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My players are tired of the "start a level one being the heroes of a small town", so they asked to start this campaign at a higher level. I think I will have them skip book one completely. My plan to bring them into the campaign is below and I would love thoughts on ways to add to it or potential hazards to avoid.

I am thinking I will make Aldern the hook. They are coming to Magnimar at his request. Maybe they have family connections or have worked with him before. The initial session can be them meeting up with Aldern while Xanesha is giving him his final task of collecting the diseased rats. They will have the opportunity to see the Scarecrow golem in the shadows.

I am hoping that they will be able to forge some sort of connection with Aldern while being able to meet Xanesha early on in the campaign. This initial meeting will have Aldern flustered but hopeful that things will be ok. Based on my players, I am expecting them to cast some doubt on either Aldern or Xanesha. Either is fine with me really, as if they suspect Aldern early I can just have them go along a "clear my name" type of path after being framed for some of the murders and if they suspect Xanesha then that is fine as well. The Aldern reveal might be more impactful and they now have a Big Bad to work toward defeating.

Thoughts on where best to work in Ironbriar or play up the Foxglove family's tragic past?

Thanks!


I have a party of Druid, Barbarian, and Monk about to approach Jorgenfist. Plant Travel is really their only method of "faster than foot" travel and I was wondering if anyone had any thoughts or experience as to what type of flora would be in the valley where Jorgenfist is located.

Seems like a tall order to find all that much that would be big enough for them to use so close to a fortress, but I don't want them to feel like they don't have any mobility options.

Thanks!


Hello everyone!

As a new GM, I thought I would come here to feast on your knowledge and expertise.

I am about to start a new campaign, and I have a new player who has basically never played an RPG before. I need help matching the vision she has for her character to a specific build. The character will start at lv 1 and no one in the campaign will be bent on optimizing or min-maxing.

She wants to be a "magic-enhanced martial arts specialist" and will most likely be on the front lines. Obviously Monk comes to mind, but are there alternatives to give her?

I guess this comes down to two questions:

1 - What type of monk build fits the front lines best (seems like she is leaning defensively)?

2 - What alternatives would work? Pugilist fighter doesnt seem magical enough. Synthesist Summoner in bipedal form to make the "magic-enchanced" piece come alive? Am I missing anything?