Melee: +3 (+1 BAB +1 STR +1 enhancement)
Ranged: +4 (+1 BAB +2 DEX +1 enhancement)
Skills:
Skills per Level: 9 (8 class +1 feat)
Acrobatics +6 (+1 rank +2 DEX +3 class)
Athletics + 2 (+1 rank +1 STR)
Craft
Deception
Disable Device
Escape Artist
Fly
Heal
Influence
Knowledge (arcane)
Knowledge (civilization)
Knowledge (divine)
Knowledge (dungeoneering)
Knowledge (engineering)
Knowledge (history)
Knowledge (martial)
Knowledge (nature)
Knowledge (occult)
Knowledge (planes)
Linguistics
Lore
Perform
Profession
Sense Motive
Sleight of Hand
Spellcraft
Stealth
Survival
Use Magic Device
Feats:
Feats
Background Feats
Race Traits
*Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
*Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
*Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect. Constructs can also be healed through spells such as make whole.
*Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
*Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
*Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
*A construct cannot be raised or resurrected.
*Constructs do not breathe, eat, or sleep.
Background: Scholar
Ability Boost: INT
Bonus Feat: Scholar
Researcher: You can spend one hit die to roll it and add the result to any Knowledge check. At 5th level, you can spend one hit die to reroll a Knowledge check. You must take the new result, even if it is worse.
Trait: Tireless Logic (social): Your curious mind figures out even the most complex problems. Once per day when you make an Intelligence-based skill check or ability check, you can roll twice and take the better result.