Sander Yarro
Male middle-aged human (Taldan) cleric of Sarenrae 2
NG Medium humanoid (human)
Init +2;
Senses Perception +3
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Defense
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AC 18, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 dodge, +1 shield)
Vig 14 (2d8)
Wnd 25 (Threshold 12)
Fort +4,
Ref +2,
Will +6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee scimitar +2 (1d6+1/18-20)
Special Attacks blinding flash 6/day, channel positive energy 4/day (DC 14, 1d6)
Domain Spell-Like Abilities (CL 2nd; concentration +5)
. . 6/day—touch of glory (+2)
Cleric Spells Prepared (CL 2nd; concentration +5)
. . 1st—bless, murderous command[UM] (DC 14), obscuring mist, shield of faith[D]
. . 0 (at will)—create water, detect magic, light, purify food and drink (DC 13)
. .
D Domain spell;
Domains Glory (Heroism[APG] subdomain), Sun (Light[APG] subdomain)
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Statistics
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Str 12,
Dex 14,
Con 12,
Int 12,
Wis 17,
Cha 12
Base Atk +1;
CMB +2;
CMD 15
Feats Combat Expertise, Dodge, Extend Spell
Traits ease of faith, frontier healer
Skills Acrobatics -1 (-5 to jump), Diplomacy +7, Heal +11, Knowledge (history) +6, Knowledge (nature) +6, Knowledge (religion) +6, Linguistics +6, Sense Motive +8, Spellcraft +6
Languages Celestial, Common, Elven, Sylvan
Combat Gear healer's kit;
Other Gear chain shirt, light steel shield, scimitar, flask, sewing needle, silver holy symbol, spell component pouch, vial (3), waterskin, 11 gp, 4 sp, 7 cp
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Special Abilities
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Blinding Flash (2 rds, 6/day, DC 14) (Su) Creatures within 20' are dazzled. Those with fewer HD than your Cleric level must save or be blinded for 1d4r.
Cleric Channel Positive Energy 1d6 (4/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Heroism)
Cleric Domain (Light)
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Touch of Glory +2 (6/day) (Sp) Grant +2 to a CHA-based skill or ability check.