Infiltrator's Onyx

Sample Character's page

3 posts. Alias of Whack-a-Rogue.


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N Construct Blank Slate 1
Vitals:
HP 10/10 | AC 10 T 10 FF 10 | F +0 R +0 W +0 (immune mind-affecting) | CMD 10 MSD 11 PSD 10 | Init +0 | Perc +1
Abilities:
Hit Dice 1/1 | Spell Points 1/1 | Channel Energy 3/3 | Rage Rounds 4/4 | Arcane Potential 0/3

This is a sample profile. You're not required to use this format, but I thought it might be helpful. The information in the "Vitals" spoiler is important to include in your profile header, though, so make sure to incorporate that somewhere.
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For your backstory, all of you have some sort of connection to Professor Petros Lorrimor, whose funeral draws you to the small town of Ravengro.


N Construct Blank Slate 1
Vitals:
HP 10/10 | AC 10 T 10 FF 10 | F +0 R +0 W +0 (immune mind-affecting) | CMD 10 MSD 11 PSD 10 | Init +0 | Perc +1
Abilities:
Hit Dice 1/1 | Spell Points 1/1 | Channel Energy 3/3 | Rage Rounds 4/4 | Arcane Potential 0/3

This is a sample profile. You're not required to use this format, but I thought it might be helpful. The information in the "Vitals" spoiler is important to include in your profile header, though, so make sure to incorporate that somewhere.

Character Creation:
Stat allocation is a multi-step process, but it’s quite quick. Start with your racial attributes, and then add +2 to anything that hasn’t already been boosted. This can be used to negate a penalty if so desired. Example: An Undine would gain +2 DEX, 2 WIS, and -2 STR. I’m going to assign that +2 to STR.

STR 10 DEX 12 CON 10 INT 10 WIS 12 CHA 10

Due to amnesia, you have no background, so that step is being skipped. Instead, add +2 to any two stats. The only restriction is that you can't "double-up" on a stat.

STR 12 DEX 12 CON 12 INT 10 WIS 12 CHA 10

Third, gain +2 to a stat that’s tied to your class. This will generally be your spellcasting or practitioner modifier, but it’s fairly flexible. Example: The Undine is a Druid, so he’s gaining +2 WIS.

STR 12 DEX 12 CON 12 INT 10 WIS 14 CHA 10

Last, gain +2 to four different stats of your choice. The only restriction is that you can’t “double-up” on a stat. Example: I’m putting them in STR, DEX, CON, and WIS.

STR 14 DEX 14 CON 14 INT 10 WIS 16 CHA 10

Optional: Take -2 to two stats to gain +2 to one other.

STR 14 DEX 14 CON 14 INT 8 WIS 18 CHA 8
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You’ll also gain a single trait of your choice and 150gp to purchase gear.

House Rules
Perception is no longer a skill. Instead, your Perception bonus is equal to your character level + WIS + any additional modifiers. Skill Focus (perception) can still be taken, as can anything else that boosts Perception. Out of combat, I'll assume everyone is "taking 10" on Perception unless you state otherwise. Warning: Traps won't show up with this automatic check unless you have Trap Spotter or a similar ability.

I mentioned the Hit Dice mechanic in the recruitment thread, but as a reminder, you have a pool of “hit dice” equal to your character level. These can be used to power an ability related to your background or used to heal by spending an hour patching yourself up. In terms of actions, this is similar to the actions needed to prepare spells (and can be performed during that same period). The amount of healing is determined by your class (d6 for Wizards, d8 for Rogues, etc).

Feint and Demoralize are now “psychological maneuvers.” PSB (psychological maneuver bonus) is determined by BAB + CHA. PSD (psychological maneuver defense) is 10 + WIS + PSB.

The "social skills" have been reduced to two: Deception and Influence. Usage should be pretty self-explanatory. :-)

Jumping is no longer determined through the Acrobatics skill. It's been moved to the new Athletics skill along with climbing, swimming, and running.

