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Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() Sledge will flex for the blind-fighting feats and shut his eyes. Normal and improved. ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "One problem. Ifn they're gonna torture him for the sake a' torture, I gotta problem or two with that. If you guys think that's likely, we'll just cook 'em in the sun, end it quick-like." ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "This is all getting pretty complicated. We should go back to the original plan." ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "I'll take point." ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() While searching the room, Sledge continues talking. "Also, we're working with Luvick because he's not working with the folks trying to bring back Tarbuffin or whatever he was called. Which I think you are." Sledge pauses to contemplate. "Honestly, I don't really know what's going on, I just know I'm getting paid and legally permitted to rob places like this." ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() Sledge chains up ol' Radvir. Pin: 1d20 + 29 - 6 ⇒ (20) + 29 - 6 = 43
"Alright, y'all do your negotiating stuff while I look for some loot." Sledge searches Radvir and the room for loot, having Jones check any doors or such things for traps. ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() That's the plan. ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "Imma drag you back to your old boss. How's that?" ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
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Sledge 1d20 + 20 - 6 ⇒ (6) + 20 - 6 = 20 Not sure if the penalty is still on me.
He then grapples Radvir, chains at the ready. 1d20 + 29 - 6 + 1 ⇒ (14) + 29 - 6 + 1 = 38 Belt of manuevers for +1. "Can't get away from me, little man. Little dead man." ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() Sorry for the lack of posts, I had been signed out at some point so it wasn't showing the presence of updates on my campaigns page and there only way to tell is a tiny word on the top right. Before entering the room, Sledge will activate his winged boots and down the Get Big Juice. In response to Jones's question, Sledge grimly rattles the chains. "Good odds on the body getting up, so watch for that." W U T A N G C L A N B R I N G T H E R U C K U S Sledge flexes his musculos, gaining Iron Will, Greater Grappler, and Rapid. Move action. He then five foot steps forward and total defends. +6 AC, standard Current Grapple CMB:
Current Grapple CMD:
Current Level of Ruckus
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Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() Osric the Shining wrote:
On a scale of yes to no... ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "He'll stay dead?" ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() I think his ability literally does 3x or 5x damage. ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() Sledge is flying rn. ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() Sledge waits for Osric to shed some light on the situation, then flying punches the blood knight. 1d20 + 16 ⇒ (8) + 16 = 24
1d20 + 16 ⇒ (18) + 16 = 34
1d20 + 11 ⇒ (4) + 11 = 15
1d20 + 11 ⇒ (6) + 11 = 17
GOOD rolls ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() Sledge only does head-on. ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "That doesn't sound too bad." ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "Isn't there literally a bit o' magic to fix stuff ifn you fall out with your god?" ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() Sledge will grapple then. 1d20 + 26 ⇒ (8) + 26 = 34 ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() Snick Snack: 1d20 + 26 ⇒ (20) + 26 = 46 Sledge dodges. Only one opponent with no special attacks, so Snack Style would be applied to him per my rules in like, the thread before the thread before this one. If someone waves him off or tells him to stop, he won't beat the everliving crap out of the spawn and will instead focus on defense. Total defense. Sledge is too much of a point A, meet point B type person to immediately go to the potion, but if someone reminds him he'll be perfectly willing to. ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() woah i'm shadow realmed i was convinced that a post had happened where jones made a diplomacy or something and the guy wasn't about to fight us must have dreamed it Sledge does what he does best. Pummeling style - DR only applies once.
1d20 + 16 ⇒ (15) + 16 = 31
1d20 + 11 ⇒ (17) + 11 = 28
1d20 + 11 ⇒ (4) + 11 = 15
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Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "Feels like an obvious trap to me." ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() Sledge drinks his Large extract. ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "I got shoes of flying." ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "If I carry around a door or whatever, it should cover me from that waves of fatigue, right?" "Or maybe one of these coffin lids?" ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "I think that'd be fine." We continue on our way unless the more hardball members of the party don't think it'd be fine. ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "We? Us?" ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() We continue eye, keeping a sharper eye out for traps. And by we, I mean Jones. ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() We continue searching the building. ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() 1d20 + 16 ⇒ (14) + 16 = 30
Sledge opens his third eye and casually dodges everything. ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() The skeleton didn't detect as magic at all? Sledge agrees with Jones. ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() We continue searching the premises. ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "Magic?" ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "Hey, Jones, do the trap-checking and unlocking thing on this box." Sledge covers the cauldron (assuming it has a lid), and easily hoists it and ties it to his back. He will also tie the lid shut. He'll make sure there's plenty of padding so he doesn't get burned if it's still hot. ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() Also how much does cauldron+brew weigh? ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "We can force him to drink some and use that as leverage."[b/] [b]"Y'all should go." Sledge pulls out enough rations for them to reach the nearest town, and 10 gold. From the party fund ideally [b]"Find a church and tell 'em what happened. They'll know if any magic is necessary to make you safe, probably."[/ ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "Or we bottle as much as we can and ruin this batch, and use the leftover bits to blackmail him." ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "So this little bottle is worth literally thousands of gold?" ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "We should bottle some samples now, in case they try to get it out of our grasp while we clear the building." "Also..." Sledge searches the room for ingredients or notes that may be related to the brew. 1d20 + 27 ⇒ (10) + 27 = 37 ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "We can take it back to the vampires in that city, test it on some of the peons." ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() Oh yah i feel ya ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() Why use sure casting for that? ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() "I can identify potions by taste." ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() Forcibly moving a creature doesn't move it's mount. The broom is distinct from other magic items that grant flight in that it has the fly speed, and distinguishes itself from its rider, which I would argue makes it a mount. If it doesn't work that way, that's fine, but that's my argument. ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() I'm pretty sure she's been dismounted by that, though, at least.
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Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() Cloak of Dreams (90% sure that's the spell she's using) has a 5 foot radius, sledge has 10 foot reach. ![]()
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() Oh, I thought Good Hope had gone down by now - rereading I saw that I misunderstood the duration conversation. Then I would not be misfortuned, assuming the hex is DC 23 or less. 1d20 + 12 + 3 ⇒ (13) + 12 + 3 = 28 If misfortuned...
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Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() Sledge jumps up a lil bit so she's within his reach. Acrobatics
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Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
![]() Ref: 1d20 + 16 ⇒ (17) + 16 = 33
Haha rekt. Sledge walks up, flexes for Lunge if necessary, and reaches up and grabs the lady. 1d20 + 26 ⇒ (20) + 26 = 46
"Yield or I will break your hands and your jaw and blind you so you can't use any magic."
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