Prig

Sanzu's page

33 posts. Alias of Nimon.


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Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Sanzu takes a small defensive adjustment to position himself, and casts a spell. A cone of colors extends from his hands. Karrick is unfamiliar with magic, but he can recognize that casting magic seems to be a lot easier for Sanzu than for his companions.

1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 3 ⇒ (17) + 3 = 20
1d20 + 3 ⇒ (10) + 3 = 13
1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 3 ⇒ (8) + 3 = 11

1d20 + 5 ⇒ (1) + 5 = 6

Only two guards remain standing.

Spawn of Arazni, I thank you for your intervention. I shall reward you when we are away from here. Sanzu says aloud as Ythl flys up to catch up with Karrick.

1d20 + 5 ⇒ (20) + 5 = 25
The remining guards are not fooled by Karrick's sudden disappearance into the shadows and one attempts to subdue him.
1d20 + 6 ⇒ (15) + 6 = 21 Trip Attempt Take AoO

The last guard attacks Sanzu 1d20 + 7 ⇒ (15) + 7 = 22

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Muziel realizes it has been a while, but fails to hear anything over the rowdy ruckus of the Giant's Toe.

Xelra's eyes dull and Karrick sees his reflection for a brief moment in the Elven woman's eyes before they no longer possess the quality of life. I eat souls mortal The voice of the Desert Witch's strange raven echo in Karrick's mind.

The one guard with a unique helmet attempts to cast a spell out of habit. It never goes off. He hisses and closes in on Karrick and yells They've Killed Xelra! Kill them!

Two guards charge Karrick
1d20 + 9 ⇒ (14) + 9 = 23
1d20 + 9 ⇒ (13) + 9 = 22
1d12 + 4 ⇒ (10) + 4 = 14 Damage from Great Axe
1d12 + 4 ⇒ (9) + 4 = 13 Damage from Great Axe

The last three Guards charge Sanzu
1d20 + 9 ⇒ (15) + 9 = 24
1d20 + 9 ⇒ (7) + 9 = 16
1d20 + 9 ⇒ (16) + 9 = 25

1d12 + 4 ⇒ (6) + 4 = 10 Damage to Sanzu from Great Axe

Ythl follows Karrick's orders and puts the other Blockade to sleep. One of them Screams Arazni Spawn just before he falls asleep.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Seizing the opportunity Sanzu casts a quickened spell and delivers it through his rapier he pulls out with equal quickness.

Spellcraft DC 15:
He casts Shocking Grasp with a Metamagic Feat

1d20 + 7 ⇒ (12) + 7 = 19 To cast Defensively
1d20 + 8 ⇒ (15) + 8 = 23
1d20 + 8 ⇒ (12) + 8 = 20 To confirm Crit
1d6 + 4d6 + 2 ⇒ (2) + (4, 3, 2, 1) + 2 = 14 x2

Xelra lays on the ground gasping for air as she whispers Kill them!

Initiative time
1d20 + 3 ⇒ (8) + 3 = 11 the 6 Cheliax Guards

Knowledge Local DC 18:
These are 5 Hell Knights and 1 Hell Knight Signifier. They are exceptional against Demons. The Signifier has some magic.

1d20 + 4 ⇒ (7) + 4 = 11 The Inglis Guards at the blockades.

Sanzu whistles loudly and his steed bursts out of the Stables. This horse is no ordinary mount.

Knowledge Arcana DC 12:
This is a low level Eidolon

1d20 + 9 ⇒ (15) + 9 = 24 Sanzu's Initiative

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

You may come with me and my men, but know that I am in charge of the expedition, and that no looting shall be permitted inside the vault. If we find Hana and she vouches for you, well thats another story. Grachius, you will not be permitted to come. As I am sure you are aware you are no longer in the good graces of the people of Alkenstar. You will be taken to Alkenstar with the Funeral procession. I will ensure the proper bounties are paid. He adds the last part looking at Klara and the party.

Sanzu takes a drink and winks at Karrick.

I need to go check on my horse, it is ill and I did not like the look of the stable boy I left him with. I shall return shortly.

Karrick:
If you wish to shadow him roll stealth.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

I handle...less savory tasks for the Niven guild. After the discovery of the Reidford's Flynn ordered the Niven to clear out of the Reidford guild house. I am to head an expedition into these underground passages to find what there is to find and hopefully the Lady Hana.
Sanzu sneezes and makes strange gestures after taking a swig off of his ale. Man that's strong!
1d20 + 12 ⇒ (4) + 12 = 16

Karrick sense motive DC 16/ Anyone else DC 25 for secret message:
In a hand language used in Avernus prison, Sanzu attempts to give Karrick a message. My brother told me about you(he uses the symbol for brother as in "cell mate"). I was followed here, but I do not want them to know I am aware. I will draw them out if you have my back.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Muziel makes his way to the back area of the saloon and sees one of Flynn's men.

Nice to see you again Lady Klara. Ah, master Muziel good of you to come. I am sorry for my boss's outburst life in the wastes has a way of making people see things in black and white, but I have heard of you and some of your recent exploits and they are not a sign of someone beyond redemption. The tall thin Elven man takes a drink from his pint of ale. Would you like a drink? He asks politely.

Knowledge Local DC 15:
Sanzu is a Half-Drow. He has trouble in sunlight. He is a known associate of the Niven guild, but his actual title is not known.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Do not burden yourselfs too heavy on water friends, the spirits grant me water as it is needed. I shall ride along side the one called boss and assist with seeking out magical disruptions ahead.

