| SantaTheBest |
Hey guys,
I would like to know if there are some written rules about monster creation or how stats are built.
Let's take an example:
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Zombie Brute:
Perception +4; darkvision
Skills Athletics +9
Str +5, Dex –3, Con +4, Int –5, Wis +0, Cha –2
Slow As zombie shambler.
AC 15; Fort +10, Ref +3, Will +6
HP 70, negative healing;
Immunities death effects, disease, mental, paralyzed, poison, unconscious;
Weaknesses positive 10, slashing 10
Speed 25 feet
Melee [one-action] fist +11 (reach 10 feet), Damage 1d12+5 bludgeoning plus Improved Push 5 feet
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A good example is how savings are calculated? Is there a common rule for the undead?
The same applies to HP or melee actions.
What is trained and what is not?
Because I would like to build some monsters, but looks quite hard without specifics rules