vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Yup, you should deactivate it.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Saren watches for any threats now acting as rear guard.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Saren just leaves the crude weapons and begins to move on.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Saren will do a quick search to make sure nothing is about them and if anything shiny is glinting, leaving the true searching to his compatriots. 1d20 ⇒ 14 Perception. Saren looks at the items, just to make sure they are of common, rather than masterwork origins. 1d20 + 1 ⇒ (19) + 1 = 20 Appraise Check.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 AoO 1d20 + 5 ⇒ (12) + 5 = 17 attack, 2d6 + 9 ⇒ (5, 3) + 9 = 17 damage. Saren takes the opportunity of fleeing tribesmen to strike at them as they pass him. Round 2
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 So how are we doing battle? What are the protocols to posting for combat?
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Saren Degrad wrote:
I will repost what Saren did. It has not been my turn, but the tribesman, unless you want me to have another turn? He moved forward and readied action.Greatsword 1d20 + 5 ⇒ (9) + 5 = 14 Attack, 2d6 + 9 ⇒ (3, 2) + 9 = 14 Damage.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Seriously, it has been 3 days and we have done no posts, DM whos turn is it?
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Cool, okay, just checking. :)
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Burning hands is d4s so 3d4 ⇒ (1, 3, 2) = 6 Why do you add 3 to your dice rolls?
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Saren moves forward and stands ready to swipe at any foes that come near Readied Action to attack an enemy when they get adjacent to him.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Can we fight.... please I want some blood on my blade. :P
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 It just speeds things up a bit. Though I fully support you in wanting everyone roll for themselves it does put the ball in their court.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 My suggestion, for what works best when I DM, is to do all the perception and initiative rolls for them and put it in order so we have an idea of it all at once. Also I will have everyone post for one round at a time. Just suggestions.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 1d20 + 0 ⇒ (17) + 0 = 17 Perception Check
"Wow, look at the carnage, this should be good!" Saren pulls out his greatsword as soon as he starts to see bodies.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Saren will take the lead, though taking directions from those who know where we are heading.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Just before out the door, "I won't have more fun, than you would!" He gives a wide grin before exiting out of the tavern.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 It looks like Saren is on his own to find a better tavern. Once he does find one he goes a wenching, to find one that likes his flirtatious side and one that looks pretty good. He will drink a beer or stout once an hour for about 3 hours. Within that time hopefully he finds a pretty one and gets a free bed with her. 1d20 ⇒ 16 -1 Diplomacy Check. Then moving on to the next morning he tracks down the original bar, to find the rest of the group.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Yo, Othan, or Treggor either of you got info on this demon, like Gromph said, name, location, special abilities, is he a controller, brute or coniver? Saren looks around and just drops the topic if no one answers him in a minute. He goes around talking to the different females in the bar. Realizing that he does not like the cliental, he leaves the bar, "I am going to a better, cleaner bar anyone with me?"
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 "Any ideas where it is?" Saren puts in a question.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 "Very nice, I like." Saren puts it on so it is next to his other adornment.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 "Thank you Gromph for the ale, though what about the stout?" He smiles at you knowingly.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 "Garbage, yeah garbage, well after you sent that message of splitting up your estate, I thought you could use some help over here, either way I wanted to see how you were and possibly adventure with you some more, buddy ole pal. These are a group of demon hunters, Gromph is a new addition to their or our crew. How ever you want to say it. You ready for some demon hunting or you got some issues we need to handle first?" Saren seems very energetic being around old and new friends.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 With a massive smile on his face Saren sees his long lost friend, "Treggor my good friend, it is great that you are alive..." he rushes up to his friend and gives him a big bear hug, lifting him out of the chair if he did not get himself out of it first. Saren puts down Treggor and introduces him to the group, "Everyone this is Treggor my good friend, great with a bow and pretty darn hard to hit even with no armor."
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Saren smiles back at Lelouch, "That is good to know, actually it is good to know each other's strengths to help complement each other. I have my mighty greatsword let me sweep through my enemies. Lelouch what else can you do?" Next he would ask Gromph what he does well, then Saren will move on to the other members of their newly formed group. Going from one person to the next to make sure we know who generally has what abilities.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 "I am pretty sure that he is in this town, likely in one of the large taverns. Let us head to the largest tavern in uptown. If I don't find him there I will scour the town, you may join me at that point if you want, or not. Onwards!"
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Yes, I am using a mercurial greatsword, Pathfinder is still 3.5. If the DM wants me to change it to something else I am willing.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 A Mercurial Great sword
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Saren grabbed all his gear including his massive greatsword as soon as we saw land. He was in contention with the Dwarf of being the first one off, though he let the dwarf have that honor. Saren introduces everyone to everyone... even if they know each other. For during the trip he would have gotten to know everyone by name at least. "We all seem to be searching for demons, should we pool our strengths and work together?" Sorry all I passed out last night hard.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 A few hours?