1d20 + 12 ⇒ (4) + 12 = 16 Survival

Will cast sift, detect magic orisions as we travel to assist with recon

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Sanzu thanks the elves of the Awakened Moon, then goes to the bar along side his companions and shares the information he obtained. Slate has been attacking caravans, he does this using some kind of compulsionary magic. My money is on the jade device allowing him to do so. A charm or protection from such effects would be useful if we are going to meet up with him.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Sanzu will look around for any elves, he will speak to them quietly in elven.1d20 + 5 ⇒ (15) + 5 = 20 Diplomacy

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Sanzu thanks the old witch and the priest. He will donate 10g to the church on his way out and say a prayer of thanksI give thanks to the spirits of this holy structure, May the spirit of salvation guide those in need to your gates, may the spirits of protection and destruction repel your enemies.

When Sanzu meets the others at the Clock and Gear, he will tell them what was revealed to him. The witch is certain of my beliefs that Slate has knowledge of the Jade device. She did not know anything else about it though. The Priest warned me of his vision. An Angel will loose its wings and turn evil, it will trick us to believe it is invunerable. There will be a battle to the north, will the demon persaude them or the angel punish them? These are his words. With them he gave me this Sanzu will show them the item the priest gave him. It can cast a protection spell from evil in a small area once a day. This bounty will be more difficult now, I can sense it, spirits have woven a web of trials for us. Best prepare ourselfs for the spiders. Sanzu announces this as an ominous fact.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Sanzu will head to Kitara first, then to Priest Prestor, when it gets late he will meet up with those at the Clock and Gear. Witches can be a good source for this sort of thing, I want to know more about this jade device. I will seek out some more information on it starting there. When I am done I will find you all at the Clock and Gear. Sanzu says to his compainions with some concern.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

When Sanzu is alone with his companions he will say I think Mr Yabusa was lieing about Slate possiby knowing the uses of that jade device. I do not know anything about the device, but if it is as precious as Mr Yabusa says, Slate may be a lot more dangerous because of it.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

1d20 + 9 ⇒ (20) + 9 = 29 Sense Motive
1d20 + 4 ⇒ (5) + 4 = 9 Knowledge Arcana for Ghensu Kyuui or Ruler's Peace.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Something with six is good. Salt Six, Sixty K Six, something along those lines is fine.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Thank you for answering my questions Constable, I am in for sure, but may I ask one more question of Mr Yabusa? Sanzu waits for acknowledgment then asks It is known to my people that jade has some properties against certain entities from the hereafter, where were you taking this stone? and could Slate have any idea of its use or desired destination? Any information could help lead to his capture.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

I only know Adrian Slate by name, can you tell me more about him and his gang? I assume he is human. How many are in his gang? What weapons does he specialize in? Does he have any family, friends in town? You said there was bounty hunters who came befor us, might you tell us who they were?

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

1d20 + 10 ⇒ (3) + 10 = 13 Survival roll to remember the nearest fresh water in the salt flats in the direction of the tracks.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Sanzu has none of those, so he will remain ignorant until he checks it out

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Thank you, may the spirit of death fail to find you before you sleep this night. Oh ya, I forgot humans do not use priests for all of their undertaking needs. Such a strange custom to have someone of another race bury you in the ground, and they are not even ordained!Well at least he gave me some information. Leadbell eh? what strange names.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Hmm grave digger, maybe he knows about some Exorcist work. I'll have to ask him about that later

So what kind of work did you do for the Constable Lianna?

Lantern Lodge

I have to say I had the opposite reaction to the Grid, coming from 1st and 2nd ed. for so long we never used a grid, then when I decided to step into the new millenium the grid is one of the things that appealed to me and how well Pathfinder translated to the grid. For me it is what seperates this from more RP heavy games like WoD and L5R.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

It is good that you can control your emotions, exorcising a spirit of rage and destruction can be very painful for the host. Very well, we shall hunt down this Jaxus and make him talk, even if we have to rip his voice from the great beyond.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Sanzu returns Embrianna's stare with his stern gaze We Jzen have many ways of making people talk if that is what you wish, though most fear what is said, even from their own lips.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

It sounded like the Sheriff did not want him killed, is there a bounty on Jaxus' head too? I hate having to bring them back alive, so much more work.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Well, sounds reasonable. On the way there, can you tell me anything about this Adrian Slate? Sanzu says in a neutral tone.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Sanzu considers the girls words. Well of corse THAT job would be great, but how can you convince the constable? 1d20 + 9 ⇒ (15) + 9 = 24 sense motive. Something doesn't add up here Sanzu thinks to himself as he takes a break from leering like a letcher to actually sizing up her motives.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Well, seeing as how your in our debt now in all, know of any work for an exorcist? Sanzu says with a devilish grin.

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

If you are going to shoot her, you might want to back up a bit. If you get her blood on you, you might as well shoot yourself next. 1d20 + 8 ⇒ (15) + 8 = 23 Bluff

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Sanzu will tell the man, She didn't protest your affection because of lack of intrest, she did it because of her ailment friend.Sleep with her at your own risk

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Fixed my duel stats, I removed the redundant dex from the equation and the total. It seems likely that Sanzu would be staying in the Elven Mission in town. When not seeking work as an exorcist or searching for bounties I could assist in the Mission's efforts.

Lantern Lodge

Ok Sanzu should be finalized including removing the double dip of dex in reaction phase.

I used an Alternate racial trait from the APG, I replaced Elven Magic with Desert Runner since it seemed to fit the themes of these elves.

Lantern Lodge

I am done except for the Duel calculations, which I have some quesions. For the Gaze Phase 4ranks in Intimidate grant you a +1 or +4?
Would Cunning Initative add anything to the Draw Phase?

I did elaborate on the Jzen cult as asked, and made mention of a rival family within the cult, and a rival cult.

Lantern Lodge

Presenting Sanzu Vo Jzen, from the Jzen Elven cult of the north that specializes in Exorcisms. I have everything but equipment, and things that would be effected by said equipment like AC ect.