Saren Brand's page
3 posts. Organized Play character for Phylotus.
|

| Full Name |
Saren Brand |
| Race |
Half Elf |
| Classes/Levels |
Alchemist (Bramble Brewer, Grenadier)/5 |
| Gender |
Male |
| Size |
5'8" |
| Age |
36 |
| Alignment |
Chaotic Neutral |
| Languages |
Common, Azlanti, Aquan, Draconic, Elven, Sylvan |
| Occupation |
Alchemist |
| Strength |
12 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
17 |
| Wisdom |
10 |
| Charisma |
7 |
About Saren Brand
Saren Brand
Male half-elf alchemist (bramble brewer, grenadier) 2 ( Pathfinder Campaign Setting: Pathfinder Society
Field Guide , Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Advanced Race Guide 44)
CN Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +7
—————
Defense
—————
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 17 (2d8+4)
Fort +5, Ref +6, Will +3; +2 trait bonus vs. divinaton effects, +2 vs. enchantments
Immune sleep
—————
Offense
—————
Speed 30 ft.
Melee sickle +2 (1d6+1)
Ranged bomb +5 (1d6+3 Fire) or
darkwood composite longbow +5 (1d8+1/×3) or
tanglefoot bomb +5 ()
Special Attacks bomb 5/day (1d6+3 fire, DC 14), briar bombs
Alchemist (Bramble Brewer, Grenadier) Extracts Prepared (CL 2nd; concentration +5)
1st—monkey fish ACG, reduce person (DC 14), shield
—————
Statistics
—————
Str 12, Dex 16, Con 14, Int 17, Wis 10, Cha 7
Base Atk +1; CMB +2; CMD 15
Feats Martial Weapon Proficiency (longbow), Point-blank Shot, Throw Anything
Traits carefully hidden, pragmatic activator
Skills Acrobatics +4, Craft (alchemy) +8 (+10 to create alchemical items), Knowledge (arcana) +8,
Knowledge (nature) +8, Linguistics +4, Perception +7, Sleight of Hand +6 (+10 to hide objects on your
body (doesn't stack with heavy clothing but does with bonuses for attempting to hide small objects)),
Spellcraft +7, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Aquan, Azlanti, Common, Draconic, Elven, Sylvan
SQ alchemical weapon, alchemy (alchemy crafting +2), dendrite mutagen, discovery (tanglefoot bomb), elf
blood, half-elf alchemist, precise bombs
Combat Gear dendrite mutagen , alkali flask (2), durable arrow (20), holy water (2), liquid ice; Other Gear
mwk chain shirt, darkwood composite longbow (+1 Str), sickle, ioun torch ioun stone , wayfinder, alchemy
crafting kit, bandolier, bandolier, masterwork backpack, pocketed scarf, travelling formula book, 421 gp
—————
Special Abilities
—————
Alchemical Weapon (Move Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (5/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Briar Bombs (5 ft. radius) (Su) At 2nd level, a bramble brewer gains the tanglefoot bomb discovery
(Ultimate Magic 17), but the entanglement's duration persists for a number of rounds equal to the bramble
brewer's Intelligence modifier (minimum 1 round). Additionally, when a
Carefully Hidden You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus
divination effects.
Dendrite Mutagen Your mutagen grants treelike sturdiness.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Half-Elf Alchemist Add +1 foot to the range increment of the alchemist's thrown splash weapons
(including the alchemist's bombs). This option has no effect unless the alchemist has selected it 5 times
(or another increment of 5); a range increment of 24 feet is effecti
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Ex) Select Int mod squares to not be affected by splash effects.
Tanglefoot Bomb (2d4 rds) A creature that takes a direct hit from a tanglefoot bomb must save against
the bomb's DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag
(see page 160 of the Core Rulebook). Creatures in the splash
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons
|