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Yup, Treggor is at the other end, my good old partner in crime. He should have that bow and cold iron tipped arrows just ready to get some demons a running.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Responding to Gromph, "The madness of love... it happens to the worst of us. Yeah that would be great and I can try to widdle one myself and you can give me some pointers. For I am sure you will make a pipe and I will make a mess." Saren smiles and enjoys the conversation. He kind of has a wistful look in his eyes as he remembers some of the good days. After his last few words he laughs at the comparison.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 I am going to post this again because I think it got passed over as the last post of #5. Now remember that this is a few hours into the ride so technically in the future with his dwarf buddy. Saren goes over to the side and pulls out a small casket, then pours Gromph and himself a cup each. []b"Yes, this stuff does taste of piss, I miss good dwarf drink, even elven wine is better than this stuff, though the headaches. One good considering we had a good romp with the dwarves or just because of the wine."[/b] Saren laughs at his own joke about the races and their differences. "I would have bought some dwarven stout though the swines hadn't even heard of the stuff, inbred backwater swines." Yes he is talking about humans, and yes he is human. :P "Oh the tattoos, well I spent many a year with them and they blessed me with these 'magical' tattoos, of course nothing has happened with them yet. Yes, I would love a smoke, but lost my last pipe after a tavern brawl with a classless group of humans, half-orcs, and even a goblin." DM____________________________________: I honestly have many ideas what the tattoos could be, but if you want I will leave it up to you, DM. Now it would be nice since I am the tank to get +1 sacred boost to my AC for every 3 levels. I would love to be able to get shield again, though I think it is a personal spell. Oh maybe I can cast a few personal spells through it once I unlock it somehow. Maybe protecting elves? Shield would be nice, also shield other to protect someone else and gain a deflection bonus, basically I am thinking of personal spells that no one could cast on me but are not that high of a spell. Here I go again throwing out lots of ideas. :P
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Hey DM, I am calling you out. You told me to be posting at least once a day. You should be able to post 3 times a day at least then. You kinda set the pace for the game. I am already in two other campaigns that are moving at snail pace, I don't need a third.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Saren leaves Lelouch, and comes out to hear Othan say, "e as arrogent with those he has known for years as well." "Who is that way?" Saren asks. "By the way I am Saren Degrad and who are you?" How long is this journey going to last on the skiff/boat?
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Just letting you know that I will try to post, but with my RL D&D session tomorrow evening and work in the morning I probably won't be able to much.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Sure he just wants to keep busy, also it gives him access to the entire boat.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Saren always likes to keep busy, and he does not really care for the water, so Saren would have gotten a job from the Captain, even if he needed to pay his full fare, he would still want a job to keep his mind off of things. 1d20 ⇒ 6 -1 for his Diplomacy check to have a smaller fare or to get paid to work the ship on this journey. How long is the journey?
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 You do understand Othan that only Lelouch and Saren are together in the cabin, no one else.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 "An organization at my back would be great, and having a friend as a king would be even better. Ahh, I like how that sounds, I need to check with a few people on board and my companion on the main land, though you can pretty much count me in!" Saren says enthusiastically.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Well it is true it could be any amount of years for I was with the elves for at least a dozen years. I would say that we met up as new adventurers and gained our two levels together perhaps slaying a young black dragon and cleaning out the goblins who lived in the hills. We then rescued the elven community from some other threat(any ideas). I stayed on while you moved on. Did you tell me why? So I am either searching for you, and picked up the scent of demon hunting on the way. Or, you sent me a message that you could use my help and I came running (do I have a story for you! Saren thinks to himself to tell Treggor about the elves).
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 "Interesting, interesting care to share... no I shouldn't pry... if we adventure together and this Black Sun is good on its cause I may just have to pick up that cause and fully join you, slaying demons isn't that bad when you have good companions. Someone has to do it, otherwise they would overrun the plane. So would you eventually be heading to their plane to snuff them out or just prevent them from materializing here?"
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 "Well that is a bit more than I bargained for, but that is amazing and a sad story at the same time. So you are another one searching out demons to destroy. My blade leads me and would possibly be willing to join you assuming those I have talked to are apart of your group. No one really seems to be much of an extrovert like to to get to know everyone." Saren says with casualness joining lelouch to view the ocean with him.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 "Well since you invited me, I think it would be fine for a bit. So why are you voyaging forth?" Saren asks with much curiosity of Lelouch.
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 The large muscular human slowly opens the door and after he steps in he introduces himself, "Greetings I am Saren Degrad, would you like anything from the galley sir?" _________________________
"I would have bought some dwarven stout though the swines hadn't even heard of the stuff, inbred backwater swines." Yes he is talking about humans, and yes he is human. :P "Oh the tattoos, well I spent many a year with them and they blessed me with these 'magical' tattoos, of course nothing has happened with them yet. Yes, I would love a smoke, but lost my last pipe after a tavern brawl with a classless group of humans, half-orcs, and even a goblin." DM: I honestly have many ideas what the tattoos could be, but if you want I will leave it up to you, DM. Now it would be nice since I am the tank to get +1 sacred boost to my AC for every 3 levels. I would love to be able to get shield again, though I think it is a personal spell. Oh maybe I can cast a few personal spells through it once I unlock it somehow. Maybe protecting elves? Shield would be nice, also shield other to protect someone else and gain a deflection bonus, basically I am thinking of personal spells that no one could cast on me but are not that high of a spell. Here I go again throwing out lots of ideas. :P
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Treggor do you want a half brother? Or we can have been comrades in arms before we got split up and you know that I am tracking you down now? Or....
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Yup, that is why I have combat expertise and dodge! I am the tank with the great mercurial greatsword!!!
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 "Ah I can see we both don't care for boats much, perhaps you would like to have a drink and tell some stories to pass the time? Hmmm?" Saren offers to the dwarf. "My name is Saren Degrad, and who do I have the pleasure to share some ale with?"
vital: HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30 Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6 Honestly, I just got out one of the toons that I have been wanting to play and hoped the DM would like it. If all we are doing is demon hunting Saren might be in as much trouble as the starting characters, he will be very glad for the healer though!
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