Velriana Hypaxes

Sarah.'s page

3 posts. Alias of FangDragon.


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Vivisectionist has always been a bit of a conventional archetype, it's a better rogue than the rogue (and banned in PFS because of that) and then there's the ick factor.

FWIW with 5' step and precise bombs the base alchemist is good in melee and at range.


Chosen One is one of my favorite archetypes too. Perhaps Tiki could be a shared resource, useful for RP and as an option for advancing the plot. Tiki knows things Sara does not, part of me wondered if that should include a foreign language but it's probably simplest if he knows Varisian.


Looks like Hirabashi Yuto has the frontliner role covered so I reskinned Sara to be an archer and changed her background to make more sense under the circumstances.

Sara’s Background:
My parents were wine merchants, they married late and died when I was little in an accident. Our caravan plunged down a ravine in sight of Sandpoint. Badly wounded, I was the only survivor. That's when Shalelu stepped into my life, she was the first one on the scene and did what she could for momma and pappa to make them comfortable but they had passed away by the time Father Zantus arrived. With nowhere else to go took me under her wing and from her I learned everything I know about bows, hunting and tracking.

Years passed and Shalelu became increasingly restless, itching to travel, so it came as little surprise when I learned she was following Ameiko on her grand quest over the crown of the world to far off Tian Xia. I too found life in Sandpoint stifling, the other girls my age spent their days gossiping about boys. I didn’t know what I wanted but I knew it wasn’t that! I’ve always had an affinity for people, finding it easy to make friends but I’ve never wanted more than that. I'd rather spend my time hiking with Shalelu or sitting on the beach sketching the boats and the sea and watching the world go by.

Around that time I started to feed songbirds down by the beach, after a week or so one of them took a shine to me and started following me around. I named him Tiki, he’s quite fearless and happily eats corn out of my hand. I thought he was just a bird at first, but he's something special, always nudging me to do the right thing as if he was my moral compass! When Shalelu talked about going away with Ameiko, Tiki got excited and I sensed he wanted me to go. I found I did too, so I signed on the caravan as a guard, and well here I am far away from the lands I once called home.

There's nowhere else I'd rather be, the home is where heart is and my heart is where my friends are. Ameiko is one of an kind and I fully support her claim, she deserves a chance!

Description & Personality:
Still in her first blush of youth, Sara is a few inches shy of 6 foot, with raven black shoulder length hair, pale skin (although she tans easily), brown eyes and a penchant for wide brimmed hats. Her smile is radiant and is often seen with an easel painting in the late afternoon light when the sun’s rays are golden.

When outfitted for combat, she is never far from her compound bow and usually wears a coat of lamellar steel. She has an old cold iron longsword as a sidearm but it’s rarely seen much use.

Sara has a warm personality and views combat an ugly truth, sometimes it can’t be avoided but it’s always worth trying. She is a starry eyed optimist, and is firmly in the belief that you need to show not tell when it comes to behaving well and being honourable. She enjoys travel and finds the quest to be both romantic and exciting. Sarah is not one to put on Airs and Graces and she is still quite shy around Ameiko.

Things Sara doesn’t know:

Tiki was sent by Shelyn and the Goddess of Art and Love has called Sara to be her Paladin.

Sara’s parents were murdered, their carriage was sabotaged to make the crash look like an accident.

Her name is also used in Tian Xia and she has a distant ancestor from there and she’ll fall in love with the place when she gets there.

How Sara might get added to the party:

Sara has been travelling along with the Caravan. At first she was unremarkable but along the way her powers started to manifest and people looked at her with new eyes after she helped defend the caravan from raiders.

Build:
Sara
Human (Varisian) paladin (chosen one) 3 (Pathfinder Player Companion: Familiar Folio 6, Ultimate Wilderness 210)
LG Medium humanoid (human)
Init +3; Senses Perception +7
Aura courage (10 ft.)
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Defense
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AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 25 (3d10+3)
Fort +5, Ref +5, Will +4
Defensive Abilities share will; Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron longsword +6 (1d8+2/19-20)
Ranged mwk composite longbow +7 (1d8+2/×3)
Special Attacks smite evil 1/day (+3 attack and AC, +3 damage)
Paladin Spell-Like Abilities (CL 3rd; concentration +6)
. . At will—detect evil
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Statistics
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Str 14, Dex 16, Con 12, Int 13, Wis 10, Cha 16
Base Atk +3; CMB +5; CMD 18
Feats Point-Blank Shot, Precise Shot, Rapid Shot
Traits seeker, student survivalist
Skills Acrobatics -1 (-5 to jump), Craft (painting) +5, Diplomacy +12, Knowledge (nobility) +7, Perception +7, Sense Motive +6, Spellcraft +7, Survival +8
Languages Common, Elven, Varisian
SQ lay on hands 4/day (1d6), lay on paws, mercy (fatigued)
Other Gear mwk lamellar (steel) armor[UC], arrows (20), blunt arrows[APG] (20), mwk cold iron longsword, mwk composite longbow (+2 Str), cloak of resistance +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, torch (10), waterskin, wooden holy symbol
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Lay on Paws (Su) Familiar can use lay on hands ability, including mercies for 2 lay on hands uses.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Will (Su) When your or familiar fails a save vs. mind-affecting effect, the other can roll in their place, but failure affects both.
Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used.

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Tiki CR –
Thrush (Pathfinder RPG Ultimate Magic)
NG Diminutive magical beast (animal)
Init +2; Senses low-light vision; Perception +11
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Defense
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AC 18, touch 16, flat-footed 16 (+2 Dex, +2 natural, +4 size)
hp 12 (1d8-2)
Fort +1, Ref +4, Will +5
Defensive Abilities improved evasion
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee bite +2 (1d2-5)
Space 1 ft.; Reach 0 ft.
Domain Spell-Like Abilities
. . 1/day—bit of luck
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Statistics
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Str 1, Dex 15, Con 6, Int 7, Wis 15, Cha 6
Base Atk +3; CMB +1; CMD 6
Feats Skill Focus (Perception)
[b]Skills
Acrobatics +2 (-6 to jump), Diplomacy +1, Fly +12, Knowledge (religion) +4, Perception +11, Sense Motive +8, Spellcraft +1, Survival +5
SQ domain influence (Luck), empathic link, share will
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Special Abilities
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Bit of Luck (1/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Divine Guidance (Sp) An emissary can cast guidance at will.
Domain Influence (Sp, Su) Gain domain power.
Domain Influence Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Empathic Link (Su) You have an empathic link with your master.
Fly (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Will (1/day) (Su) When your or familiar fails a save, the other can roll in their place, but failure affects both.

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