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Organized Play Member. 23 posts. No reviews. No lists. No wishlists. 1 alias.


Creative Design Director

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Thanks! Has always been a goal of the team to find information much faster!

Managing Art Director

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James Jacobs wrote:
This thread is awesome.

This helps me too!

Senior Art Director

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Working on the Wayne Reynolds artbook.
How do you make an awesome fantasy artist book more awesome?

Senior Art Director

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Art team Assembled! And Typo too!


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Oh goodie! My favorite!!


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Eildath wrote:

You know, I was looking at the pictures, and something's been nagging be about them, something familiar, and I think I finally figured out what it was. Almost certainly accidentally, they feel very similar to entries from ancient NES RPG strategy guides, like the one for Dragon Warrior back when Nintendo Power did one. Or maybe it's just the art.

Either way, that just makes me smile.

The layout may not be for everyone but believe me seeing one page on the screen does not give you the full effect of what this layout does. When you have the book in your hand and are flipping through it you will be able to find items a lot quicker and find exactly what each item does without scanning through walls of text.

...and yes I did that layout of Dragon Warrior for Nintendo Power.


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Prime Evil wrote:
I wonder whether the work on this product will influence the graphic design of future Paizo products? Were there any lessons learned during the work on this product that would make Paizo change the way that they would handle a (theoretical) revamp of the core rulebook? Was it possible to explain key elements of the system in a more concise way?

The thing with the monster stat blocks was to present the information without going too far from the original form that we use for our regular books. As you can see we used the same monster icons that are used with any monster stat block and the format is really actually the same just organized better I think. Not being a table-top gamer myself I wanted the younger players to be able to find information they will need quickly without reading blocks and blocks of text. That was the challenge for the designers! The hope is that they will use this experience and be able to jump into the regular books without too much trouble.