Phantasmal Hand

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RPG Superstar 7 Season Marathon Voter. Organized Play Member. 240 posts (723 including aliases). 1 review. No lists. No wishlists. 3 Organized Play characters. 11 aliases.


Full Name

Nell Harlow

Classes/Levels

Half-Elf Fighter 2 | HP 24/32 | AC 19 | Fort +8 Ref +8 Will +4 | Perc +6 Low Light Vision | Speed 30

Location

Born 20th of Rova

About Nell Harlow

Portrait

Nell Harlow
CG Half-Elf Fighter, Truth Teller background
Speed 30 Perception +6
Low-Light Vision

HP 32
AC 19
Fort +8 Ref +8 Will +4

Fist +10 (1d4+4)
Elven Curved Blade +10 (1d8+4)
Silver Longsword +10 (1d8+4, Slashing or Piercing)

Str 18 (+4) Dex 14 (+2) Con 14 (+2) Int 10 (0) Wis 10 (0) Cha 12 (+1)

Ancestry:
Half-Elf
HP 8
Medium
Speed 25

Two free ability boosts (Str, Dex)

Low-Light Vision
You can see in dim light as though it were bright light, and you ignore the concealed condition due to dim light.

Background:
Truth Seeker
Whether you are a local or from out of town, you’ve heard rumors that Breachill’s past contains a hidden secret. Perhaps you’ve heard strange rumors that the town’s founder, Lamond Breachton, was not the hero everyone touts, or maybe your grandmother heard stories from her own grandmother that contradict the town’s accepted narrative of its establishment. In the pursuit of the truth, you’ve learned to navigate the tangles of politics, and to never take anyone’s word at face value.
You plan to join the Call for Heroes so that you can make yourself known to the council, or perhaps even ingratiating yourself to them, so you can seek the truth and eventually uncover Breachill’s secrets!

Choose two ability boosts. One must be Strength or Wisdom, and one is a free ability boost. (Str, Con)

You’re trained in the Deception skill and the Politics Lore skill. You gain the Lie to Me skill feat.

Class Features:
Key Ability: Strength
Fighter Class DC: 18
At 1st level, your class gives you an ability boost to your choice of Strength or Dexterity. (Str)

HP 10 + Constitution

Expert in Perception
Expert in Fortitude
Expert in Reflex
Trained in Will
Trained in Athletics
Trained in 3 + Int additional skills (Intimidation, Society, Lore: Breachill)
Expert in simple weapons
Expert in martial weapons
Trained in advanced weapons
Expert in unarmed attacks
Trained in all armor
Trained in unarmored defense
Trained in fighter class DC

Attack of Opportunity
Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

Skills:
Athletics +8
Deception +5
Intimidation +5
Society +4
Lore: Politics +4
Lore: Breachill +4

Feats:
General Training (Ancestry): Your adaptability manifests in your mastery of a range of useful abilities. You gain a 1st-level general feat. You must meet the feat’s prerequisites, but if you select this feat during character creation, you can select the feat later in the process in order to determine which prerequisites you meet.

Fleet: You move more quickly on foot. Your Speed increases by 5 feet.

Lie To Me (Background): You can use Deception to weave traps to trip up anyone trying to deceive you. If you can engage in conversation with someone trying to Lie to you, use your Deception DC if it is higher than your Perception DC to determine whether they succeed. This doesn’t apply if you don’t have a back-and-forth dialogue, such as when someone attempts to Lie during a long speech.

Shield Block (Class): You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Snagging Strike (Fighter 1): You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first. 

Brutish Shove (Fighter 2): Throwing your weight behind your attack, you hit your opponent hard enough to make it stumble back. Make a Strike with a two-handed melee weapon. If you hit a target that is your size or smaller, that creature is flat-footed until the end of your current turn, and you can automatically Shove it, with the same benefits as the Shove action (including the critical success effect, if your Strike was a critical hit). If you move to follow the target, your movement doesn’t trigger reactions. This Strike has the following failure effect: the target becomes flat-footed until the end of your current turn.

Titan Wrestler (Skill 2): You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics.

Equipment:

Silver Longsword
Elven Curved Blade (4g)
Healing Potion (Minor) (4g)
Hide Armor (2g)
Buckler (1g)
Writing Set (1g)
Cooking Set (1g)
Adventuring Kit (7sp)
50sp
20gp

Languages:

Common, Elven

Backstory:
Named for the elf Nalathell, her grandfather and an adventurer in his own day, Nell has always dreamt of leaving home and exploring the wide world. Not as an adventurer, as most would expect, but as a writer; she has a deep love for stories and old legends, and a penchant for stirring up trouble with her inquisitiveness.

Well into her twenties and still living at home, she has yet to realize this dream. With her grandfather and parents getting older, and a horde of younger brothers and sisters to worry about, it’s just never seemed like the ‘right time’ to leave Breachill. She works late into the night as a dishwasher and occasional bouncer at a local tavern, and is still up in time to cook breakfast for her family every morning. What little spare time she has is spent writing down the tales she hears from adventurers, which are occasionally passed on to the local paper.

Nell is practically a fixture at the town’s monthly Call for Heroes meetings, always armed with paper and pen to take notes on the heroics of local adventurers. This month’s Call is too interesting for her to pass up; she took her grandfather’s blade off the wall and offered her services in exchange for the story that she hopes will launch her career, and a chance at being the one to uncover Breachill’s secret history.

Family:

Family Members: Nalathell, Nell's maternal grandfather. Gaius Harlow, her human father, and Mariel, her half-elf mother. Five siblings, all younger. One older sibling, Marsus Harlow, who died a little over ten years ago.

Nell’s grandfather instilled a love of stories in her early on, and has always encouraged her to trust in her curiosity and use all her skills to ferret out the truth. His tales of adventuring and coming to Breachill are loved by all the children in the Harlow family, though they don’t always quite line up with the accepted narrative of the town’s establishment; the same stories that inspired Nell to become a writer are the stories that drove her brother to become an adventurer, leading to his eventual death ten years ago, far away in the continent of Garund. Suddenly, she was the oldest child, and felt responsible for filling that role to the best of her abilities; it led to perhaps a too-great sense of responsibility for her family, always putting aside her own goals and dreams in favor of caring for her parents and remaining siblings.