Since the skill list has been changed, quite a few Combat Spheres have been adjusted. For example, the Gladiator sphere grants a bonus to Influence (threaten) equal to your BAB, and the Beastmastery sphere grants ranks in Handle Animal regardless of the selected package.
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Even though your characters aren't fully built, the game is starting right now. Head over to the Gameplay thread. Good luck!


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N Construct Blank Slate 1
Vitals:
HP 10/10 | AC 10 T 10 FF 10 | F +0 R +0 W +0 (immune mind-affecting) | CMD 10 MSD 11 PSD 10 | Init +0 | Perc +1
Abilities:
Hit Dice 1/1 | Spell Points 1/1 | Channel Energy 3/3 | Rage Rounds 4/4 | Arcane Potential 0/3

This is a sample profile. You're not required to use this format, but I thought it might be helpful. The information in the "Vitals" spoiler is important to include in your profile header, though, so make sure to incorporate that somewhere.

Character Creation:
Stat allocation is a multi-step process, but it’s quite quick. Start with your racial attributes, and then add +2 to anything that hasn’t already been boosted. This can be used to negate a penalty if so desired. Example: An Undine would gain +2 DEX, 2 WIS, and -2 STR. I’m going to assign that +2 to STR.

STR 10 DEX 12 CON 10 INT 10 WIS 12 CHA 10

Next select a background, gain one of the two listed stat boosts, and then add +2 to any stat that wasn’t boosted this step. Example: That Undine is a Hermit. He assigns the boost to CON and puts the free boost to STR.

STR 12 DEX 12 CON 12 INT 10 WIS 12 CHA 10

Third, gain +2 to a stat that’s tied to your class. This will generally be your spellcasting or practitioner modifier, but it’s fairly flexible. Example: The Undine is a Druid, so he’s gaining +2 WIS.

STR 12 DEX 12 CON 12 INT 10 WIS 14 CHA 10

Last, gain +2 to four different stats of your choice. The only restriction is that you can’t “double-up” on a stat. Example: I’m putting them in STR, DEX, CON, and WIS.

STR 14 DEX 14 CON 14 INT 10 WIS 16 CHA 10

Optional: Take -2 to two stats to gain +2 to one other.

STR 14 DEX 14 CON 14 INT 8 WIS 18 CHA 8
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You’ll also gain a single trait of your choice and 150gp to purchase gear.

House Rules
Perception is no longer a skill. Instead, your Perception bonus is equal to your character level + WIS + any additional modifiers. Skill Focus (perception) can still be taken, as can anything else that boosts Perception. Out of combat, I'll assume everyone is "taking 10" on Perception unless you state otherwise. Warning: Traps won't show up with this automatic check unless you have Trap Spotter or a similar ability.

I mentioned the Hit Dice mechanic in the recruitment thread, but as a reminder, you have a pool of “hit dice” equal to your character level. These can be used to power an ability related to your background or used to heal by spending an hour patching yourself up. In terms of actions, this is similar to the actions needed to prepare spells (and can be performed during that same period). The amount of healing is determined by your class (d6 for Wizards, d8 for Rogues, etc).

Feint and Demoralize are now “psychological maneuvers.” PSB (psychological maneuver bonus) is determined by BAB + CHA. PSD (psychological maneuver defense) is 10 + WIS + PSB.

The "social skills" have been reduced to two: Deception and Influence. Usage should be pretty self-explanatory. :-)

Jumping is no longer determined through the Acrobatics skill. It's been moved to the new Athletics skill along with climbing, swimming, and running.

Since the skill list has been changed, quite a few Combat Spheres have been adjusted. For example, the Gladiator sphere grants a bonus to Influence (threaten) equal to your BAB, and the Beastmastery sphere grants ranks in Handle Animal regardless of the selected package.
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While you’re building your character, there’s one more thing to do. All of you are an official adventuring party. You’re in the city of Wati preparing to participate in a combination archaeological expedition and grave-robbing excursion. This is (reluctantly) sponsored by the Church of Pharasma. Work together to figure out how you formed your group and what its name will be. :-)