wish it?"
If yes, Sareth will cast Heal.
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
"I can only fix a small bit of the damage. Tomorrow I could do more."
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Sareth seems to be without fear, though his face turns to his weakening allies.
"SARENRAE!" He bursts twice with positive energy
5d6 ⇒ (3, 1, 3, 4, 5) = 16
5d6 ⇒ (6, 5, 6, 3, 4) = 24
Each is DC 20 to resist.
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
"You will find no quarter from the light! Sarenrae!!!!"
IF Sareth has line of sight from his current position:
The cleric prays to the Eternal Sun and levels a finger at Green as a ray of searing light blasts forth:
Touch: 1d20 + 7 ⇒ (16) + 7 = 23 for DMG: 10d8 ⇒ (5, 6, 1, 7, 1, 8, 1, 1, 3, 3) = 36
His prayers continue as he swiftly channels to harm the undead for DMG: 5d6 ⇒ (1, 5, 4, 2, 1) = 13 (Will DC 20 for half)
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
I'm not comfortable enough with the alchemist to bot Voros per his request.
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Religion: 1d20 + 9 ⇒ (12) + 9 = 21 "Shadows! Their touch is death! The light of Sarenrae will blast them back to the Boneyard!"
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Indeed, Sareth looks about with his companions.
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Sareth's HP line is now accurate. Nice channel :-)
"That was an experience I care not to repeat."
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Sareth releases a spell of Daylight to heal his myriad wounds.
CSW: 3d8 + 11 ⇒ (7, 5, 7) + 11 = 30 x 1.5 = 45
He'll then channel once:
Channel: 5d6 ⇒ (6, 5, 6, 6, 5) = 28
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Sareth continues to try and get the rest of the vermin off of him REF: 1d20 + 5 ⇒ (17) + 5 = 22
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
I'm planning on it, but I'm out of action until next round.
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Oh man. Sorry I could have sworn I had a save in my last post...
REF: 1d20 + 6 ⇒ (6) + 6 = 12
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
"MY faith alone will conquer all. Until then let's just kill these things." A beetle creeps onto the cleric's face as he talks. Sareth turns his head to and fro quickly to shake it off.
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Using my reroll Fort: 1d20 + 12 + 5 ⇒ (8) + 12 + 5 = 25
-Posted with Wayfinder
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
fort: 1d20 + 12 ⇒ (1) + 12 = 13
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Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
It's okay. Worth it. Sareth is a top notch healer!
on my phone at the moment. Can't see the map to get hold of the action layout. Sareth would move away and spend the time to scrape them off.
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Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
REF: 1d20 + 6 ⇒ (12) + 6 = 18 I can't see where Alie was standing. Did she breath while I was still standing there?
Sareth burns from the fire breath! The cleric is clearly injured. (56/102 if indeed injured.)
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Sareth will move NW. It'll draw if the goblin can make an AoO. He'll slash at the green one, hoping to be out of the area of the swarm
slash: 1d20 + 12 ⇒ (13) + 12 = 25 for DMG: 1d6 + 5 ⇒ (3) + 5 = 8
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Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Sareth quickly moves to confirm that they are dead, stabilizing any who aren't. He looks to the others before advancing into the building any further.
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
"Huzzah! Truly that was some of the most courageous work I have ever seen!"
Sareth drops his aura and looks about, "but I fear our work is not yet done."
Inside!
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Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
3 channel uses used for 4/7 remaining.
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Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
no air walk, it's exclusive with the Sanctuary.
Sareth feels his heart swell at the bravery and skill of his fellow agents. He holds Sarenrae's symbol aloft and channels to cure his allies (selective). His prayers spills forth quickly and powerfully.
Quickened channel : 5d6 ⇒ (4, 1, 1, 3, 2) = 11
And
Channel: 5d6 ⇒ (6, 5, 1, 6, 6) = 24
I can't move the map at the moment to get close.
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Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Question for the GM and the overseer. This would be impossible to do in another setting, but Sareth has the Divine Presence Domain Ability. It's a 30' radius Sanctuary spell that works for everyone in the area, individually. Sareth would ABSOLUTELY use this ability to cover the less experienced Pathfinders, even if he had to make a final stand doing so. Not having read this special, I don't know if there's a mechanic for it, but I'm totally putting it out there.
If not, Sareth casts Air Walk.
At the completion of the Summon Monster spell, a hound archon doesn't make much sense, so Sareth opts for a medium air elemental instead. Likely won't do much, but it can flank!
The elemental tries to slam its fist into the dragon's belly: Slam: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 for DMG if hit: 1d6 + 3 ⇒ (3) + 3 = 6
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Sareth will cast his own Resist Acid.
Is there any way we can rally the other tables? While I missed out on this when it was a Gen Con multi-table, I heard people talk about how the high level tables literally shouted to the room that we needed to "concentrate all firepower on the super star destroyer" if you know what I mean.
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
"we fight. We must be as a beacon to those who look up to us."
Sareth will summon aid (a hound archon) to the battle.
"so any of you know the abilities of such a wyrm?"
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Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
How to play the revelation of the Shadow Lodge in the modern era...
"What do you need of us Osprey? Darkness will NOT dim light. Not while I draw breath."
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Sareth charges forward to join in with Boswick. His scimitar leading the way.
Scimitar: 1d20 + 12 + 2 + 1 ⇒ (6) + 12 + 2 + 1 = 21 for DMG if hit: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
It was an early special, which often used numbers of baddies over toughness. That being said, don't be surprised when something BIG and BAD joins the fray unexpectedly.
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Sareth steps forth boldly with a spell of Prayer to Sarenrae.
Casting Prayer! Don't forget to add to your rolls (and subtract from those goblin beasties!
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
A gate is nothing to us! Beyond!" Sareth save his divine power and opts for the power of flesh, slamming his shoulder into the door.
STR: 1d20 + 1 ⇒ (15) + 1 = 16
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
"throw your weapons and spellcasting gear out of the pit your evil wretch!"
Sareth will move to the pit.
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Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
I hadn't assumed that about the carts. I've moved so that there's only people between. Let me know if this line gives me LoS
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Sareth strode boldly forward not worrying about the chaos of battle all around. He looks only at the woman pulling the strings. He speaks only loud enough for those nearest him to hear, "Sarenrae, lend me your burning judgement for but a moment..."
Flame Strike: DMG: 11d6 ⇒ (2, 1, 2, 2, 5, 2, 5, 5, 5, 3, 6) = 38 DC 22.
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
Yay! More cleric initiative! :-)
"Let us deal with these infidels quickly and decisively!"
Spells Cleric 17 (HP: 190/190), Init: +1, AC: 28 T: 15, FF: 28, Perception +12, F: +12, R: +6, W: +16, CMB: +9, CMD: 21, Concentration +19, Defensively +25
"I can use my faith to walk the air. It pains me to not stop and help, but I think it'll take people like us to stop this madness." Sareth's look is one of genuine pain.
The curse of power. A couple years ago I would have stopped to helpthe least of us. Now I walk past them. Am I truly this jaded?
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