Mithral Scarab

Sarazel Kelassa's page

28 posts. Alias of Sukrai.


Full Name

Sarazel Kelassa

Race

Half-elf

Classes/Levels

Wizard Shadowcaster 1, AC 13, Touch 12, Flat-Footed 11, HP 10/10, Initiative +2, CMD 14, Darkvision 60ft, Perception +0

Gender

Female

Size

Medium

Age

32

Alignment

Lawful Neutral

Deity

Wee Jas

Languages

Common, Undercommon, Orcish, Draconic, Elven, Sylvan, Shadowtongue

Occupation

N/A

Strength 14
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 10
Charisma 13

About Sarazel Kelassa

Female Half-Elf Shadowcaster (Illusionist, Shadow sub-school, Shadowcaster archetype) 1
LN Medium Humanoid (Human, Elf subtypes)
Deity: Wee Jas
Init +3; Senses Darkvision 60ft; Perception +0
Land Speed 30 ft.
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Defense
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AC 13, touch 12, flat-footed 11 (+2 Dex, +1 Armor)
HP 10/10
Fort +1, Ref +2, Will +2
CMD 14
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Offense
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Melee:
Quarterstaff +2 attack, 1d6+2 damage, x2 crit
Dagger +2 attack, 1d4+2 damage, 19-20x2 crit
BAB +0
CMB +2

Ranged:
Light Crossbow +2 attack, 1d8 damage, 19-20x2 crit, 80 ft range
30 shots
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Statistics
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Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 13
32 years old, 5'9", 135 lbs
Skills: Bluff +3, Intimidate +3, Knowledge(Arcane, Local) +8, Linguistics +8, Sense Motive +5, Spellcraft +8
Languages: Common, Elven, Sylvan, Draconic, Orc, Shadowtongue, Undercommon
Traits: Signature Moves, Survivor
Feats: Toughness, Skill Focus (Sense Motive), Scribe Scroll
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RACIAL ABILITIES
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Spoiler:
Thinblood Resilience (from the Underdark) [BOG]: Half-Elves from the underdark with this racial trait are accustomed to torture at the hands of their drow forebears, and gain a +2 racial bonus on Fortitude saves against poison and disease, including magical diseases. Darkborn also gain the poison use ability and never risk accidentally poisoning themselves. This racial trait replaces the elven immunities racial trait.

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.

Wary Many half-elves have spent their long lives moving from place to place, often driven out by the hostility of others. Such experiences have made them wary of others' motivations. Half-elves with this trait gain a +1 racial bonus on Sense Motive and Bluff checks. This racial trait replaces the keen senses racial trait.

Drow-Blooded Some half-elves born of drow parents exhibit more drow traits than others—particularly many of the physical features of the drow—and have darkvision 60 feet and light blindness. This racial trait replaces the low-light vision racial trait.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. (Wizard, Rogue)

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CLASS ABILITIES
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Spoiler:
Spells: As normal

Cantrips: As normal

Arcane School: Illusion (Shadow)

Forbidden Schools: Necromancy and Transmutation

Extended Illusions (Su): Any illusion spell you cast with a duration of “concentration” lasts a number of additional rounds equal to 1/2 your wizard level after you stop maintaining concentration (minimum +1 round). At 20th level, you can make one illusion spell with a duration of “concentration” become permanent. You can have no more than one illusion made permanent in this way at one time. If you designate another illusion as permanent, the previous permanent illusion ends.

Binding Darkness (Sp): As a standard action, you cast a weave of shadows at any foe within 30 feet as a ranged touch attack. The shadows entangle your foe for 1 round plus 1 additional round for every five wizard levels you possess. In conditions of bright light, this duration is halved (minimum 1 round). A creature entangled by your shadows has concealment from those without darkvision or the ability to see in darkness, and other creatures likewise have concealment relative to it. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Shadow Spells (Su): At 1st level, a shadowcaster uses his shadow to prepare additional spells. He must spend his entire period of spell preparation in dim illumination to use this ability. He may prepare a number of additional spell levels of spells equal to the level of the highest-level wizard spell he can cast. For example, if he can cast 6th-level wizard spells, he could prepare six 1st-level spells, two 3rd level-spells, or any similar combination that adds up to a total of six spell levels. These spells are stored in his shadow. He can only cast these spells when he is in an area of normal light or dim light. He gains Shadowtongue as a bonus language. This ability replaces arcane bond.

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-58 lb. Medium 59-100 lb. Heavy 101-163 lb.
Current Load Carried 54
Money: GP 3 SP 3 CP 7

Spoiler:
1 Quarterstaff
1 Dagger
1 Cold iron dagger in wrist sheath
1 Light Crossbow with 30 bolts
1 Arcane Family Workbook with Mithril book lariat. Black leather and cold iron for bindings and glowing ink. (Stolen from former masters and given to her as a child by parents)
1 backpack
1 belt pouch
1 bedroll
1 blanket
1 loaf of bread
1 chunk of cheese
1 sweet meats
1 waterskin
1 bottle of common wine
1 bar of soap
50 ft hemp rope
1 Signal horn
1 hooded lantern
2 pints of oil
5 days trail rations
1 mess kit
1 Explorer's Outfit
1 Traveler's Outfit
1 Haramaki (Belly wrap)